The controllers from the last generation of consoles served their purpose well. They were there for us when we wanted to experiment with an I2C bus, and they stood by when we wanted to build a quadcopter out of parts just lying around. A new generation of consoles is now upon us, and with them come new controllers. Controllers for which Arduino libraries haven’t been written yet. The horror.
Until those libraries are developed, there’s ChronusMAX, a USB dongle that allows you to use XBox One controllers on a PS4, PS4 controllers on the XBox, mice and keyboards on both systems, and both types of controllers on your PC.
The folks behind ChronusMAX put up a video demoing the XBox One controller working on the 360, PS3, and PC, with another video showing the same for the PS4 controller. As far as what we can see from the PC demos, everything on these controllers can be read, right down to the accelerometer data on the DualShock 4.
Although this is a commercial product, we’re surprised we haven’t seen a more open version by now. From the looks of it, it’s a very small device with two USB ports and a firmware upload utility. Microcontrollers with two native USB ports are usually encased in large packages, so there might be some very clever engineering in this device. Let us know when someone does a teardown of one of these.
Thanks [Josh] for sending this one in.
As most everyone knows the Xbox One came out last week and if you were one of the lucky few to get one you might have noticed the headset is quite uncomfortable and covers only one ear. [octanechicken] has a possible adapter solution that lets you plug-in an older more comfortable chat headset like a Turtle Beach. It is being reported as a functional hack by others in the comments; however it may still be questionable. We say questionable because the first release of this Instructable clearly had a flaw in the wiring, but updated text seems to have fixed that problem. Using a female 2.5 mm stereo inline jack [octanechicken] was able to get the Xbox One headset controller to work with older Xbox 360 chat headsets having a male 2.5 mm plug.
The photos on the instructable are still incorrect so following the text instructions one simply unsolders the wires from within the ear piece and then solders the white wire to the tip connector, blue wire to the middle ring connector and the bare wire to the rear sleeve connector of the female 2.5 mm stereo inline jack. Remember to leave the black wire disconnected and covered with a bit of tape. If you cut the wires instead of unsoldering them, remember to scrape any varnish off before soldering. But what about that black wire?
Continue reading “2.5 mm Jack Adapter for the Xbox One Headset”
If you want to mess around with your Xbox 360 controllers on a computer Microsoft would be happy to sell you a USB dongle to do so. But [Tino] went a different route. The board that drives the Xbox 360’s status light ring also includes the RF module that wirelessly connects the controllers. He wired this up to his Raspberry Pi using the GPIO header.
The module connects via an internal cable and is treated much like a USB device by the Xbox motherboard. The problem is that it won’t actually handle the 5V rail found on a USB connector; it wants 3.3V. But this is no problem for the RPi’s pin header. Once a few connections have been made the lights are controlled via
SPI I2C and [Tino] posted some example code up on Github to work with the RF module. He plans to post a follow-up that interfaces the module with a simple microcontroller rather than an RPi board. If you can’t wait for that we’re sure you can figure out the details you need by digging through his example code.
The Xbox 360 has the option of parental controls. It limits the rating of games which can be played on the system. [Oscar] didn’t really need to remove the lock-out. It was simply an interesting proof of concept for him. In the image above he’s holding up a Vinciduino board. It has an ATmega32u4 chip that can brute-force attack the Xbox 360 parental code (translated).
We’ve seen quite a few of these attacks lately. Like the recent iPad pin attack this uses the microcontroller to emulate a keyboard. As you can see in the video, [Oscar] first navigates the menu system to the unlock code screen, then plugs in his device.
The unlock screen calls for a four-digit numeric PIN. That’s a total of 10000 possible combinations. It looks pretty slow in the demo, but according to his calculations the worst case scenario would still break the code in less than seventeen hours. Apparently there’s no lock-out for the max number of wrong codes.
Continue reading “Brute force attack Xbox 360 parental controls”
With every generation of consoles, there comes a time when the price of a new box is cheap enough, and used machines are plentiful enough, that console hackers pull out all the stops before the next generation arrives. For the Xbox 360, that time is now, and with no PS1-like hardware revision on the horizon, it looks like [jhax01]’s custom Xbox 360 laptop might be the smallest Xbox casemod we’ll see for a very long time.
[jhax01] was inspired by the work of [Yung Jeezus] and [AllYourXboxNeeds]’ YouTube channels and decided to craft his own custom enclosure for an Xbox 360 slim. The case was made out of aluminum plate cut with a simple angle grinder and bent on a cheap 18″ Harbor Freight brake. Despite these extremely simple tools, [jhax01] managed to fabricate a case that’s right up there with the masters of Xbox laptop craftsmanship.
The CD drive was ditched along with plans for a second hard drive. The display’s enclosure and hinge comes from an ASUS Zenbook, hence this project’s eponym, the ZenBox. The panel from the display was discarded and replaced with one that would work with the LVDS converter [jhax] found, giving the laptop a resolution of 1366×768.
It’s an amazing piece of craftsmanship, and an impressively thin gaming console to boot. Throw in a battery, and we’d be more than happy to carry this one around with us.
[Bunnie], the hardware hacker who first hacked into the original Xbox while at MIT, is releasing his book on the subject for free. The book was originally released in 2003, and delves into both the technical and legal aspects of hacking into the console.
The book is being released along with an open letter from [Bunnie]. He discusses the issues he faced with MIT legal and copyright law when working on the project, and explains that the book is being released to honor [Aaron Swartz]. [Swartz] committed suicide in January following aggressive prosecution by the US government.
The book is a great read on practical applications of hardware hacking. It starts off with simple hacks: installing a blue LED, building a USB adapter for the device’s controller ports, and replacing the power supply. The rest of the book goes over how the security on the device was compromised, and the legal implications of pulling off the hack.
[Bunnie]’s open letter is worth a read, it explains the legal bullying that hackers deal with from a first hand prospective. The book itself is a fantastic primer on hardware hacking, and with this release anyone who hasn’t read it should grab the free PDF.
It sounds like [Andrew] is trying to build a Pavlovian response into his behavior when it comes to online gaming. He wants to make sure he doesn’t miss out when all his friends are online, so he built this traffic signal to monitor Xbox Live activity. It will illuminate the lights, and drive the meters differently based on which of his friends are currently online. When the light’s green, he drops everything a grabs a controller.
The base of the light is a black project box. Inside you’ll find the Arduino compatible chip which drives the device mounted on a piece of protoboard. A WIZnet W5100 adds network connectivity at the low price of around $25. There is one problem with the setup. The API which [Andrew] found doesn’t use any authentication. This means that he can only see the public status of his friends; anyone who has set their online status set to private will always register as ‘online’. If you know of an existing Xbox Live API that would solve this issue we’d love to hear from you in the comments.