Game Boy-Style Camera For Playdate

The Game Boy Camera, while perhaps not the most technologically advanced piece of equipment, left a huge mark on video game and electronics culture. The grayscale photographs are still highly prized, and there are an untold number of projects which interface with original hardware to download authentic Game Boy Camera pictures to modern computers. There are others that look to recreate the feel and style of these images, and the latest comes to us on a Game Boy-like platform as well, the Playdate.

[t0mg] is the creator of this project, utilizing a OV7670 camera module sending data to a Teensy 4.1 which interfaces with the Playdate via USB. The images recorded on the Playdate are 1-bit, slightly different than the 2-bit images the Game Boy Camera was capable of. The case of the camera also physically matches up well with the small console, using magnets to secure it to the device either in normal camera mode, in reverse for selfie mode, and can also support the console in “cover” mode as a way of storing the console to protect the screen. A companion application needs to run on the Playdate to get this all up and running, but with that and a battery plenty of retro-style images are ready to be captured.

All of the source for this project is available on the project’s GitHub page for anyone ready to experience some nostalgia or just experiment with a small camera like this. It’s a clean build that takes advantage of the Playdate’s open-source nature, through which we’ve seen the console turned into a typewriter and inspire other builds like this one-off handheld with a crank-style controller.

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Transform An Original Xbox Controller To A 360 Controller

If you’re looking for a controller for your computer or mobile device, you could certainly do worse than one of the latest iterations of the Xbox pad. They might not be perfect, but they’re fairly well-made, not particularly expensive, use standard USB and Bluetooth interfaces, and even have decent support in the open-source community. So if you’re gaming on Linux or working on any other kind of retro gaming rig it’ll likely be plug-and-play.

This wasn’t the case with the first generation Xbox controller, though, and although its proprietary connector was actually using USB, the controller scheme wasn’t as open. This is [Tom]’s effort of upcycling his original Xbox controller to work indistinguishably from a stock Xbox 360 controller.

For those asking why anyone would want to do this, [Tom] is actually one of the few who enjoyed the original bulky Xbox “Duke” controller that released with the console in 2001. It wasn’t a popular choice in the larger gaming community and a year later Microsoft released a smaller version, but we all have our quirks. A Teensy 4.1 is attached to the end of the controller cable and acts as an intermediary to intercept the proprietary signalling coming from this controller and convert it into something usable. Since the controller doesn’t even show up as a standard USB HID device it took a little more sniffing of the protocol to decipher what was going on at all, but eventually some help was found within this other driver that gave [Tom] the clues he needed to get it working.

There were some other headaches to this project as well, especially since USB debugging USB connections while using USB isn’t exactly a streamlined process, but after a couple of breakthroughs the Teensy pass-through interface began working and [Tom] can use his controller of choice across multiple platforms now. If you’re looking to upgrade in other ways take a look at this build which seeks to recalibrate, rather than replace, an older Xbox controller experiencing drift on its analog control sticks.

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An IBM PC showing "68000 IBM PC" on its monitor

IBM PC Runs BASIC With Motorola 68000 CPU Upgrade

Although ARM CPUs have been making headway in several areas of computing over the last decade or so, the vast majority of desktop, laptop and server CPUs are still based on the x86 architecture. How that came to be is no secret, of course: IBM chose the Intel 8088 to power its model 5150 PC back in the early 1980s, and since it became the dominant PC platform, everyone else followed suit. But what if IBM’s purchasing department had got a good deal at Motorola instead? [Ted Fried] has been experimenting with that scenario, by equipping an IBM PC with a 68000 CPU.

To be fair, he didn’t use an actual Motorola chip; instead, he emulated a 68k core on a Teensy 4.1 and implemented the 8088’s bus interface on its pins. The emulated core does exactly the same thing an actual CPU would do, while the rest of the computer works the same way it always did – data is stored in the motherboard’s DRAM chips, keystrokes are processed by the standard 8255 chip and progam output is displayed on the monitor through the MDA video card. Continue reading “IBM PC Runs BASIC With Motorola 68000 CPU Upgrade”

Breadboarding A Game Boy From Scratch

The original Nintendo Game Boy is a stout piece of hardware in a solid plastic enclosure. [Raphael Stäbler] recreated the popular handheld on a breadboard instead, in a fully-functional way, to boot.

[Raphael]’s build doesn’t rely on a real Game Boy CPU or components. Instead it’s emulated with the aid of a Teensy 4.1 microcontroller. [Raphael] coded up an emulator from scratch, instruction by instruction, something he’s documented on his own blog. The Teensy is placed on a breadboard, and hooked up with a series of 8 buttons to serve as the controls. Audio output is via a LM386 acting as a simple audio amp, hooked up with an original Game Boy speaker for more authentic sound. Display is thanks to a FT81x display driver running a small LCD. Games are loaded via an SD card formatted in the FAT32 file system.

While it’s not as ergonomic as the original Nintendo console, it works, and works well! It’s an impressive project to see the Game Boy recreated from scratch inside a powerful microcontroller. We’ve seen other projects go to similar lengths before. Video after the break.

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Teensy Becomes Tiny Handheld Computer, Plays Emulators

Science fiction predicted that we would one day all carry around tiny computers of great power. While smartphones are great, those predictions were more based on cuter systems that more closely approximated existing computers, with keyboards and screens. [Jean-Marc Harvengt] has built something along those very lines, and it’s called the T-COMPUTER.

This build centers around the mighty Teensy 4.1. That means it’s got an 800 MHz Cortex-M7 processor, 1 MB of RAM, and 8 MB of flash – eclipsing the specs of many retrocomputers of yesteryear. [Jean-MarcHarvengt] has paired the Teensy with a 42-key keyboard and a TFT screen, making a compact handheld computer platform. It’s also got VGA out for display on a bigger screen, along with USB and an old-school Atari joystick port! Power is via a small rechargeable lithium cell on the back, and 16-bit stereo audio is available via a standard 3.5mm jack. There’s also a little GPIO available if you need to interface with something.

It’s capable of emulating the Commodore 64 and Super Nintendo, as well as more obscure systems like the Atari Lynx. And before you ask – yes, it can run DOOM. It’s a fun little platform that would be enjoyable for retrogaming and hacking on the go. If you want to build your own, files are readily available on Github to recreate the system.

Handheld computer builds are always growing in popularity now that so much computing power can be had in a tiny devboard formats. If you’ve built your own neat little rig, be sure to let us know! Video after the break.

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A 3D-printed five-key chorded keyboard

Odd Inputs And Peculiar Peripherals: Chorded Keyset Recreates Engelbart’s Vision

Douglas Engelbart’s 1968 “Mother of all Demos” introduced the world to a whole range of technologies we take for granted today, the most prominent being his great invention, the computer mouse. However, the MOAD also showcased things like cut-and-paste text editing, a point-and-click interface, video conferencing, and even online collaboration à la Google Docs. One of the innovations shown that for some reason didn’t stand the test of time was the chorded keyboard: an input device with five keys that can be pressed simultaneously in different combinations, the same way you would play chords on a piano.

A 3D-printed five-key chorded keyboard
The Engelbart Keyset comes with both USB host and USB client ports

While a handful of attempts have been made over the years to bring new life to the “chorder”, it failed to achieve mainstream appeal and remains a curiosity to this day. That makes it a natural fit for the Odd Inputs and Peculiar Peripherals contest, as we can see in [Russ Nelson]’s submission called the Engelbart Keyset, which aims to create a modern 3D printed chorder that works exactly as Engelbart intended it.

It’s important to note that the chorded keyboard was not meant to be just an additional set of five keys. Instead, Engelbart showed the clever interplay between the chorder and the mouse: the five keys under his left hand and the three mouse buttons under his right could be combined to create a full 8-bit input device. [Russ]’s device therefore includes a USB host interface to connect a USB mouse as well as a USB client interface that presents itself as a combination mouse/keyboard device to the PC.

The brains of the device are formed by a Teensy 4.1, which reads out the codes sent by the mouse as well as the five keys on top. If one or more of those keys are pressed together with a mouse button, then a keyboard code is generated corresponding to Engelbart’s original keycode mapping. We’re wondering how practical this whole setup would be in real life; it looks like something you’d have to try hands-on to find out. Fortunately, all the schematics, code and STL files are available on the project page, so with just a bit of work you can have your own MOAD setup on your desk today.

We’ve featured a couple of chorded keyboards on these pages; the Pico Chord, the Chordie and the BAT spring to mind. If you’re looking for a recap of Engelbart’s stunning presentation, check out our piece on the Mother of all Demos, 50 years on.

LMN-3: Putting The ‘OP’ In Open Source Synthesizers

Some projects you come across simply leave you in awe when you look at the thought and the resulting amount of work that went into it, not only for the actual implementation, but everything around it. Even more so when it’s a single-developer open source project. [Stone Preston]’s synth / sampler / sequencer / DAW-in-a-box LMN-3 absolutely fits the description here, and it seems like he has set his heart on making sure everyone can built one for themselves, by providing all the design files from case down to the keycaps.

The LMN-3 (LMN as in “lemon”, not “comes before the OP“) is intended as a standalone, portable digital audio workstation, and is built around a Raspberry Pi 4 with a HyperPixel display for the user interface. The UI itself, and with it the core part of the software, was created using the Tracktion Engine, which itself uses the JUCE framework and combines your typical synthesizer, sequencer, and sampler features with the DAW part to handle recording, editing, and mixing. The remaining hardware is a custom-designed PCB with a set of function and keyboard buttons, along with a pitch bend joystick and four rotary encoders with push buttons that serve as main input handlers. Oh yes, and a Teensy board.

The UI is actually entirely controlled via MIDI commands, and custom firmware on the Teensy is translating the input events from buttons, encoders, and joystick accordingly. This essentially decouples the hardware from the software, and using a cross-platform framework underneath, you can also run the UI standalone on your computer and use any 3rd-party MIDI controller you like. Or then, as [Stone] thought really about everything, use a hardware emulator he created in addition. You could even leave out the Raspberry Pi and software altogether and turn this into a pure MIDI controller. If that sounds tempting, but you’re looking for something with more knobs and sliders instead of buttons, check out the Traktorino. And if you actually prefer a mouse as input device, there’s always something running in a browser.

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