LED cubes are all the rage right now, and rightly so given the amount of work that goes into them and the interesting things people find to do with them. Not content to make yet another position-sensitive display or an abstract design, though, [Greig Stewart] opted for something a bit more ambitious: an LED cube with a playable game of Castlevania.
As ambitious projects often do, this one required leveraging the previous art, some of which we’ve featured before. [Greig] pulled inspiration and information from cube builders like [polyfloyd], [Greg Davill], and [kbob] to put the six 64-LED matrix panels to work. Getting the structural elements figured out was an early stumbling block, but [Greig] pulled it off with 3D-printed brackets and a hinge that’s a work of art in itself; the whole thing looks like something the Borg would have built. The Raspberry Pi inside made a Gameboy emulator possible, and his first stab at it was to have six different games running at once, one on each panel. He settled on just one game, the classic side-scroller Castlevania, played on just four of the panels. Some wizardry was required to de-scroll the game so that the character walks around the cube rather than having the background scroll; you can check out the results in the clip below.
Currently, the cube sits on a lazy susan with a small motor controlling the swiveling in response to a foot control. [Greig] wants to put the motor under control of the game so that physical scrolling is synced with gameplay; we heartily endorse that plan and look forward to the results.
Continue reading “Ambitious LED Cube Provides Endless Video Game Scrolling; Plays Castlevania”
For professional-level sound recording, you’ll need professional-level equipment. Microphones and mixing gear are the obvious necessities, as well as a good computer with the right software on it. But once you have those things covered, you’ll also need a place to record. Without a good acoustic space, you’ll have all kinds of reflections and artefacts in your sound recordings, and if you can’t rent a studio you can always build your anechoic chamber.
While it is possible to carpet the walls of a room or randomly glue egg crate foam to your walls, [Tech Ingredients] tests some homemade panels of various shapes, sizes, and materials against commercially available solutions. To do this he uses a special enclosed speaker pointed at the material, and a microphone to measure the sound reflections. The tests show promising results for the homemade acoustic-absorbing panels, at a fraction of the cost of ready-made panels.
From there, we are shown how to make and assemble these panels in order to get the best performance from them. When dealing with acoustics, even the glue used to hold everything together can change the properties of the materials. We also see a few other cost saving methods in construction that can help when building the panels themselves as well. And, while this build focuses on acoustic anechoic chambers, don’t forget that there are anechoic chambers for electromagnetic radiation that use the same principles as well.
Thanks to [jafinch78] for the tip!
Continue reading “Build Your Own Anechoic Chamber”
Would making autonomous vehicles softer make them safer?
Alphabet’s self-driving car offshoot, Waymo, feels that may be the case as they were recently granted a patent for vehicles that soften on impact. Sensors would identify an impending collision and adjust ‘tension members’ on the vehicle’s exterior to cushion the blow. These ‘members’ would be corrugated sections or moving panels that absorb the impact alongside the crumpling effect of the vehicle, making adjustments based on the type of obstacle the vehicle is about to strike.
Continue reading “Make Cars Safer By Making Them Softer”