Retro Recreations Hack Chat With Tube Time

Join us on Wednesday, March 17 at noon Pacific for the Retro Recreations Hack Chat with Tube Time!

join-hack-chatNostalgia seems to be an inevitable consequence of progress. Advance any field far enough into the future, and eventually someone will look back with misty eyes and fond memories of the good old days and start the process of turning what would qualify as junk under normal conditions into highly desirable collectibles.

In some ways, those who have been bitten by the computer nostalgia bug are lucky, since the sheer number of artifacts produced during their period of interest is likely to be pretty high, making getting gear to lovingly restore relatively easy. But even products produced in their millions can eventually get difficult to find, especially once they get snapped up by eager collectors, leaving the rest to make do or do without.

Of course, if you’re as resourceful as Tube Time is, there’s another alternative: build your own retro recreations. He has embarked on some pretty intense builds to recapture a little of what early computer enthusiasts went through trying to build useful machines. He has built replicas of early PC sound cards, like an ISA-bus AdLib card, its MCA equivalent, and the “Snark Barker”— or is it the “Snood Bloober”? — which bears an uncanny resemblance to the classic Sound Blaster card from the 1980s.

Tube Time will join us for the Hack Chat this week to answer questions about all his retro recreations, including his newest work on a retro video card. Be sure to bring your questions on retro rebuilds, reverse engineering, and general computer nostalgia to the chat.

Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, March 17 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
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Reverse Engineering The Weather Channel’s Magic

For American readers of a certain age, Local on the 8s likely holds a special spot in your heart. The program, once a staple of The Weather Channel, would provide viewers with a text and eventually graphical depiction of their local forecast set to some of the greatest smooth jazz ever heard outside of an elevator. In the days before smartphones, or even regular Internet access for that matter, these broadcasts were a critical part of planning your day in the 1980s through to the early 2000s.

Up until recently the technical details behind these iconic weather reports were largely unknown, but thanks to the Herculean efforts of [techknight], the fascinating engineering that went into the WeatherSTAR 4000 machines that pumped out current conditions and Shakin’ The Shack from CATV distribution centers all over the US for decades is now being documented and preserved. The process of reversing the hardware and software has actually been going on for the last couple of years, but all those juicy details are now finally going to be available on the project’s Hackaday.IO page.

It all started around Christmas of 2018, when an eBay alert [techknight] had configured for the WeatherSTAR 4000 finally fired off. His offer was accepted, and soon he had the physical manifestation of Local on the 8s in his own hands. He’d reasoned that getting the Motorola MC68010 machine working would be like poking around in a retrocomputer, but it didn’t take long for him to realize he’d gotten himself into a much larger project than he could ever have imagined.

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A Soyuz Space Clock Replica

If you like the retro look of old Soviet space hardware, then this replica of the model 774H Soyuz digital clock by [David Whitty] might be the perfect accessory for your desk. Forgoing the original stack of ten jam-packed circuit boards, [David] used an Arduino, a GPS receiver, and a handful of other common parts to create a convincing reproduction.

Out with the old, in with the new

He also made some functional changes to make it better suited as an ordinary clock for us earthbound folk. If you want to take on this project yourself, be prepared for some real metalwork. No 3D printing filament was harmed in building this project. It’s based on a pair of heavily modified Hammond cast aluminum enclosures, with over 1 kg of lead ballast added to give it the appropriate heft of the original. The GPS patch antenna is cleverly hidden on the rear interface connector, but a discrete hole for a USB connector gives away the secret that this isn’t an original. The software (free for non-commercial use) and build notes are available on his GitHub repository.

We covered [Ken Shirriff]’s fascinating dive into the guts of a real Soyuz digital clock back in January. If old space hardware is your thing, you should definitely check out this teardown by [CuriousMarc] of the 653B, the 1960s-era electro-mechanical predecessor to the 774H. Thanks to [CuriousMarc] for bringing this project to our attention.

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Laser Galvos And An ESP32 Recreate Old-School Asteroids

Playing Asteroids now isn’t quite what it used to be when it came out 40 years ago. At the time, the vector-scan display was part of the charm; making do with an emulator running on a traditional raster display just doesn’t quite do it for purists. But if you manage to build your own laser-projector version of the game like [Chris G] did, you’re getting close to capturing some of the original magic of the game.

There’s a lot to unpack about this project, and the video below does a good job explaining it. Where the original game used a beam of electrons flashing inside a CRT to trace out each object in the game, [Chris] substituted an off-the-shelf two-axis galvanometer from eBay and a 5-mW laser LED. This can project a gamefield on a wall up to two meters on a side, far bigger than any version of the machine ever built. The galvos are driven by op-amp drivers and an SPI DAC on a custom PCB. And in comparison to the discrete logic chips and 6502 running the original game, [Chris] opted for an ESP32.

As interesting as the hardware for this is, the real story is in the software. [Chris] does an excellent job running through his design, making the bulk of the video feel like a master class in game programming. His software is from scratch — no emulations here. As such it doesn’t perfectly reproduce the original games — no flying saucers and no spaceship explosion animations (yet) — but when coupled with the laser vector display, it certainly captures the feel of the original.

Being devoted Asteroids fans from back in the day, this one really pushes our buttons. We’ve seen laser-based recreations of the game before, but this one makes us think we can finally afford to recapture the glory of our misspent youth.

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Tuning Fork Keeps This Throwback Digital Clock Ticking

Whatever kind of clock you’re interested in building, you’re going to need to build an oscillator of some sort. Whether it be a pendulum, a balance wheel, or the atomic transitions of cesium or rubidium, something needs to go back and forth in a predictable way to form the timebase of the clock. And while it might not make the best timepiece in the world, a tuning fork certainly fits the bill and makes for a pretty interesting clock build.

One of the nice things about this build is that [Kris Slyka] got their inspiration from a tuning fork clock that we covered a while back — we love it when someone takes a cool concept and makes it their own. While both clocks use a 440 Hz tuning fork — that’s an A above middle C for the musically inclined — [Kris] changed up the excitation method for their build. She used a pair of off-the-shelf inductors, placed near the ends of each arm and bridged by a strong neodymium magnet to both sense the 440-Hz vibrations and to provide the kick needed to keep the fork vibrating.

As for the aesthetic of the build, we think [Kris] really nailed it. Using through-hole components, old-school seven-segment displays, and a home-etched PCB, she was able to capture a retro look that really works. The RS-232 port and the bell jar enclosure complete the feel, although we’re not sure about the custom character set [Kris] designed — it’s cool and all, but makes it hard for anyone else to read without a little practice. Regardless, this is a fun build, and we’d imagine the continuous tone coming from the clock is pretty pleasing.

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Third Time’s The Charm For This Capable Cyberdeck

For those who decide to build their own personal cyberdeck, it’s often as much about the journey as it is the final product. The recent write-up that [Sophie Wheeler] put together about the process that lead her to build her own bespoke mobile computer is a perfect example. She went through three distinct design phases to create something that had what she describes as a “retro-futuristic, hand-built, utilitarian aesthetic”, and we think you’ll agree the final product is right on target.

At Hackaday, we’re strong believers that you can learn just as much from a failed attempt as you will from a rousing success, which is why we especially appreciate the way [Sophie] has documented this project. The basic layout and general bill of materials for his hypothetical cyberdeck had been sorted out in her head for about a year, but it took a few attempts until everything came together in a way she was happy with. Rather than pretend those early missteps never happened, she’s decided to present each one and explain why it didn’t quite work out.

This laser-cut acrylic design was difficult to assemble.

Frankly both earlier attempts look pretty slick to us, but of course the only person who’s opinion really counts when it comes to a good cyberdeck is the one who’s building it. The original acrylic design was a bit too fiddly, and while the first attempt at 3D printing the computer’s frame and enclosure went much better, it still left something to be desired.

The final result is a clean and straightforward design that has plenty of room inside for a Raspberry Pi 4, UPSPack V3 power management board, 10,000 mAh battery, internal USB hub, and a AK33 mechanical keyboard. Topside there’s a 7” 1024×600 IPS LCD with touch overlay that’s naturally been offset in the traditional cyberdeck style, and on the right side of the enclosure there’s a bay that holds a KKMoon RTL-SDR. Though that could certainly be swapped out for something else should you decide to print out your own version of this Creative Commons licensed design.

In our 2020 review we noted the incredible influx of cyberdeck builds we’d seen over the last 12 months, and judging by just what we’ve seen in just these last few weeks, 2021 should be another bumper year for these unique computers.

3D Printed Pi Arcade Is An Emulation Horn Of Plenty

Let’s be honest, building a home arcade cabinet isn’t exactly the challenge it once was. There’s plenty of kits out there that do all the hard work for you, and they even sell some pretty passable turn-key units at Walmart now. If you want to put a traditional arcade cabinet in your home, it’s not hard to get one.

Which is why this wild build by [Rafael Rubio] is so interesting. The entirely 3D printed enclosure looks like some kind of art piece from the 1970s, and is a perfect example of the kind of unconventional designs made possible by low-cost additive manufacturing. Building something like this out of wood or metal would be nightmare, especially for the novice; but with even a relatively meager desktop 3D printer you’re only a few clicks away from running off your own copy.

Removable side panels allow access to the electronics.

Inside the nautilus-like enclosure is a Raspberry Pi running Retropie, a 10″ LCD panel from Pimoroni, and a GeeekPi interface board that connects up to the 8-way joystick and arcade buttons. [Rafael] has included a Bill of Materials and an assembly overview that you can follow along with, though the cavernous internal dimensions of the enclosure certainly give you ample of room for improvisation if you’d rather blaze your own path.

Like the retro-futuristic computer terminals created by [Oriol Ferrer Mesià], this arcade machine completely reinvents a traditional design that most people take for granted. Is this layout actually better than the standard arcade cabinet? It’s not really our place to say. But it’s certainly a new and unconventional approach to “solved” problem, and that’s what we’re all about.