While there’s been a lot of advancements in VR gaming over the last couple of years, plenty of folks are still happy enough to just stare at their monitor. But that’s not to say some of those fancy head-tracking tricks wouldn’t be a welcome addition to their repertoire. For players who are literally looking to get their head in the game, [Adrian Schwizgebel] has created qeMotion.
The idea here is simple enough: attach a motion sensor to a standard gaming headset (here a MPU-6050 IMU), and use the data from it to virtually “press” keys through USB HID emulation. Many first person shooter games offer the ability to lean left or right by pressing Q or E respectively, so all [Adrian] had to do was map the appropriate accelerometer readings to those keys for it to work seamlessly with popular titles such as Tom Clancy’s Rainbow Six Siege and Insurgency.
The concept might be basic, but the execution is anything but. Rather than just duct taping an Arduino to his headset, [Adrian] designed a very slick 3D printed enclosure for the electronics that sits on his desk. While they haven’t all been implemented yet, the devices features indicator lights and buttons to switch through various modes. The sensor on the headset has similarly been encased in a very professional looking 3D printed box, complete with a nice braided cable to link it to the desk unit.
It is no secret that most people like to play with Lego, but some people really like it to an extreme degree. Lego’s Idea platform lets people submit designs for review and also lets users vote on these designs. If accepted, the company works with the designer to put a kit in production and they share in the profits. [Christophe Ruge] submitted his design for the International Space Station and three years later, you can buy it on the Lego website.
The kit has 864 parts and the finished model is 12″ x 19″ x 7″ — probably will take longer than a coffee break to finish it. The model even includes the two rotating Solar Alpha Rotary Joints that allow the solar panels to align with the sun. You can see [Scott] building his on a recorded live stream below if you have 3 hours to kill.
Is it just me or did January seem to last for about three months this year? A lot has happened since the turn of the decade 31 days ago, both in the normie world and in our space. But one of the biggest pieces of news in the hacker community is something that won’t even happen for four more months: Hackaday Belgrade. The annual conference in Hackaday’s home-away-from-home in Serbia was announced, and as usual, one had to be a very early bird to score discount tickets. Regular tickets are still on sale, but I suspect that won’t last long. The call for proposals for talks went out earlier in the month, and you should really consider standing up and telling the world what you know. Or tell them what you don’t know and want to find out – there’s no better way to make connections in this community, and no better place to do it.
Someone dropped a tip this week about the possible closing of Tanner Electronics, the venerable surplus dealer located in Carrollton, Texas, outside of Dallas and right around the corner from Dallas Makerspace. The report from someone visiting the store is that the owner has to either move the store or close it down. I spoke to someone at the store who didn’t identify herself, but she confirmed that they need to either downsize or close. She said they’re actively working with a realtor and are optimistic that they’ll find a space that fits their needs, but the clock is ticking – they only have until May to make the change. We covered Tanner’s in a 2015 article on “The Death of Surplus”. It would be sad to lose yet another surplus store; as much as we appreciate being able to buy anything and everything online, nothing beats the serendipity that can strike walking up and down aisles filled with old stuff. We wish them the best of luck.
Are you finding that the smartphone in your pocket is more soul-crushing than empowering? You’re not alone, and more and more people are trying a “digital detox” to free themselves from the constant stimulation. And there’s no better way to go about this than by turning your smartphone into a not-so-smart phone. Envelope, a paper cocoon for your phone, completely masks the screen, replacing it with a simple printed keypad. A companion app allows you to take and make phone calls or use the camera, plus provides a rudimentary clock, but that’s it. The app keeps track of how long you can go before unwrapping your phone and starting those sweet, sweet dopamine hits again. It reminds us a bit of the story we also saw this week about phone separation anxiety in school kids, and the steps schools are taking to mitigate that problem.
We saw a lot of articles this week on a LoRaWAN security vulnerability. The popular IoT network protocol has been billed as “secure by default”, but a white paper released by cybersecurity firm IOActive found a host of potential attack vectors. Their main beef seems to be that client devices which are physically accessible can be reverse engineered to reveal their encryption keys. They also point out the obvious step of taking the QR code off of client devices so an attacker can’t generate session keys for the device.
And finally, the mummy speaks! If you ever wondered what the voice of someone who lived 3,000 years ago sounded like, wonder no more. Using computed tomography (CT) data, scientists in the UK and Germany have recreated the vocal tract of Nesyamun, an Egyptian scribe and priest from the time of pharaoh Rameses XI. He died in his mid-50s, and his mummified remains have been studied since the 1800s. CT data was used to 3D-print Nesyamun’s larynx and nasopharynx, which was then placed atop a “Vocal Tract Organ”, possibly the strangest musical instrument in existence. The resulting vowel-like utterance is brief, to say the least, but it’s clear and strong, and it’s pretty impressive that we can recreate the voice of someone who lived and died three millennia ago.
Going all the way hack to the heady days of Eee PC modding, hardware hackers have been on the hunt for small USB hubs that can easily be liberated from their enclosures and integrated into whatever project they happen to be working on. From time to time you see recommendations out there for makes and models which lend themselves to this sort of repurposing, but it’s seemed more difficult than necessary to source such a basic component.
When you add up the cost of getting the PCBs made and buying all the SMD components, the per-unit price of these hubs is only going to be a few dollars. If you’ve got what it takes to make the PCBs in-house, even better. Considering how much easier these things could make other projects, it seems more than worth the upfront cost.
The star of the show is the FE1.1s, a four port USB 2.0 controller in a SSOP-28 package. As of this writing, it goes for about 25 cents from the usual overseas sources (even less, for larger orders). Add to the mix a few 10 μF ceramic capacitors, a 2.7 kΩ resistor, and a 12 MHz crystal.
There’s no provision for actual USB ports in the design, but they would just take up space anyway; this hub is intended to be directly soldered to the other devices. Incidentally, to reduce the number of traces and pads on the PCB, there aren’t power lines for the downstream devices either. So you’ll need to power them separately.
The passives are 0603, but the crystal is a good old fashioned through-hole component. [RETROCUTION] assembles the boards with a solder paste stencil and a hot air station, but if you’ve got a little practice, it’s certainly something you could do with an iron. With such a straightforward design, you could build a lifetime supply of these itty-bitty hubs in an afternoon. That’s certainly our plan, anyway.
Apparently, there is a wrist-mounted device that delivers electric shocks to the wearer when it receives the appropriate command over Bluetooth. No, it’s not part of some kind of house arrest program. If you can believe it, the gadget is actually intended to help break bad habits or wake up exceptionally deep sleepers. We don’t know which of those problems [Becky Stern] has, but we’re glad to see she decided to take hers apart before the 21st century self-flagellation started.
Called the Pavlok and available for $180 USD from various online retailers, the device looks like a chunky fitness tracker. But in place of the screen that would show you how many steps you’ve taken or your current heart rate, there’s a lighting bolt button that you can press when you want to shock yourself. With the smartphone application, you can control the device remotely with a handy desktop widget that allows you to select the intensity of the shock. No, we aren’t making any of this up. Check out the video after the break to see it in action.
When [Becky] tried to take the Pavlok apart, she found that it was nearly impossible to handle it without inadvertently triggering a shock. So until she could get the case open and physically disconnect the battery, all she could do was turn the intensity down in the application and work through the occasional jolts from the device. We can only hope that more devices don’t adopt a similar sense of self-preservation.
Once inside she found mainly the same kind of hardware you’d expect in a standard, non-masochistic, fitness wearable. There’s a nRF52832 Bluetooth SoC, a MMA8451Q accelerometer, a PCF85063A I2C RTC, and a FXAS21002C gyroscope. What you’re somewhat less likely to find inside your FitBit however is the LPR6235 coupled inductor and beefy capacitors which are used to build up a high-voltage charge from the standard 3.7 V LiPo battery.
Kendo, a Japanese martial art, is practiced with a special sword. It’s not a particularly sharp sword, though, since the “blade” is essentially a length of bamboo. For this reason, Kendo practitioners must rely on correct form and technique in order to make sure their practice is as effective as possible, and Cornell students [Iman] and [Weichen] have made a Kendo trainer that helps the swordsmen in their art.
The core of the project is a PIC32 microcontroller hooked up to a set of three piezoelectric sensors and a LSM9DS1 inertial module. The three piezoelectric sensors are attached to a helmet and the inertial module to the sword, and the sensors work together to determine both the location of the strike and whether or not it had enough strength to be considered a “good” strike (the rules of Kendo are beyond the scope of this article). The trainer can then calculate all of the information and provide feedback to the user on a small screen.
While martial-arts related builds seem to be relatively rare, we did find a similar project from back in 2011 called the Virtual Sensei which used a then-popular Kinect in order to track movements. This PIC32-based project, though, seems to be a little more thorough by including the strength of the strike in the information the computer uses, and is probably less expensive to boot!
This one goes out to anyone who loves music and feels it in their soul, but doesn’t necessarily understand it in their head. No instrument should stand in the way of expression, but it seems like they all do (except for maybe the kazoo).
[FrancoMolina]’s hybrid synth-MIDI controller is a shortcut between the desire to play music and actually doing it. Essentially, you press one of the buttons along Synthfonio’s neck to set the scale, and play the actual notes by pressing limit switches in the controller mounted on the body. If you’re feeling blue, you can shift to minor scales by pressing the relative minor note’s neck button at the same time as the root note, e.g. A+C=Am. Want to change octaves? Just slide the entire controller up or down for a total of three.
All of these switches are muxed to two Arduinos — an MKR1010 for USB MIDI control, and a bare ‘328 to provide the baked-in synth sounds. Power comes from a stepped-up 18650 that can be charged with an insanely cheap board from that one site. [Franco] has all the code and files available, so go have fun making music without being turned off by a bunch of theory. Push that button there to check out the demo.