[Cupcakus]’s mini Apple IIe must surely be a contender for the smallest computer running an Apple II emulator. We’d mentioned it a few months ago in a Links post when it had been posted to a forum along with a few videos of it in action, but now popular YouTube channel, [Tested], has released a video wherein they not only show what’s inside, and interview [Cupcakus] about his trials and tribulations in making it, but also go through the steps of making one of their own. Also, at the time of writing the Links post, [Cupcakus] hadn’t yet announced his detailed GitHub page about it.
This mini Apple IIe runs on a C.H.I.P., a small $9 single board computer, and has a speaker and a TFT LCD display. Input is via a full-sized wireless keyboard. He doesn’t have joysticks working but that was an oversight and having realized how many games require joysticks, he has plans to add support for them. The case is 3D printed from models available on Thingiverse and links are on the GitHub page, along with all other details for making one yourself.
He did have to do some hacking. The video signal from the C.H.I.P. wasn’t available from the pin headers so he had to solder a wire directly to the board itself. The C.H.I.P. requires from 3.3 V to 5 V whereas the display wants 6 V to 12 V. To accommodate both he gets power from a 12 V drone battery and uses a 5 V buck converter for the C.H.I.P. And he had to modify the emulator to be legible on the low resolution of the display. The code for that is also available through the GitHub page.
While he uses the display as the screen for the Apple II emulator, it actually has two video inputs. So just in case he wants to show something on the display from another source, perhaps to watch a video, he’s made the second video input available using a socket in the back.
Want to see all the details for yourself? Check out [Tested]’s video below.
Continue reading “The Mini Apple IIe That Runs On C.H.I.P.”
Guess what’s going on at the end of the month? The Vintage Computer Festival Southeast is happening April 29th and 30th. The event is being held at the Computer Museum of America and is, by all accounts, a really cool show.
Walk into any package sorting facility or Amazon fulfillment center and you’ll find a maze of conveyor belts, slides, and ramps that move boxes from one point to another. Conveyor belts are so last century, so here’s a fleet of robots.
In 2017, the CITES treaty — an international treaty for the protection of endangered species — changed a lot. While the original treaty protected individual species, in 2017, enforcement of this treaty on tropical hardwoods changed to an entire genus. This is a problem when it comes to rosewood; previously only Dalbergia nigra was covered under CITES, now the entire Dalbergia genus is covered. This sucks for guitar makers, but a Dutch guy is making guitars out of newspaper. We’re probably looking at some sort of micarta thing here, but it sounds acceptable.
Where did Apple’s Spinning Beach Ball of Death come from? 1984, or thereabouts. The ubiquitous Apple ‘wait’ cursor is from the first versions of the Macintosh Toolbox, and it has remained mostly unchanged all this time. This is Apple Wait, a demonstration of this first spinny ball of death. It’s a Raspberry Pi connected to an Apple monochrome monitor that just displays a spinny wait logo. Check out the video.
How do you make strips of RGB LEDs turn a corner? Wire, usually. Here are some corner pieces for WS2812B LED strips. It looks very handy if you’re building a gigantic RGB LED matrix.
SHA2017 is an outdoor hacker conference that’s happening this summer. They’re working on a badge, but they need some help. They’re looking for some funding for their ESP32-powered, touch controller, sunlight-readable ePaper badge. If you have a job that likes to sponsor stuff like this, it’s a worthy cause.
[Scotty Allen] from Strange Parts, has just concluded a three month journey of what clearly is one of the most interesting Shenzhen market projects we have seen in a while. We have all heard amazing tales, pertaining the versatility of these Chinese markets and the multitude of parts, tools and expertise available at your disposal. But how far can you really go and what’s the most outrageous project can you complete if you so wished? To answer this question, [Scotty] decided to source and assemble his own Iphone 6S, right down to the component level!
The journey began by acquiring the vehemently advertised, uni-body aluminium back, that clearly does not command the same level of regard on these Chinese markets when compared to Apple’s advertisements. [Scotty’s] vlog shows a vast amount of such backings tossed as piles in the streets of Shenzhen. After buying the right one, he needed to get it laser etched with all the relevant US variant markings. This is obviously not a problem when the etching shop is conveniently situated a stones throw away, rather simplistically beneath a deck of stairs.
Next came the screen assembly, which to stay true to the original cause was purchased individually in the form of a digitizer, the LCD, back-light and later casually assembled in another shop, quicker than it would take you to put on that clean room Coverall, you thought was needed to complete such a job.
[Scotty] reports that sourcing and assembling the Logic board proved to be the hardest part of this challenge. Even though, he successfully purchased an unpopulated PCB and all the Silicon; soldering them successfully proved to be a dead end and instead for now, he purchased a used Logic board. We feel this should be absolutely conquerable if you possessed the right tools and experience.
All the other bolts and whistles were acquired as separate components and the final result is largely indistinguishable from the genuine article, but costs only $300. This is not surprising as Apple’s notorious markup has been previously uncovered in various teardowns.
Check out [Scotty’s] full video that includes a lot of insight into these enigmatic Shenzhen Markets. We sure loved every bit of it. Now that’s one way get a bargain!
Continue reading “Defeat the Markup: Iphone Built by Cruising Shenzhen”
A while back, [Jorj] caught wind of a Hackaday post from December. It was a handheld Apple IIe, emulated on an ATMega1284p. An impressive feat, no doubt, but it’s all wrong. This ATapple only has 12k of RAM and only runs at 70% of the correct speed. The ATapple is impressive, but [Jorj] knew he could do better. He set out to create the ultimate portable Apple IIe. By all accounts, he succeeded.
This project and its inspiration have a few things in common. They’re both assembled on perfboard, using tiny tact switches for the keyboard. The display is a standard TFT display easily sourced from eBay, Amazon, or Aliexpress. There’s a speaker for terribad Apple II audio on both, and gigantic 5 1/4″ floppies have been shrunk down to the size of an SD card. That’s where the similarities end.
[Jorj] knew he needed horsepower for this build, so he turned to the most powerful microcontroller development board he had on his workbench: the Teensy 3.6. This is a 180 MHz ARM Cortex M4 running a full-speed Apple IIe emulator. Writing a simple 6502 emulator is straightforward, but Apple IIe emulation also requires an MMU. the complete emulator is available in [Jorj]’s repo, and passes all the tests for 6502 functionality.
The project runs all Apple II software with ease, but we’re really struck by how simple the entire circuit is. Aside from the Teensy, there really isn’t much to this build. It’s an off-the-shelf display, a dead simple keyboard matrix, and a little bit of miscellaneous circuitry. It’s simple enough to be built on a piece of perfboard, and we hope simple enough for someone to clone the circuit and share the PCBs.
Eight or nine years ago, Apple was on top of the world. The iPhone just revolutionized phones, Apple was still making computers, and these computers were actually repairable. Of the late 2008/early 2009 MacBook Pro, iFixit said, “What an incredible machine. We are very impressed by the ease with which the new MacBook Pro came apart. This machine should be a joy to work on”. Apple has come a long way since then.
[DocDawning] has a bit of a Mac hoarding problem, and frequently pays $20 for broken laptops of this vintage. Most of the time, the fix is simple: the RAM needs to be reseated, or something like that. Rarely, he comes across a machine that isn’t fixed so easily. The solution, in this case, is a deep dive into heat guns and thermal management. How do you bring a laptop back from the dead? [Dawning] shows you how.
Like the old XBox towel hack, the first thing to look for in dead electronics is broken solder balls. Of course, actually looking at broken solder balls is pretty hard, so you might as well just get out a heat gun and go at it. That’s exactly what [Dawning] did. With the clever application of an aluminum takeout tray to direct the heat flow, he blasted each of these chips with enough heat to hopefully melt all the balls.
With that, a working MacBook Pro was just a liberal application of thermal paste away. From $20 at the scrap heap to a working computer, [Dawning] did it. He successfully resuscitated a broken computer.
Emulators are a great way to reminisce about games and software from yesteryear. [Jorj Bauer] found himself doing just that back in 2002, when they decided to boot up Three Mile Island for the Apple II. It played well enough, but for some reason, crashed instantly if you happened to press the ‘7’ key. This was a problem — the game takes hours to play, and ‘7’ is the key for saving and restoring your progress. In 2002, [Jorj] was content to put up with this. But finally, enough was enough – [Jorj] set out to fix the bug in Three Mile Island once and for all.
The project is written up in three parts — the history of how [Jorj] came to play Three Mile Island and learn about Apple IIs in the first place, the problem with the game, and finally the approach to finding a solution. After first discovering the problem, [Jorj] searched online to see if it was just a bad disk image causing the problem. But every copy they found was the same. There was nothing left for it to be but problem in the binary.
Continue reading “Fixing Bugs In A 37 Year Old Apple II Game”
The Apple II was the machine that many say launched Apple as a company. As with many popular computers of the 1980s, the Apple II maintains a steady following to this day who continue to develop new hardware and software to keep the platform alive.
[deater] had scored an Uthernet II Ethernet interface for his Apple IIe, based off the venerable W5100 chipset. He decided to have some fun and wrote a webserver for the Apple II in BASIC. The program sets up the Ethernet card with a series of PEEKs and POKEs, and then listens out for incoming packets before responding with the requisite data loaded from floppy disk.
The server can deal with HTML, text, and even JPEG and PNG images. It’s even compliant with RFC 2324. It does suffer from some limitations however — the disk format used can only hold 140 kB, it can only serve an 8kB file at a time, and due to using a lot of string manipulation in the code, is painstakingly slow.
Before you get too excited, the machine is running on a local network only, so you can’t check it out from here. However, [deater] has kindly released the source code if you wish to run it for yourself.
If you’re thirsty for more 8-bit action, check out this Apple II playing animated GIFs.