2022 Sci-Fi Contest: Motorized AT-AT Walker Gets Around With Servos

The AT-AT Walker was one of the more fearsome weapons of the Star Wars universe, even if it was incredibly slow and vulnerable to getting tangled up in Rebel tow cables. However, you can build your own small-scale example using servos for propulsion, as [Luke J. Barker] ably demonstrates.

Taking off the outer shell reveals the servo motors driving the leg linkages.

The build is a remix of the motorized AT-AT from [LtDan] on Thingiverse, originally powered by a 90 rpm DC gearmotor. [Luke] remixed the design, setting it up to be driven by eight servomotors instead. They’re controlled from a SparkFun RedBoard Edge, an Arduino-compatible microcontroller board that fits rather neatly inside the AT-AT shell.

Programmed with a simple sine-wave walk cycle, the AT-AT ambles along in a ponderous manner. It’s altogether very much like the real fictitious thing, albeit without the scorching sizzle of blaster fire ringing out across a frozen plain.

Quadruped vehicles never really caught on for military use, but that’s not to say nobody ever tried. Video after the break.

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A metal spaceship throttle replica with a spherical knob

Razor Crest Control Lever For The Grogu In Your Life

If you’re looking to add a little more sci-fi authenticity to your gaming setup, you could do much worse than this functional control lever replica that [ZapWizard] has entered into the Hackaday.io Sci-Fi Contest.

Taking inspiration from Disney’s The Mandalorian, this functional prop is almost identical to the throttle seen on the bridge of the Razor Crest gunship, piloted by the television show’s eponymous bounty hunter. The electronic heart of this build is relatively straightforward – a Trinket M0 measures the resistance of an ultra-thin potentiometer, and masquerades as a typical one-axis USB throttle.

The mechanical components and aesthetically pleasing housing is where this project really shines. Helical 3D printed gears smooth out the movement of the solid aluminum throttle shaft, and a simple detent mechanism ‘catches’ the throttle at the middle point. The ballast and baseplate are cut from stainless steel, giving the throttle considerable heft, aiding in its stability on a tabletop (it’s also possible to secure it down using screws or powerful magnets). The throttle case is 3D printed and covered in aluminum foil tape, which is then chemically blackened and aged for that well-loved appearance.

Of course, the most iconic part of this build is the spherical knob, which screws onto the aluminum shaft for Grogu’s convenience. [ZapWizard] put in an order for one over at Custom 3D Stuff, and it absolutely ties the entire build together.

Interested in prop builds from the world of science-fiction, functional or otherwise? Then take a look through the entries in our Sci-Fi Contest. Or better yet, start building your own entry — there’s still about a month to go before the deadline.

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What Every Geek Must Know

How is it possible that there’s a geek culture? I mean, it’s one thing to assume that all folks of a nerdy enough bent will know a little Ohm’s law, can fake their way through enough quantum mechanics to at least be interesting at a cocktail party, and might even have a favorite mnemonic for the resistor colors or the angles involved in sine, cosine, and tangents. But how is it that we all know the answer to life, the universe, and everything?

Mike and I were podcasting a couple of weeks back, and it came out that he’d never played Starcraft. I was aghast! Especially since he’s into video games in general, to have not played the seminal 3-way-without-being-rock-scissors-paper game! My mind boggled. But then again, there was a time in my life when I hadn’t actually read all of Dune or Cryptonomicon, which would have left Mike’s jaw on the floor.

Whether you prefer Star Trek or Star Wars, the Matrix or the Hobbit, it’s even more surprising that we have so much in common! And thinking about it, I’m pretty sure that exactly our interchange is the reason — it’s a word of mouth culture thing. Some folks at the hackerspace are talking about Cthulu, and chances are you’re going to be reading some Lovecraft. An argument about the plausibility of the hacks in The Martian has sent at least a couple of geeks to the cinema or the library. And so it goes.

So do your part! Share your geek-culture recommendations with us all in the comments. If you were stranded on a desert island, with a decent bookshelf and maybe even a streaming video service, what’s on your top-10 list? What do you still need to see, read, or hear?

Enjoy An ASCII Version Of Star Wars In The Palm Of Your Hand For May The 4th

Everyone by now has probably seen the original — and best; fight us — installment of the Star Wars franchise, and likely the ASCII-art animation version of it that improves greatly on the film by eliminating all those distracting special effects, human actors, and the soundtrack. But what we haven’t had until now is a portable player for ASCIIWars, to enjoy the film in all its character-based glory while you’re on the go.

While this tribute to [Simon Jansen]’s amazing ASCII-art achievement might seem like a simple repackaging of the original, [Frank] actually had to go to some lengths to make this work. After getting [Simon]’s blessing, the build started with a WEMOS D1 Mini, a good platform for the project less for its wireless capabilities and more for its 4 MB of flash memory. A 240×360 TFT LCD display was selected to show the film; the scale of the display made most fonts hard to read, so [Frank] used Picopixel, a font designed for legibility on small screens. The animation file is stored on the SPIFFS file system on the D1’s flash memory, and a few lines of code parse it and send it to the display. The final touch is mounting the whole thing is an old slide viewer, which magnifies the display to make it a little easier to see.

As much as we applaud [Frank]’s tribute to [Simon]’s effort, there’s no reason to confine this to the Star Wars universe. If you read up on the history of ASCII art, which goes surprisingly far back, you might be inspired to render another classic film in ASCIImation and put it on a viewer like this. ASCII-Metropolis, anyone?

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There’s Only One Way To Play A Star Wars Game

Most computer and console games have a variety of different control schemes depending on the controller peripheral the player has to hand. For Star Wars games the fight scenes may be playable with a gamepad, but perhaps that leaves a little to desired in the realism department.  In that case, [Leonardo Moreno] has the solution, in the form of a motion sensing light sabre for gaming via gesture control.

The first part of any light sabre project is the sabre itself, and for this he uses soft transparent PVC tubing. This might seem an insubstantial choice, but makes sense when the possibility of hitting an expensive television or gamers monitor with it is considered. Up the pipe goes a piece of LED strip, and onto it a hilt containing an Arduino and an MPU6050 gyroscope sensor. The physical controls come courtesy of a small analogue joystick and a trigger fashioned from a wooden clothes pin. The result may be a little rough and ready, but it’s undeniably a light sabre. Full instructions and software can be found at the link.

Light sabres have been a perennial build, but few have captured the original better than this laser based one.

Baby Yoda Becomes Personable Robot

Baby Yoda has been a hit character in Disney’s The Mandalorian, but does not actually exist in real life as far as we know. Instead, [Manuel Ahumada] set about building a robotic replica, complete with artificial intelligence.  (Video, embedded below.)

The first step was to build a basic robotic simulcra of Baby Yoda, which [Manuel] achieved by outfitting a toy with servos, motors and a Raspberry Pi. With everything hooked up, Baby Yoda was able to move his head and arms, and scoot around on wheels, all under the control of a Bluetooth gamepad. With that sorted, [Manuel] added brains in the form of a smartphone running Intel’s OpenBot machine learning platform. This allows Baby Yoda to track and follow people it sees on its smartphone camera, and potentially even navigate real-world spaces with future upgrades.

It’s a fun build, and we’d love to see the bot let loose at a convention to explore and make friends. We’ve covered OpenBot before, and look forward to seeing it used in more builds. Video after the break.

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VR Technology Helps Bring A Galaxy Far, Far Away To Our TV

Virtual reality is usually an isolated individual experience very different from the shared group experience of a movie screen or even a living room TV. But those worlds of entertainment are more closely intertwined than most audiences are aware. Video game engines have been taking a growing role in film and television production behind the scenes, and now they’re stepping out in front of the camera in a big way for making The Mandalorian TV series.

Big in this case is a three-quarters cylindrical LED array 75 ft (23 m) in diameter and 20 ft (6 m) high. But the LEDs covering its walls and ceiling aren’t pointing outwards like some installation for Times Square. This setup, called the Volume, points inward to display background images for camera and crew working within. It’s an immersive LED backdrop and stage environment.

Incorporating projected imagery on stage is a technique going at least as far back as 1933’s King Kong, but it is very limited. Lighting and camera motion has to be very constrained in order to avoid breaking the fragile illusion. More recently, productions have favored green screens replaced with computer imagery in post production. It removed most camera motion and lighting constraints, but costs a lot of money and time. It is also more difficult for actors to perform their roles convincingly against big blank slabs of green. The Volume solves all of those problems by putting computer-generated imagery on set, rendered in real time via video game engine Unreal.

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