Synthfonio Makes Music Easy Like Sunday Morning

This one goes out to anyone who loves music and feels it in their soul, but doesn’t necessarily understand it in their head. No instrument should stand in the way of expression, but it seems like they all do (except for maybe the kazoo).

[FrancoMolina]’s hybrid synth-MIDI controller is a shortcut between the desire to play music and actually doing it. Essentially, you press one of the buttons along Synthfonio’s neck to set the scale, and play the actual notes by pressing limit switches in the controller mounted on the body. If you’re feeling blue, you can shift to minor scales by pressing the relative minor note’s neck button at the same time as the root note, e.g. A+C=Am. Want to change octaves? Just slide the entire controller up or down for a total of three.

All of these switches are muxed to two Arduinos — an MKR1010 for USB MIDI control, and a bare ‘328 to provide the baked-in synth sounds. Power comes from a stepped-up 18650 that can be charged with an insanely cheap board from that one site. [Franco] has all the code and files available, so go have fun making music without being turned off by a bunch of theory. Push that button there to check out the demo.

If ‘portable’ means pocket-sized to you, then let this mini woodwind MIDI controller take your breath away.

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One Chip Does It All In This MacGuyver Synth

When you think of simple synths, what components come to mind? All you really need to make one is an oscillator, an amplifier, and some kind of input such that you can play different notes. Our favorite go-to for churning out square waves is probably the 40106 IC, which has six inverting Schmitt triggers, and then usually a 386 to amplify the output.

But it’s possible to go even simpler than that, and school is in session with [Jule] giving the lesson. [Jule]’s little analog synth uses a single IC for both the oscillator and the amplifier — a TL072 op-amp. The rest is made of purely discrete components.

[Jule] says those momentary switches are sub-par, and will add a vibrato effect if properly wiggled while pressed. To us, the buttons looks pretty nice, and much easier to jam out with than the ones with 1/8″ diameter actuators. Plus, whenever you press multiple buttons, the additive resistance unlocks the synth’s inner R2D2 voice. We really see no downsides here.

By default, this is an eight-button synth tuned to C major. But there’s a surprise — you can plug different capacitors into a piece of header and change the octave on the fly. Check it out after the break.

Making pitch-correct frequencies requires weird resistor values, which we can usually satisfy with two resistors in series. But wait, what’s up with resistor values, anyway? And why do they have a color code?

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Additive, Multi-Voice Synth Preserves Sounds, Too

For his final project in [Bruce Land]’s microcontroller design class, [Mark] set out to make a decently-sized synth that sounds good. We think you’ll agree that he succeeded in spades. Don’t let those tiny buttons fool you, because it doesn’t sound like a toy.

Why does it sound so good? One of the reasons is that the instrument samples are made using additive synthesis, which essentially stacks harmonic overtones on top the fundamental frequency of each note. This allows synthesizers to better mimic the timbre of natural, acoustic sounds. For each note [Mark] plays, you’re hearing a blend of four frequencies constructed from lookup tables. These frequencies are shaped by an envelope function that improves the sound even further.

Between the sound and the features, this is quite an impressive synth. It can play polyphonically in piano, organ, or plucked string mode through a range of octaves. A PIC32 runs the synthesizer itself, and a pair of helper PIC32s can be used to record songs to be played over. So [Mark] could record point and counterpoint separately and play them back together, or use the helper PICs to fine-tune his three-part harmony. We’ve got this thing plugged in and waiting for you after the break.

If PICs aren’t what you normally choose, here’s an FPGA synth.

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A STM32 Tonewheel Organ Without A Single Tonewheel

The one thing you might be surprised not to find in [Laurent]’s beautiful tonewheel organ build is any tonewheels at all.

Tonewheels were an early way to produce electronic organ sounds: by spinning a toothed wheel at different frequencies and transcending the signal one way or another it was possible to synthesize quite an array of sounds. We like to imagine that they’re all still there in [Laruent]’s organ, albeit very tiny, but the truth is that they’re being synthesized entirely on an STM32 micro controller.

The build itself is beautiful and extremely professional looking. We were unaware that it was possible to buy keybeds for a custom synthesizer, but a model from FATAR sits at the center of the show. There’s a MIDI encoder board and a Nucleo development board inside, tied together with a custom PCB. The UI is an momentary encoder wheel and a display from Mikroelektronika.

You can see and hear this beautiful instrument in the video after the break.

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World’s Smallest MIDI Synth, Now Even Better

We’re pretty sure there’s no internationally recognized arbiter of records like “World’s smallest full-featured polyphonic stereo MIDI synthesizer that fits in a DIN shell”. If there isn’t, there sure should be, and we’re pretty sure [mitxela]’s Flash-Synth would hold that particular record.

This is one of those lessons that some people just can’t leave a challenge alone. First [mitxela] built a MIDI synthesizer into a DIN connector, then a couple of months later he made a somewhat more streamlined version. While both were feats of engineering derring-do, neither was entirely satisfactory. With only square wave synthesis and a limit of eight voices, plus some unpleasant audio issues and a total lack of manufacturability, the next challenge was clear.

We won’t pretend to follow all the audio arcana, of which the video below and the build log have plenty, but the technical achievement is obvious enough. The Flash-Synth has an STM32, a tantalum SMD filter capacitor that dwarfs it, and a few support components on a flexible PCB that folds back on itself twice. This bit of circuit origami is connected to a 5-pin DIN plug and stuffed into the connector’s shell, which in turn mates to a custom-machined metal housing. A stereo audio jack lives at the other end of the assembly, and the whole synth is powered parasitically off the MIDI port.

The first half of the video below is mostly a demo that proves the synth sounds great and can do just about anything; skip to the 22-minute mark for the gory build details. Suffice it to say that [mitxela]’s past experience with ludicrous scale soldering served him well here.

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How Many Commodores Does It Take To Crack A Nut?

It’s brilliant enough when composers make use of the “2SID” technique to double the channels in a Commodore 64 with two sound chips, but even then some people like to kick things up a notch. Say, five times more. [David Youd], [David Knapp] and [Joeri van Haren] worked together to bring us just that, ten Commodore computers synchronously playing a beautiful rendition of the Dance of the Sugar Plum Fairy at this year’s Commodore Retro eXpo.

The feat is composed of nine Commodore 64 computers and one Commodore 128, all fitted with the SID chip. It is a notorious synthesizer chip for utilizing both analog and digital circuitry, making each and every one of its revisions unique to a trained ear, not to mention impossible to faithfully reproduce in emulation. The SID was designed by Bob Yannes at MOS Technology, who later went on to co-found Ensoniq with his experience in making digital synthesizers.

How this orchestra of retro computers came to be, including details on how everything is pieced together can be found on this slideshow prepared by the authors of the exhibition. It’s interesting to note that because of timing differences in each computer’s crystal clock and how only the start of the song is synchronized between them, they can’t play long music tracks accurately yet, but a 90-second piece works just fine for this demonstration.

These synthesizer chips are slowly going extinct since they’re no longer being manufactured, so if you need a new replacement solution, FPGAs can fill that SID-shaped hole in your heart. If you need the whole computer though, the newer Teensy 3.6 will do just fine emulating it all. Check out this beast of a display in action after the break. While we’re at it, this isn’t the only time multiple 8-bit computers have been combined as an orchestra, though these Commodores sound a lot better than a table full of ZX Spectrums.

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XFM: A 32-Voice Polyphonic FM Synthesizer On An FPGA

There’s something about Frequency Modulation (FM) synthesizer chips that appeals to a large audience. That’s one of the reasons behind [René Ceballos]’s XFM project, aiming to duplicate on an FPGA the sound of pure-FM synthesizer chips of the past such as the Yamaha DX series, OPL chip series and TX81Z/802/816. The result is a polyphonic, 32-voice, 6-operator FM synthesizer stereo module.

The project page goes into a lot of detail about the design choices which ultimately led to XFM being implemented on an FPGA, instead of using a dedicated DSP or MCU. Coming from the world of virtual synthesizers running on PCs, [René ]’s first impulse was to implement something on a Raspberry Pi or equivalent. Unfortunately these boards require a lot of power (ruling out battery-powered operation) and can hardly be called real-time, which led [René ] to abandon this attempt.

The design choice against the use of an MCU is simple: though capable of real-time processing, they lack the necessary power to make them a good choice for audio-processing. Working through the calculations to determine what kind of processing power would be needed, it was found that around 650 MIPS would be needed, a figure which most MCUs struggle to achieve a fraction of.

As one of the further requirements for XFM was that it should be as cheap as possible, this ruled out as too expensive the DSP chips which do have the power and hardware features needed. The component chosen was a Xilinx Spartan 6 FPGA, which though somewhat infamous and shunned in FPGA circles turns out to be a very economical option for this project.

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