We’ve seen a proliferation of real-life video game builds lately, but this one is a jaw-dropper! [Tomer Daniel] and his crew of twelve hackers, welders, and coders built a Space Invaders game for GeekCon 2016.
[Tomer] et al spent more time on the project than the writeup, so you’re going to have to content yourselves with the video, embedded below, and a raft of photos that they sent us. ([Tomer] wrote in and wanted to thank each of you, and his sponsors, by name, but that would be a couple paragraphs on its own. Condider yourselves all thanked!) Continue reading “Real-Life Space Invaders with Drones and Lasers”→
[Sam M] wrote in with a quick proof-of-concept demo that blows our socks off: transferring enough power wirelessly to make a small quadcopter take flight. Wireless power transfer over any real distance still seems like magic to us. Check out the videos embedded below and you’ll see what we mean.
What’s noteworthy about this demo is that neither the transmitter nor the receiver are particularly difficult to make. The transmitting loop is etched into a PCB, and the receiver is made of copper foil tape. Going to a higher frequency facilitates this; [Sam M] is using 13.56 MHz instead of the kilohertz that most power-transfer projects use. This means that all the parts can be smaller and lighter, which is obviously important on a miniature quadrotor.
Drones are adding functionality to our everyday lives, and automation is here to help humanity whether we’re ready for it or not. In a clever combination of the two, [Richard Hardiman] of RanMarine has developed small drone-boats that scoop up garbage from the ocean — he calls them ‘Waste Sharks.’
The two models — slim and fatboy — aim to collect up to 1,100 pounds of garbage apiece in the ‘mouths’ just below the water’s surface. The Waste Sharks are still restricted to remote control and are only autonomous when traveling between waypoints, but one can see how this technology could evolve into the “Wall-E of water.”
A decade ago, RC transmitters were clunky, expensive and PCM. A decade before that, everything was analog. Now, RC transmitters are completely digital, allowing for hundreds of aircraft to take to the sky. They’re also cheap, thanks to engineers in China. Now, they’re open hardware, too.
An exceptionally long thread over on the RCGroups forums has been going on for a few months, extolling the virtues of the ‘AR Uni’ board that turns old transmitters into full featured digital radios. This board runs everything, from two analog sticks, a directional keyboard, pots galore, switches everywhere, and a fancy LCD that makes programming easy. The joys of Open Hardware, brought to RC geeks. It’s a thing of beauty. Continue reading “Open Hardware RC Radios”→
For his test, [Kedar] acquired a CX-10 and the body of a larger Syma X5SW drone. After gutting the CX-10 for its LiPo battery and circuit board, which features an STM32 ARM-core MCU, a 6-axis IMU and the wireless transmitter, [Kedar] studied the datasheet of the onboard SQ2310ES driver MOSFETs. He figured that with a maximum continuous current rating of 6A, they would probably be able to cope with the higher load of the slightly larger motors of the X5SW body. They also didn’t seem to overheat, so he just installed the board into the new body as-is and wired up the motors.
The firing assembly in the jet comes from a Nerf Rival Zeus Blaster, which is itself an interesting device. It uses two electric flywheels to launch soft foam balls – much like a pitching machine. With one flywheel running a little faster than the other, the trajectory can be modified. For example, a slight topspin gives the balls a longer and more stable flight path. Of course, foam balls slow down quickly once launched and at high speeds the aircraft can overtake the same projectiles it just fired, but it’s fun all the same.
Cramming the firing assembly into aircraft took some cleverness. The front of the jet contains the flywheel assembly, and a stripped-down removable magazine containing the foam balls fits behind it. A flick of a switch on the controller spins up the flywheels, and another flick controls a servo that allows the balls to enter the firing assembly and get launched. The ammo capacity on the jet is low at only twelve shots per load, and it fires all twelve in roughly half a second. Since the balls are fired at the ground in a known area, they’re easy to retrieve.
How many grown-up hardware hackers whiled away their youth playing Tetris or Mario on their Game Boy? Fond memories for many, but unless you are lucky your Game Boy will probably be long gone. Not for [Gautier Hattenberger] though, he had an unexpected find at his parents’ house; his Game Boy Classic, unloved and forgotten for all those years. Fortunately for us his first thought was whether he could use it as a controller for a drone, and better still he’s shared his work for all of us to see.
Back in the day a would-be Game Boy hacker would have been deterred by Nintendo’s legal defences against game piracy, but with the benefit of a couple of decades the handheld console’s hardware is now an open book. Unfortunately for [Gautier], he seems to be the first to use one as a flight controller, so he had to plough his own furrow. His Game Boy Game Link serial port feeds an Arduino/FTDI combination that converts Game Link to USB, which is then sent to his laptop on which a small piece of software converts them to commands for the drone through the Paparazzi UAV framework.
All his code is in a GitHub repository, and he’s posted a video of his work which you can see below the break. For a child of the early ’90s, the mere thought that their handheld console could do this would have been mindblowing!