Millennium Falcon Docking Bay Doubles As Table

A glass table makes a perfect display case for showing off whatever’s important to you, but if you want keep the dust off of your treasures, closing up the sides is probably a wise move. It might not be a bad idea to put some lighting in there to make sure everything is easy to see. You might as well make the lights RGB and remote controlled, so you can fiddle with the look from across the room. Of course, you could go all in and just make the thing a diorama…

It’s not hard to imagine the line of thinking that convinced [Erv Plecter] he should turn a simple glass table into a docking bay for a model of the Millennium Falcon, and looking at the final results, we think it was the right move. With an incredible attention to detail, what started out a generic looking table and rather modest toy, have been combined into an interactive display that could woo even the staunchest of Trekkies.

If you’ve ever considered lighting a model, this project is an excellent example to follow. The Hasbro toy that [Erv] started with certainly wasn’t what you’d call studio quality; the little lighting it featured wasn’t even accurate to how the ship appears in the films. But with some reference material, fiber optic cables, and enough Arduinos to drive it all, the final lighting is truly a marvel. We’d say the engine is our favorite part, but those tiny lit panels in the cockpit are hard to beat.

While the Falcon is clearly the star of the show, the docking bay itself is certainly no afterthought. The back-lit panels, with their inscrutable Imperial design aesthetic, look fantastic. The addition of small details like crates and barrels, plus the glossy black PVC sheet used for the floor, really brings the whole scene to life. It’s almost a shame that the ship itself is so big, as a smaller model would have left more room to toss in a few Stormtroopers and droids out on patrol.

This isn’t the first time we’ve seen somebody augment a “toy” grade model with additional lighting effects. While the scale miniature aficionados in the audience might turn their nose up at some of the artistic liberties taken on these low fidelity models, we think any normal person would be blown away if they saw them in person.

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Individual Neopixels Make Up This Lightsaber’s Blade

The lightsaber is an iconic weapon from the Star Wars franchise, designed in all sorts of shapes and colors. Several fan-made versions have been built as well, quite a few of which use the almost ubiquitous neopixel. [Tirenoth] decided to build his first lightsaber using a series of neopixels, but decided on a unique build method.

Instead of the usual strip of neopixels, [Tirenoth] chose to use a bunch of neopixels in the 5mm LED form-factor. [Tirenoth] soldered each LED’s 5v pins and GND pins to the same pins on the next, rotating each LED 180 degrees, building a tower of pixels. The data in and out pins are soldered to the next (and previous) LED as well. This allows the series of LEDs to be a bit more stable physically, and allows them to be stacked close together, one on top of the other.

To control the neopixels, a Proffieboard is used, an open-source lightsaber controller. The Proffieboard uses an STM32 microcontroller and allows you to hook up LEDs or neopixels as well as a speaker. Its open-source software allows the animation of the pixels and the playing of sounds. It’s designed specifically for lightsaber builds and is programmed via the Arduino IDE.

[Tirenoth] has some nice pictures of the build in process and, of course some nice pics of the final result. He suggests that the blade would be the first to break in battle, though. There’s been a few lightsaber builds over the years, like this lightsaber with rave mode, or this lightsaber made with real lasers.

via Reddit.

Vintage Terminal Converted For Galactic Use In Time For May The Fourth

“Not as clumsy or random as Windows. An elegant terminal, for a more civilized age.” [Ben Kenobi] might well have said that about the Hewlett-Packard 264x-series of serial terminals, in use starting at just about the time the original installment of the Star Wars franchise was released.  With their wide-screen CRTs and toaster-oven aesthetic, they were oddballs in the terminal market, and [CuriousMarc] has gone and made one even odder by converting an H-P 2645A to display the Aurebesh character set from the movies.

A look under the hood of this lovely bit of retrocomputing history makes one think the designers almost foresaw the need to add support for a made-up language nearly half a century later. The terminal has a backplane and bus for pluggable cards, one of which carries the ROMs that [Marc] extracted and reprogrammed with the Aurebesh characters. He had a little trouble at first, needing to bodge the chip select and forgetting that he had made other “special modifications” to the terminal. The video below shows the results, along with some fatherly mortification of his daughters and a suitable tribute to the lately late [Peter Mayhew], he who donned the Wookiee suit and made a seven-foot space Sasquatch lovable.

Need more for you “May the Fourth” fix? How about a clumsy and random blaster, a cosplay speeder bike, or a fleet of droids?

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Star Wars Electrostaff Effect, Done With Spinning LEDs

[Bithead] wanted to make a prop replica of an Electrostaff from Star Wars, but wasn’t sure how best to create the “crackling arcs of energy” effect at the business ends. After a few false starts, he decided to leverage the persistence of vision effect by spinning LEDs in more than one axis to create helical arcs of light and it seems that this method has some potential.

Many multi-axis persistence of vision devices use a component called a slip ring in order to maintain electrical connections across rotating parts, but [Bithead] had a simpler plan: 3D print a frame and give each axis its own battery. No centralized power source means a quicker prototype without any specialized parts, and therefore a faster proof of concept to test the idea.

[Bithead] already has improvements planned for a new version, but you can see the current prototype in action in the short video embedded after the break.

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Humanity Creates A Cloud Of Space Garbage, Again

With the destruction of the Microsat-R reconnaissance satellite on March 27th, India became the fourth country in history to successfully hit an orbiting satellite with a surface-launched weapon. While Microsat-R was indeed a military satellite, there was no hostile intent; the spacecraft was one of India’s own, launched earlier in the year. This follows the examples of previous anti-satellite (ASAT) weapons tests performed by the United States, Russia, and China, all of which targeted domestic spacecraft.

Yet despite the long history of ASAT weapon development among space-fairing nations, India’s recent test has come under considerable scrutiny. Historically, the peak of such testing was during the 1970’s as part of the Cold War rivalry between the United States and then Soviet Union. Humanity’s utilization of space in that era was limited, and the clouds of debris created by the destruction of the target spacecraft were of limited consequence. But today, with a permanently manned outpost in low Earth orbit and rapid commercial launches, space is simply too congested to risk similar experiments. The international community has strongly condemned the recent test as irresponsible.

For their part, India believes they have the right to develop their own defensive capabilities as other nations have before them, especially in light of their increasingly active space program. Prime Minister Narendra Modi released a statement reiterating that the test was not meant to be a provocative act:

Today’s anti-satellite missile will give a new strength to the country in terms of India’s security and a vision of developed journey. I want to assure the world today that it was not directed against anybody.

India has always been against arms race in space and there has been no change in this policy. This test of today does not violate any kind of international law or treaty agreements. We want to use modern technology for the protection and welfare of 130 million [1.3 Billion] citizens of the country.

Further, the Indian Space Research Organisation (ISRO) rejects claims that the test caused any serious danger to other spacecraft. They maintain that the test was carefully orchestrated so that any debris created would renter the Earth’s atmosphere within a matter of months; an assertion that’s been met with criticism by NASA.

So was the Indian ASAT test, known as Mission Shakti, really a danger to international space interests? How does it differ from the earlier tests carried out by other countries? Perhaps most importantly, why do we seem so fascinated with blowing stuff up in space?

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The Empire Strikes Back With The ESP8266

Like many of us, [Matthew Wentworth] is always looking for a reason to build something. So when he found a 3D model of the “DF.9” laser turret from The Empire Strikes Back intended for Star Wars board games on Thingiverse, he decided it was a perfect excuse opportunity to not only try his hand at remixing an existing 3D design, but adding electronics to it to create something interactive.

As the model was originally intended for a board game, it was obviously quite small. So the first order of business was scaling everything up to twice the original dimensions. As [Matthew] notes, the fact that it still looks so good when expanded by such a large degree is a credit to how detailed the original model is. Once blown up to more useful proportions, he modified the head of the turret as well as the barrel to accept the electronics he planned on grafting into the model.

He created a mount for a standard nine gram servo inside the head of the turret which allows it to rotate, and the barrel got an LED stuck in the end. Both of which are controlled with a NodeMCU ESP8266 development board, allowing [Matthew] to control the direction and intensity of the pew-pew over WiFi. He mentions that in the future he would like to add sound effects that are synchronized to the turret rotation and LED blinking.

For the software side of the project, he used Blynk to quickly build a smartphone interface for the turret. This is the first time he had used Blynk, and reports that outside of a little trial and error, it was some of the easiest code he’s ever written for the Arduino. This is a sentiment we’ve been seeing a lot of recently towards Blynk, and it’s interesting to see how often it shows up in ESP8266 projects now.

Looking ahead [Matthew] says he wants to paint and detail the turret, as the bright orange color scheme probably wouldn’t do terribly well on Hoth. If he can manage the time, he’d also like to add it to the long list of OpenCV-powered turrets that hackers love harassing their friends and family with.

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A Trove Of Cosplay Prop Making Tutorials And Blueprints

[CutTransformGlue] recently posted a build video for “Making Rey’s Star Wars Blaster“, embedded after the break. The construction uses layered MDF sheets to build up the blaster, and it’s a treat to see it taking shape, ending with an amazing paint job. It’s a good way to learn about the techniques used to bring such props to life and help you hone your skills. But digging deeper led us down an awesome rabbit hole.

[CutTransformGlue] got plans for Rey’s Blaster from the Punished Props Academy – a prop and costume making team from Seattle committed to “transforming passionate fans into confident, skillful makers”. These folks have built a wide variety of projects ranging from guns, weapons, costumes, props and more, and are obviously extremely skilled at what they do. But they aren’t keeping those skills to themselves and in a series of posts and videos they are sharing with us such varied skills as Foamsmithing (gotta love that coinage), Molding, Casting, Painting, 3D printing, Vacuum Forming and electronics. If you’d like more information about supplies, check out the Tools and Materials section. And if all of this has given you the itch to build a Skyrim Wuuthrad or a Halo4 Sniper Rifle, head over to the amazing Free Blueprints section for a treasure chest full of downloads.

Like we said earlier, if building such stuff is your thing, it’s a rabbit hole from which you’ll find it extremely difficult to extract yourself. Have fun.

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