Reverse Engineering A ‘Tony’ 6502-based Mini Arcade Machine

The mainboard of the mini arcade unit with its blob chip and EEPROM. (Credit: Poking Technology, YouTube)
The mainboard of the mini arcade unit with its blob chip and EEPROM. (Credit: Poking Technology, YouTube)

For some reason, people are really into tiny arcade machines that basically require you to ruin your hands and eyes in order to play on them. That said, unlike the fifty gazillion ‘retro consoles’ that you can buy everywhere, the particular mini arcade machine that [David Given] of [Poking Technology] obtained from AliExpress for a teardown and ROM dump seems to have custom games rather than the typical gaggle of NES games and fifty ROM hack variations of each.

After a bit of gameplay to demonstrate the various games on the very tiny machine with tiny controls and a tiny 1.8″, 160×128 ST7735 LC display, the device was disassembled. Inside is a fairly decent speaker, the IO board for the controls, and the mainboard with an epoxy blob-covered chip and the SPI EEPROM containing the software. Dumping this  XOR ‘encrypted’ ROM was straightforward, revealing it to be a 4 MB, W23X32-compatible EEPROM.

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Video Game Preservation Through Decompilation

Unlike computer games, which smoothly and continuously evolved along with the hardware that powered them, console games have up until very recently been constrained by a generational style of development. Sure there were games that appeared on multiple platforms, and eventually newer consoles would feature backwards compatibility that allowed them to play select titles from previous generations of hardware. But in many cases, some of the best games ever made were stuck on the console they were designed for.

Now, for those following along as this happened, it wasn’t such a big deal. For gamers, it was simply a given that their favorite games from the Super Nintendo Entertainment System (SNES) wouldn’t play on the Nintendo 64, any more than their Genesis games could run on their Sony PlayStation. As such, it wasn’t uncommon to see several game consoles clustered under the family TV. If you wanted to go back and play those older titles, all you had to do was switch video inputs.

But gaming, and indeed the entertainment world in general, has changed vastly over the last couple of decades. Telling somebody today that the only way they can experience The Legend of Zelda: A Link to the Past is by dragging out some yellowed thirty-odd year old console from the attic is like telling them the only way they can see a movie is by going to the theater.

These days, the expectation is that entertainment comes to you, not the other way around — and it’s an assumption that’s unlikely to change as technology marches on. Just like our TV shows and movies now appear on whatever device is convenient to us at the time, modern gamers don’t want to be limited to their consoles, they also want to play games on their phones and VR headsets.

But that leaves us with a bit of a problem. There are some games which are too significant, either technically or culturally, to just leave in the digital dust. Like any other form of art, there are pieces that deserve to be preserved for future generations to see and experience.

For the select few games that are deemed worth the effort, decompilation promises to offer a sort of digital immortality. As several recent projects have shown, breaking a game down to its original source code can allow it to adapt to new systems and technologies for as long as the community wishes to keep them updated.

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Hackaday Links: June 22, 2025

Hold onto your hats, everyone — there’s stunning news afoot. It’s hard to believe, but it looks like over-reliance on chatbots to do your homework can turn your brain into pudding. At least that seems to be the conclusion of a preprint paper out of the MIT Media Lab, which looked at 54 adults between the ages of 18 and 39, who were tasked with writing a series of essays. They divided participants into three groups — one that used ChatGPT to help write the essays, one that was limited to using only Google search, and one that had to do everything the old-fashioned way. They recorded the brain activity of writers using EEG, in order to get an idea of brain engagement with the task. The brain-only group had the greatest engagement, which stayed consistently high throughout the series, while the ChatGPT group had the least. More alarmingly, the engagement for the chatbot group went down even further with each essay written. The ChatGPT group produced essays that were very similar between writers and were judged “soulless” by two English teachers. Go figure.

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Flopped Humane “AI Pin” Gets An Experimental SDK

The Humane AI Pin was ambitious, expensive, and failed to captivate people between its launch and shutdown shortly after. While the units do contain some interesting elements like the embedded projector, it’s all locked down tight, and the cloud services that tie it all together no longer exist. The devices technically still work, they just can’t do much of anything.

The Humane AI Pin had some bold ideas, like an embedded projector. (Image credit: Humane)

Since then, developers like [Adam Gastineau] have been hard at work turning the device into an experimental development platform: PenumbraOS, which provides a means to allow “untrusted” applications to perform privileged operations.

As announced earlier this month on social media, the experimental SDK lets developers treat the pin as a mostly normal Android device, with the addition of a modular, user-facing assistant app called MABL. [Adam] stresses that this is all highly experimental and has a way to go before it is useful in a user-facing sort of way, but there is absolutely a workable architecture.

When the Humane AI Pin launched, it aimed to compete with smartphones but failed to impress much of anyone. As a result, things folded in record time. Humane’s founders took jobs at HP and buyers were left with expensive paperweights due to the highly restrictive design.

Thankfully, a load of reverse engineering has laid the path to getting some new life out of these ambitious devices. The project could sure use help from anyone willing to pitch in, so if that’s up your alley be sure to join the project; you’ll be in good company.

Reverse Engineering LEGO Island

While LEGO themed video games have become something of a staple, in 1997 they were something of an odity. LEGO Island became the first LEGO video game released outside of Japan in 1997 and become something of a hit with over one million copies sold. The game was beloved among fans and set the stage for more LEGO video games to come. In an effort of love, [MattKC] put together a team to reverse engineer the game.

The team set out with the intent to create a near perfect recreation of the codebase, relying on custom made tools to run byte checks on the rewrite compilation and the original binary. While the project is functionally complete, [MattKC] believes it is impossible to get a byte accurate codebase. This is because of what the team called “compiler entropy.” Strange behaviors exists inside of Microsoft’s Visual C++ compiler of the era, and small changes in the code have seemingly random effects to unrelated parts of the binary. To mitigate this issue would likely require either partially reverse engineering Visual C++ or brute forcing the code, both of which would take a large amount of effort and time for no real benefit.

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Inside Starlink’s User Terminal

If you talk about Starlink, you are usually talking about the satellites that orbit the Earth carrying data to and from ground stations. Why not? Space is cool. But there’s another important part of the system: the terminals themselves. Thanks to [DarkNavy], you don’t have to tear one open yourself to see what’s inside.

The terminal consists of two parts: the router and the antenna. In this context, antenna is somewhat of a misnomer, since it is really the RF transceiver and antenna all together. The post looks only at the “antenna” part of the terminal.

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Dollar bill validator

Reading The Color Of Money

Ever wondered what happens when you insert a bill into a vending machine? [Janne] is back with his latest project: reverse engineering a banknote validator. Curious about how these common devices work, he searched for information but found few resources explaining their operation.

To learn more, [Janne] explored the security features that protect banknotes from counterfeiting. These can include microprinting, UV and IR inks, holograms, color-shifting coatings, watermarks, magnetic stripes, and specialty paper. These features not only deter fraud but also enable validators to quickly verify a bill’s authenticity.

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