Small Volumetric Lamp Spins At 6000 RPM

Volumetric displays are simply cool. Throw some LEDs together, take advantage of persistence of vision, and you’ve really got something. [Nick Electronics] shows us how its done with his neat little volumetric lamp build.

The concept is simple. [Nick] built a little device to spin a little rectangular array of LEDs. A small motor in the base provides the requisite rotational motion at a speed of roughly 6000 rpm. To get power to the LEDs while they’re spinning, the build relies on wire coils for power transmission, instead of the more traditional technique of using slip rings.

The build doesn’t do anything particularly fancy—it just turns on the whole LED array and spins it. That’s why it’s a lamp, rather than any sort of special volumetric display. Still, the visual effect is nice. We’ve seen some other highly capable volumetric displays before, though. Video after the break.
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DOOM On A Volumetric Display

There’s something magical about volumetric displays. They really need to be perceived in person, and no amount of static or video photography will ever do them justice. [AncientJames] has built a few, and we’re reporting on his progress, mostly because he got it to run a playable port of DOOM.

Base view of an earlier version showing the motor drive and PSU

As we’ve seen before, DOOM is very much a 3D game viewed on a 2D display using all manner of clever tricks and optimizations. The background visual gives a 3D effect, but the game’s sprites are definitely very solidly in 2D land. As we’ll see, that wasn’t good enough for [James].

The basic concept relies on a pair of 128 x 64 LED display matrix modules sitting atop a rotating platform. The 3D printed platform holds the displays vertically, with the LEDs lined up with the diameter, meaning the electronics hang off the back, creating some imbalance.

Lead, in the form of the type used for traditional window leading, was used as a counterbalance. A Raspberry Pi 4 with a modified version of this LED driver HAT is rotating with the displays. The Pi and both displays are fed power from individual Mini560 buck modules, taking their input from a 12 V 100 W Mean-Well power supply via a car alternator slip ring setup. (Part numbers ABH6004S and ASL9009  for those interested.) Finally, to synchronise the setup, a simple IR photo interrupter signals the Pi via an interrupt.

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A Little Optical Magic Makes This Floating Display Pop

If there’s a reason that fancy holographic displays that respond to gestures are a science fiction staple, it’s probably because our current display technology is terrible. Oh sure, Retina displays and big curved gaming monitors are things of wonder, but they’re also things that occupy space even when they’re off — hence the yearning for a display that can appear and disappear at need.

Now, we’re not sure if [Maker Mac70]’s floating display is the answer to your sci-fi dreams, but it’s still pretty cool. And, as with the best of tricks, it’s all done with mirrors. The idea is to use a combination of a partially reflective mirror, a sheet of retroreflective material, and a bright LCD panel. These are set up in an equilateral triangle arrangement, with the partially reflective mirror at the top. Part of the light from the LCD bounces off the bottom surface of the mirror onto a retroreflector — [Mac] used a sheet of material similar to what’s used on traffic signs. True to its name, the retroreflector bounces the light directly back at the semi-transparent mirror, passing through it to focus on a point in space above the whole contraption. To make the display interactive, [Mac] used a trio of cheap time-of-flight (TOF) sensors to watch for fingers poking into the space into which the display is projected. It seemed to work well enough after some tweaking; you can check it out in the video below, which also has some great tips on greebling, if that’s your thing.

We suspect that the thumbnail for the video is a composite, but that’s understandable since the conditions for viewing such a display have to be just right in terms of ambient light level and the viewer’s position relative to the display. [Mac] even mentions the narrow acceptance angle of the display, touting it as a potential benefit for use cases where privacy is a concern. In any case, it’s very different from his last sci-fi-inspired volumetric display, which was pretty cool too.

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Out With The Circus Animals, In With The Holograms

As futuristic as holographic technology may sound, in a sense it’s actually already in widespread commercial use. Concerts and similar events already use volumetric projection, with a fine mesh (hologram mesh or gauze) acting as the medium on which the image is projected to give the illusion of a 3D image. The widespread availability of this technology has now enabled Germany’s Roncalli circus to reintroduce (virtual) animals to its shows after ceasing the use of live lions and elephants in 1991 and other animals in 2018.

For the sticklers among us, these are of course not true holograms, as they do not use a recorded wavefront, nor do they seek to recreate a wavefront. Rather they employ as mentioned volumetric projection to essentially project in ‘thin air’, giving the illusion of a tangible object being present. By simultaneously projecting multiple views, to an observer standing outside the projection mesh, it would thus appear that there is a physical, three-dimensional object which can be observed. In the case of the Roncalli circus there are 11 projectors lining the circumference of the mesh.

To a circus the benefits of this approach are of course manifold, as not only do they no longer have to carry lots of animals around every time the circus moves to a new location – along with the on-site demands – but they get to experiment with new shows and new visuals that were never before possible. Ironically, this could mean that after 3D fizzled out at movie theaters, circuses and similar venues may be in a position to make it commonplace again for the masses.

Projecting Moving Images In Air With Lasers

You’ve seen it a million times in science fiction movies and TV shows: a moving holographic display. From Princess Leia asking for help to virtual tennis on Total Recall, it is a common enough idea. [Dan Smalley]’s team at BYU has made progress in projecting moving 3D images in thin air. While they might not be movie quality, they are a start, and, after all, you have to start somewhere.

The display traps a small particle in the air with a laser beam and then moves that particle around, leaving behind an illuminated path in the air. You can see the effect in the video below. The full paper explains how a type of ray tracing allows the relatively small optical trap display to appear larger and more fluid. While it does make images seem to appear behind the display’s actual volume, it also requires eye tracking to work since the illusion only works from a certain perspective.

These are not, of course, technically holograms. That’s actually an advantage in some cases because holograms require a tremendous amount of data that increases rapidly as the size of a display scales up. The optical trap display uses a much more manageable data rate.

We’ve seen optical trap displays before. In fact, volumetric displays seem to be all the rage lately.

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Surf’s Up, A Styrofoam Ball Rides The Waves To Create A Volumetric Display

We are big fans of POV displays, particularly ones that move into 3D. To do so, they need to move even faster than their 2D cousins. [danfoisy] built a volumetric display that doesn’t move LEDs or any other digital display through space, or project light onto a moving surface. All that moves here is a bead of styrofoam and does so at up to 1 meter per second. Having low mass certainly helps when trying to hit the brakes, but we’re getting ahead of ourselves.

danfoisy vdatp 3d simulation

[danfoisy] and son built an acoustic levitator kit from [PhysicsGirl] which inspired the youngster’s science fair project on sound. See the video by [PhysicsGirl] for an explanation of levitation in a standing wave. [danfoisy] happened upon a paper in the Journal Nature about a volumetric display that expanded this one-dimensional standing wave into three dimensions. The paper described using a phased array of ultrasonic transducers, each with a 40 kHz waveform.

After reading the paper and determining how to recreate the experiment, [danfoisy] built a 2D simulation and then another in 3D to validate the approach. We are impressed with the level of physics and programming on display, and that the same code carried through to the build.

[danfoisy] didn’t stop with the simulations, designing and building control boards for each 100 x 100 10 x 10 grid of transducers. Each grid is driven by 2 Intel Cyclone FPGAs and all are fed 3D shapes by a Raspberry Pi Zero W. The volume of the display is 100 mm x 100 mm x 145mm and the positioning of the foam ball is accurate down to .01 mm though currently there is considerable distortion in the positioning.

Check out the video after the break to see the process of simulating, designing, and testing the display. There are a number of tips along the way, including how to test for the polarity of the transducers and the use of a Python script to place the grids of transducers and drivers in KiCad.

danfoisy vdatp schematic  danfoisy vdatp board layout

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Volumetric OLED Display Shows Bladerunner Vibe, Curious Screen Tech

[Sean Hodgins] is out with his latest video and it’s a piece of art in itself. Beyond a traditional project show and tell, he’s spun together a cyberpunk vibe to premiere the volumetric display he built from an OLED stackup. Update: He’s also documented the build.

The trick of a volumetric display is the ability to add a third dimension for positioning pixels. Here [Sean] delivered that ability with a stack up of ten screens to add a depth element. This is not such an easy trick. These small OLED displays are all over the place but they share a common element: a dark background over which the pixels appear. [Sean] has gotten his hands on some transparent OLED panels and with some Duck-Duck-Go-Fu we think it’s probably a Crystalfontz 128×56 display. Why is it we don’t see more of these? Anyone know if it’s possible to remove the backing from other OLED displays to get here. (Let us know in the comments.)

The rest of the built is fairly straight-forward with a Feather M4 board driving the ten screens via SPI, and an MPU-6050 IMU for motion input. The form factor lends an aesthetic of an augmented reality device and the production approach for the video puts this in a Bladerunner or Johnny Mnemonic universe. Kudos for expanding the awesome of the build with an implied backstory!

If you can’t find your own transparent displays, spinning things are a popular trend in this area. We just saw one last week that spun an LED matrix to form cylindrical display. Another favorite of ours is a volumetric display that spins a helix-shaped projection screen.