Back To Basics Hack Chat

Join us on Wednesday, July 15 at noon Pacific for the Back to Basics Hack Chat with Simplifier!

Stay in the technology business long enough and eventually you’ll have to face an uncomfortable question: “Have I built anything permanent?” Chances are good that most of us will have to answer in the negative. For all the flash and zazzle we put into our projects, and for all the craftsmanship we try to apply to our systems, all of it is built on a very fragile foundation of silicon that will be obsolete within a decade, held together by slender threads of code in a language that may or may not be in fashion in a year’s time, and doesn’t even really exist in anything more tangible than a series of magnetic domains on a hard drive somewhere.

Realizing you’ve built nothing permanent is the engineer’s equivalent of a midlife crisis, and for many of us it sets off a search for an outlet for our creativity that we can use to make things that will outlast us. One hacker, known only as “Simplifier”, turned his search for meaningful expression into a quest to make technology better by making it more accessible and understandable. His website, itself a model of simplicity, catalogs his quest for useful materials and methods and his efforts to employ them. He has built everything from homebrew vacuum tubes to DIY solar cells, with recent forays into telecom tech with his carbon rod microphone and magnetostrictive earphone.

In this Hack Chat, Simplifier will answer your questions about how turning back the technology clock can teach us about where we’re going. Join us as we explore what it takes to build the infrastructure we all take so much for granted, and find out if there’s a way to live simply while still enjoying a technologically rich life.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, July 15 at 12:00 PM Pacific time. If time zones have you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

 

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Gaming In Different Languages

One of the perks of using older hardware is its comparative simplicity and extensive documentation. After years or decades of users programming on a platform, the amount of knowledge available for it can become extensive. This is certainly the case with the 6502 microprocessor, used in old Apple computers and some video game systems from the ’80s. The extensive amount of resources available make it a prime candidate in exploring various programming languages, and their advantages and disadvantage.

This project looks into those differences using a robot game, which has been programmed four different ways in three languages. [Joey] created the game in Python first and then began to port it to the 65C02, a CMOS variant of the 6502. The first iteration is its assembly language, and then a second iteration with optimized assembly code. From there, he ports it to C and then finally to Forth. Each version of the game is available to play in a browser using an emulator to run the 6502 hardware.

Since the games run in the browser, other tools are available to examine the way the game runs in each language. Registers can be viewed in real time, as well as the values stored in the memory. It’s an interesting look at an old piece of hardware and of its inner workings. For an even deeper dive into the 6502, it’s possible to build a working computer on breadboards using one.

Reliving Heathkit’s Glory Days Through A Teardown And Rebuild

In its heyday, the experience offered by the Heath Company was second to none. Every step of the way, from picking something out of the Heathkit catalog to unpacking all the parts to final assembly and testing, putting together a Heathkit project was as good as it got.

Sadly, those days are gone, and the few remaining unbuilt kits are firmly in the unobtanium realm. But that doesn’t mean you can’t tear down and completely rebuild a Heathkit project to get a little taste of what the original experience was like. [Paul Carbone] chose a T-3 Visual-Aural signal tracer, a common enough piece that’s easy to find on eBay at a price mere mortals can afford. His unit was in pretty good shape, especially for something that was probably built in the early 1960s. [Paul] decided that instead of the usual recapping, he’d go all the way and replace every component with fresh ones. That proved easier said than done; things have changed a lot in five decades, and resistors are a lot smaller than they used to be. Finding hookup wire to match the original was also challenging, as was disemboweling some of the electrolytic cans so they could be recapped. The finished product is beautiful, though — even the Magic Eye tube works — and [Paul] reports that the noise level is so low he wasn’t sure if turned it on at first.

We’ve covered the rise and fall of Heathkit, as well as their many attempted comebacks, including an inexplicable solder-free radio and the “world’s most reliable” clock. Looking at these offerings, we think [Paul] may be onto something here.

A Pocket Retro Computer Anyone Can Build

Not satisfied with any of the DIY retro computer kits on the market, [Leonardo Leoni] decided to make his own. Built using only the finest through-hole technology and powered by the ATmega328 microcontroller, his diminutive 8-bit computer is easy to build and even easier to develop for. Whether you’re looking to hone your BASIC skills or play some Zork on the bus, this little computer looks like a great project for anyone who has a soft spot for computing’s simpler days.

All things considered, using this tiny machine looks like it would be relatively pleasant. [Leonardo] is using a common SH1106 OLED display, and there’s a full QWERTY keyboard (with number row) done up with tactile momentary buttons. There’s very few passive components involved in the build, which is sure to be appealing to new players; especially after they’ve finished soldering all those switches to the board.

On the software side, [Leonardo] says he leaned heavily on open source projects to get his machine up and running. Beyond the hardware drivers for things like the display, he specifically calls out the Tiny Basic and Tiny Lisp Computer projects for their code. If small-scale programming isn’t your style, the machine is compatible with the Arduino IDE so you can easily throw something else on it. If you’ve ever dreamed of a QWERTY Arduboy, this might be your chance.

From the way [Leonardo] describes the computer, which he calls the Cobalt 3, we get the impression a commercial kit might be in the cards. We hope the community shows enough interest to make it happen. After all, not everyone was able to make it to Hackaday Belgrade 2018 to get their own pocket retro computer.

The Descendants Of Ancient Computers

Building computers from discrete components is a fairly common hobby project, but it used to be the only way to build a computer until integrated circuits came on the scene. If you’re living in the modern times, however, you can get a computer like this running easily enough, but if you want to dive deep into high performance you’ll need to understand how those components work on a fundamental level.

[Tim] and [Yann] have been working on replicating circuitry found in the CDC6600, the first Cray supercomputer built in the 1960s. Part of what made this computer remarkable was its insane (for the time) clock speed of 10 MHz. This was achieved by using bipolar junction transistors (BJTs) that were capable of switching much more quickly than typical transistors, and by making sure that the support circuitry of resistors and capacitors were tuned to get everything working as efficiently as possible.

The duo found that not only are the BJTs used in the original Cray supercomputer long out of production, but the successors to those transistors are also out of production. Luckily they were able to find one that meets their needs, but it doesn’t seem like there is much demand for a BJT with these characteristics anymore.

[Tim] also posted an interesting discussion about some other methods of speeding up circuitry like this, namely by using reach-through capacitors and Baker clamps. It’s worth a read in its own right, but if you want to see some highlights be sure to check out this 16-bit computer built from individual transistors.

Jumbo LED Matrix Brings Classic Sprites To Life

Despite all the incredible advancements made in video game technology over the last few decades, the 8-bit classics never seem to go out of style. Even if you weren’t old enough to experience these games when they were new, it’s impossible not to be impressed by what the early video game pioneers were able to do with such meager hardware. They’re a reminder of what can be accomplished with dedication and technical mastery.

The grid has been split up for easier printing.

If you’d like to put a little retro inspiration on your desk, take a look at this fantastic 16 x 16 LED matrix put together by [Josh Gerdes]. While it’s obviously not the only thing you could use it for, the display certainly seems particularly adept at showing old school video game sprites in all their pixelated glory. There’s something about the internal 3D printed grid that gives the sprites a three dimensional look, while the diffused glow reminds us of nights spent hunched over a flickering CRT.

The best part might be how easy it is to put one of these together for yourself. You’ve probably got most of what you need in the parts bin; essentially it’s just a WS2812B strip long enough to liberate 256 LEDs from and a microcontroller to drive them. [Josh] used an Arduino Nano, but anything compatible with the FastLED library would be a drop-in replacement. You’ll also need a 3D printer to run off the grid, and something to put the whole thing into. The 12×12 shadowbox used here looks great, but we imagine clever folks such as yourselves could make do with whatever might be laying around if you can’t nip off to the arts and crafts store right now.

Beyond looking great, this project is a fantastic reminder of how incredibly handy WS2812 LEDs really are. Whether you’re recreating iconic game sprites or fashioning your own light-up sunglasses, it’s hard to imagine how we managed before these little wonders hit the scene.

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