King Tut, with less resolution than he's had since Deluxe Paint

Volumetric Display With Lasers And Bubbly Glass

There’s a type of dust-collector that’s been popular since the 1990s, where a cube of acrylic or glass is laser-etched in a three-dimensional pattern. Some people call them bubblegrams. While it could be argued that bubblegrams are a sort of 3D display, they’re more like a photograph than a TV. [Ancient] had the brainwave that since these objects work by scattering light, he could use them as a proper 3D video display by controlling the light scattered from an appropriately-designed bubblegram.

Appropriately designed, in this case, means a point cloud, which is not exactly exciting to look at on its own. It’s when [Ancient] adds the colour laser scanning projector that things get exciting. Well, after some very careful alignment. We imagine if this was to go on to become more than a demonstrator some sort of machine-vision auto-aligning would be desirable, but [Ancient] is able to conquer three-dimensional keystoning manually for this demonstration. Considering he is, in effect, projection-mapping onto the tiny bubbles in the crystal, that’s impressive work. Check out the video embedded below.

With only around 38,000 points, the resolution isn’t exactly high-def, but it is enough for a very impressive proof-of-concept. It’s also not nearly as creepy as the Selectric-inspired mouth-ball that was the last [Ancient] project we featured. It’s also a lot less likely to take your fingers off than the POV-based volumetric display [Ancient] was playing DOOM on a while back.

For the record, this one runs the same DOOM port, too– it’s using the same basic code as [Ancient]’s other displays, which you can find on GitHub under an MIT license.

Thanks to [Hari Wiguna] for the tip.

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Volumetric Display Takes A Straight Forward (and Backward) Approach

There’s something delightfully sci-fi about any kind of volumetric display. Sure, you know it’s not really a hologram, and Princess Leia isn’t about to pop out and tell you you’re her only hope, but nothing says “this is the future” like an image floating before you in 3D. [Matthew Lim] has put together an interesting one, using persistence-of-vision and linear motion.

The basic concept is so simple we’re kind of surprised we don’t see it more often. Usually, POV displays use rotary motion: on a fan, a globe, a disk, or even a drone, we’ve seen all sorts of spinning LEDs tricking the brain into thinking there’s an image to be seen. [Matthew’s] is apparently the kind of guy who sticks to the straight-and-narrow, on the other hand, because his POV display uses linear motion.

An ESP32-equipped LED matrix module is bounced up by an ordinary N20 motor that’s equipped with an encoder and driven by a DRV8388. Using an encoder and the motor driver makes sure that the pixels on the LED matrix are synced perfectly to the up-and-down motion, allowing for volumetric effects. This seems like a great technique, since it eliminates the need for slip rings you might have with rotary POV displays. It does of course introduce its own challenges, given that inertia is a thing, but I think we can agree the result speaks for itself.

One interesting design choice is that the display is moved by a simple rack-and-pinion, requiring the motor to reverse 16 times per second. We wonder if a crank wouldn’t be easier on the hardware. Software too, since [matthew] has to calibrate for backlash in the gear train. In any case, the stroke length of 20 mm creates a cubical display since the matrix is itself 20 mm x 20 mm. (That’s just over 3/4″, or about twice the with of a french fry.) In that 20 mm, he can fit eight layers, so not a great resolution on the Z-axis but enough for us to call it “volumetric” for sure. A faster stroke is possible, but it both reduces the height of the display and increases wear on the components, which are mostly 3D printed, after all.

It’s certainly an interesting technique, and the speechless (all subtitles) video is worth watching– at least the first 10 seconds so you can see this thing in action.

Thanks to [carl] for the tip. If a cool project persists in your vision, do please let us know. Continue reading “Volumetric Display Takes A Straight Forward (and Backward) Approach”

Let The Wookie Win With This DIY Holochess Table

If you have seen Star Wars, you know what is being referenced here. Holochess appeared as a diversion built into the Millennium Falcon in the very first movie, way back in 1977. While not quite as iconic a use of simulated holograms as tiny Princess Leia begging for hope, it evidently struck a chord with [Maker Mac70], given the impressive effort he’s evidently gone through to re-create the game table from the film.

The key component of this unit is a plate from Japanese firm ASKA3D that scatters light from displays inside the table in just such a way that the diverging rays are focused at a point above its surface, creating the illusion of an image hovering in space. Or in this case, hovering at the surface of a acrylic chessboard. Granted, this technique only works from one viewing angle, and so is not a perfect recreation of a sci-fi holoprojector. But from the right angle, it looks really good, as you can see in the video below.

There are actually six SPI displays, driven by an Arduino GIGA, positioned and angled to project each character in the game. Placing two of the displays on 3D printed gantries allows them to move, allowing two creatures to battle in the center of the table. As [Maker Mac70] admits, this is quite a bit simpler than the Holochess game seen in the film, but it’s quite impressive for real world hardware.

If this all seems a little bit familiar, we covered an earlier floating display by [Maker Mac70] last year. This works on similar principles, but uses more common components which makes the technique more accessible. If chess isn’t your forte, why not a volumetric display that plays DOOM? If you’re interested in real holograms, not Sci-Fi, our own [Maya Posch] did a deep dive you may find interesting. Continue reading “Let The Wookie Win With This DIY Holochess Table”

A man is looking at a volumetric display while using one finger to interact with it. Two roughly-spherical blue shapes are visible in the display, and he is moving his index finger toward one of them.

Elastic Bands Enable Touchable Volumetric Display

Amazing as volumetric displays are, they have one major drawback: interacting with them is complicated. A 3D mouse is nice, but unless you’ve done a lot of CAD work, it’s a bit unintuitive. Researchers from the Public University of Navarra, however, have developed a touchable volumetric display, bringing touchscreen-like interactions to the third dimension (preprint paper).

At the core, this is a swept-volume volumetric display: a light-diffusing screen oscillates along one axis, while from below a projector displays cross-sections of the scene in synchrony with the position of the screen. These researchers replaced the normal screen with six strips of elastic material. The finger of someone touching the display deforms one or more of the strips, allowing the touch to be detected, while also not damaging the display.

The actual hardware is surprisingly hacker-friendly: for the screen material, the researchers settled on elastic bands intended for clothing, and two modified subwoofers drove the screen’s oscillation. Indeed, some aspects of the design actually cite this Hackaday article. While the citation misattributes the design, we’re glad to see a hacker inspiring professional research.) The most exotic component is a very high-speed projector (on the order of 3,000 fps), but the previously-cited project deals with this by hacking a DLP projector, as does another project (also cited in this paper as source 24) which we’ve covered.

While interacting with the display does introduce some optical distortions, we think the video below speaks for itself. If you’re interested in other volumetric displays, check out this project, which displays images with a levitating styrofoam bead.

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Small Volumetric Lamp Spins At 6000 RPM

Volumetric displays are simply cool. Throw some LEDs together, take advantage of persistence of vision, and you’ve really got something. [Nick Electronics] shows us how its done with his neat little volumetric lamp build.

The concept is simple. [Nick] built a little device to spin a little rectangular array of LEDs. A small motor in the base provides the requisite rotational motion at a speed of roughly 6000 rpm. To get power to the LEDs while they’re spinning, the build relies on wire coils for power transmission, instead of the more traditional technique of using slip rings.

The build doesn’t do anything particularly fancy—it just turns on the whole LED array and spins it. That’s why it’s a lamp, rather than any sort of special volumetric display. Still, the visual effect is nice. We’ve seen some other highly capable volumetric displays before, though. Video after the break.
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DOOM On A Volumetric Display

There’s something magical about volumetric displays. They really need to be perceived in person, and no amount of static or video photography will ever do them justice. [AncientJames] has built a few, and we’re reporting on his progress, mostly because he got it to run a playable port of DOOM.

Base view of an earlier version showing the motor drive and PSU

As we’ve seen before, DOOM is very much a 3D game viewed on a 2D display using all manner of clever tricks and optimizations. The background visual gives a 3D effect, but the game’s sprites are definitely very solidly in 2D land. As we’ll see, that wasn’t good enough for [James].

The basic concept relies on a pair of 128 x 64 LED display matrix modules sitting atop a rotating platform. The 3D printed platform holds the displays vertically, with the LEDs lined up with the diameter, meaning the electronics hang off the back, creating some imbalance.

Lead, in the form of the type used for traditional window leading, was used as a counterbalance. A Raspberry Pi 4 with a modified version of this LED driver HAT is rotating with the displays. The Pi and both displays are fed power from individual Mini560 buck modules, taking their input from a 12 V 100 W Mean-Well power supply via a car alternator slip ring setup. (Part numbers ABH6004S and ASL9009  for those interested.) Finally, to synchronise the setup, a simple IR photo interrupter signals the Pi via an interrupt.

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A Little Optical Magic Makes This Floating Display Pop

If there’s a reason that fancy holographic displays that respond to gestures are a science fiction staple, it’s probably because our current display technology is terrible. Oh sure, Retina displays and big curved gaming monitors are things of wonder, but they’re also things that occupy space even when they’re off — hence the yearning for a display that can appear and disappear at need.

Now, we’re not sure if [Maker Mac70]’s floating display is the answer to your sci-fi dreams, but it’s still pretty cool. And, as with the best of tricks, it’s all done with mirrors. The idea is to use a combination of a partially reflective mirror, a sheet of retroreflective material, and a bright LCD panel. These are set up in an equilateral triangle arrangement, with the partially reflective mirror at the top. Part of the light from the LCD bounces off the bottom surface of the mirror onto a retroreflector — [Mac] used a sheet of material similar to what’s used on traffic signs. True to its name, the retroreflector bounces the light directly back at the semi-transparent mirror, passing through it to focus on a point in space above the whole contraption. To make the display interactive, [Mac] used a trio of cheap time-of-flight (TOF) sensors to watch for fingers poking into the space into which the display is projected. It seemed to work well enough after some tweaking; you can check it out in the video below, which also has some great tips on greebling, if that’s your thing.

We suspect that the thumbnail for the video is a composite, but that’s understandable since the conditions for viewing such a display have to be just right in terms of ambient light level and the viewer’s position relative to the display. [Mac] even mentions the narrow acceptance angle of the display, touting it as a potential benefit for use cases where privacy is a concern. In any case, it’s very different from his last sci-fi-inspired volumetric display, which was pretty cool too.

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