If you are from the 1960’s or 1970’s we know you would have enjoyed furiously punching the buttons of a pin ball machine back in the day. Installation artist [Niklas Roy] recently revisited this old classic game and built Galactic Dimension – a supersized pinball machine for Phæno – an amazing science center in the German city of Wolfsburg. The science centre was planning a big exhibition featuring thirty beautiful, classic pinball machines loaned from the Pacific Pinball Museum in Alameda, California.
The game machine was built on a steep ramp and has a gigantic play field measuring 3m x 6m (10’x20′). It features Sci-Fi game elements in the play field which blend perfectly with the futuristic building where it is housed. The game elements are built from repurposed everyday items like hair dryers and fans, giving visitors the motivation to build some of their own such contraptions.
The players operate the machine via a control desk, and a giant calculator is used to display the game score. The steep ramp had an incline of almost 30° which meant that he had to use a light ball to be able to propel it around the play field. The main user controls are the two flippers, and building giant ones was a big challenge. Solenoids or coils would not cut the ice, and he settled for pneumatic cylinders – easy to control, powerful, not too loud, and the museum already had a compressed air supply readily available. But it still took him three iterations before he could get it right. The plunger, which initially propels the ball, was built from PVC pipes and a hair dryer. Each play field element was built as a separate module to make assembly and maintenance easier. All featured a 220V AC supply, a sensor (either an IR distance sensor or a light barrier) to detect the ball, and an Arduino. Actuators were built from hair dryers and portable fans. Each of them have their own sound effects too – either a hacked toy or a speaker controlled by the Arduino. After everything was built, taken apart, transported, and reassembled at the site, the Galactic Dimension worked without a glitch, and without releasing any magic smoke. To top it off, Andreas Harre, who’s been the German pinball champion for several years in a row, also played the machine when he visited Phæno – and was totally excited about it!
So if you are in that part of Germany anytime until September, do drop in and try to ring up a big score. For photos of his build log, check out the photo album. There’s also a fairly big block diagram (German) and the Arduino sketches (.zip file), if you’d like to take a stab at building an even bigger pinball machine. Check the video to see the machine in action. And if the name [Niklas] sounds familiar, it is because he loves building installations such as the Forbidden Fruit Machine, the Ball Sucking Machine, and another Ball Sucking Machine.
Continue reading “Galactic Dimension – a supersized DIY pinball machine”
If you’re looking to build the next creepy Halloween decoration or simply thinking about trying out OpenCV for the first time, this next project will have you covered. [Glen] made a pair of giant googly eyes that follow you around the room using some servos and some very powerful software.
The project was documented in three parts. In Part 1, [Glen] models and builds the eyes themselves, including installing the servo motors that will eventually move them around. The second part involves an Arduino and power supply that will control the servos, and the third part goes over using OpenCV to track faces.
This part of the project is arguably the most interesting if you’re new to OpenCV; [Glen] uses this software package to recognize different faces. From there, the computer picks out the most prominent face and sends commands to the Arduino to move the eyes to the appropriate position. The project goes into great detail, from Arduino code to installing Ubuntu to running OpenCV for the first time!
We’ve featured some of [Glen]’s projects before, like his FPGA-driven LED wall, and it’s good to see he’s still making great things!
Continue reading “Googly Eyes Follow You Around the Room”
[Vlad] wrote in to tell us about his latest project—an RC boat that autonomously navigates between waypoints. Building an autonomous vehicle seems like a really complicated project, but [Vlad]’s build shows how you can make a simple waypoint-following vehicle without a background in autonomy and control systems. His design is inspired by the Scout autonomous vehicle that we’ve covered before.
[Vlad] started prototyping with an Arduino, a GPS module, and a digital compass. He wrote a quick sketch that uses the compass and GPS readings to control a servo that steers towards a waypoint. [Vlad] took his prototype outside and walked around to make sure that steering and navigation were working correctly before putting it in a boat. After a bit of tweaking, his controller steered correctly and advanced to the next waypoint after the GPS position was within 5 meters of its goal.
Next [Vlad] took to the water. His first attempt was a home-built airboat, which looked awesome but unfortunately didn’t work very well. Finally he ended up buying a $20 boat off of eBay and made a MOSFET-based motor controller to drive its dual thrusters. This design worked much better and after a bit of PID tuning, the boat was autonomously navigating between waypoints in the water. In the future [Vlad] plans to use the skills he learned on this project to make an autopilot for the 38-foot catamaran his dad is building (an awesome project by itself!). Watch the video after the break for more details and to see the boat in action.
Continue reading “Simple Autonomy with an RC Boat”
[Myrijam Stoetzer] and her friend [Paul Foltin], 14 and 15 years old kids from Duisburg, Germany are working on a eye movement controller wheel chair. They were inspired by the Eyewriter Project which we’ve been following for a long time. Eyewriter was built for Tony Quan a.k.a Tempt1 by his friends. In 2003, Tempt1 was diagnosed with the degenerative nerve disorder ALS and is now fully paralyzed except for his eyes, but has been able to use the EyeWriter to continue his art.
This is their first big leap moving up from Lego Mindstorms. The eye tracker part consists of a safety glass frame, a regular webcam, and IR SMD LEDs. They removed the IR blocking filter from the webcam to make it work in all lighting conditions. The image processing is handled by an Odroid U3 – a compact, low cost ARM Quad Core SBC capable of running Ubuntu, Android, and other Linux OS systems. They initially tried the Raspberry Pi which managed to do just about 3fps, compared to 13~15fps from the Odroid. The code is written in Python and uses OpenCV libraries. They are learning Python on the go. An Arduino is used to control the motor via an H-bridge controller, and also to calibrate the eye tracker. Potentiometers connected to the Arduino’s analog ports allow adjusting the tracker to individual requirements.
The web cam video stream is filtered to obtain the pupil position, and this is compared to four presets for forward, reverse, left and right. The presets can be adjusted using the potentiometers. An enable switch, manually activated at present is used to ensure the wheel chair moves only when commanded. Their plan is to later replace this switch with tongue activation or maybe cheek muscle twitch detection.
First tests were on a small mockup robotic platform. After winning a local competition, they bought a second-hand wheel chair and started all over again. This time, they tried the Raspberry Pi 2 model B, and it was able to work at about 8~9fps. Not as well as the Odroid, but at half the cost, it seemed like a workable solution since their aim is to make it as cheap as possible. They would appreciate receiving any help to improve the performance – maybe improving their code or utilising all the four cores more efficiently. For the bigger wheelchair, they used recycled car windshield wiper motors and some relays to switch them. They also used a 3D printer to print an enclosure for the camera and wheels to help turn the wheelchair. Further details are also available on [Myrijam]’s blog. They documented their build (German, pdf) and have their sights set on the German National Science Fair. The team is working on English translation of the documentation and will release all design files and source code under a CC by NC license soon.
A pretty color LCD screen, an Arduino, a buzzer and a joystick is all you need for a minimalist gaming console for under $20. At least, that’s all [João Vilaça] needed to get this sweet version of Tetris up and running.
He’s working on Breakout right now. His Breakout looks even better. See the postscript below for details.
It’s a testament to the current state of the hardware hacking scene that [João] could put this device together in an afternoon for so cheap, presumably after waiting a while for shipments from China. The 320×240 SPI color TFT LCD screen used to cost twice as much as this whole project did. And wiring it up is a simple matter of connecting this pin to that pin. Almost child’s play.
Equally impressive is the state of open source software. A TFT library from Seeed Studios makes the screen interface a piece of cake. [João] wrote his own sound and joystick code, and of course the Tetris gameplay itself, but it’d be much more than a few weeks’ work without standing on the shoulders of giants. Check out [João]’s Github for the project code and stick with us after the break for a demo video and some of our other favorite Arduino gaming hacks.
Continue reading “Mimimalist Arduino Gaming Platform”
The Nokia 3100 is a classic in the circles we frequent. The LCD in this phone is a very cheap and very common display, and it was one of the most popular phones since the phone from Bell, making it a very popular source of cool components.
Now everything is an Internet of Thing, and cellular data for microcontroller projects is all the rage. [Charles] thought it would be interesting to use the famous Nokia 3100 to transmit and receive data. After battling with some weird connectors, he succeeded.
The Nokia 3100 doesn’t have a USB connector, as this phone was made before the EU saved us from a menagerie of cell phone chargers. Instead, this phone has a Nokia Pop-Port, a complex connector that still has TX and RX pins running at 115,200 bit/s 8N1. By fitting a USB socket onto a prototyping board, adding a few level shifters, and connecting the pins in the right order, [Charles] was able to get his Arduino talking to an old Nokia Brick.
[Charles] isn’t quite at the level of sending SMS from his confabulation, and even following a tutorial from [Ilias Giechaskiel] didn’t work. [Charles] is looking for help here, and if you have any suggestions, your input would be appreciated.
There is a problem with using a Nokia 3100 as a cheap Arduino cellular shield: it’s only 2G, and sometime soon those cell towers will be shut down. For now, though, it works, and once those 2G towers are shut down, there are plenty of options with cheap, early Android and iOS phones.
The apparent lull on the Arduino front the last few weeks was just the calm before the storm that is the Bay Area Maker Faire (BAMF). Both companies claiming the Arduino name were there over the weekend, with news and new products in tow. Ironically, you could see from one booth straight over to the other. Small world.
Perhaps the biggest news from Arduino LLC is that hacker-friendly Adafruit is now going to be making officially-licensed boards in the US. Competing with this news, Arduino SRL brought its new boards, including the Yun Mini and ARM-powered Arduino M0. And [Massimo Banzi] and Arduino LLC seem to be taking an end-run around the Arduino SRL trademark by announcing the “Genuino” brand for European production. For all the details, read on!
Continue reading “Adafruit And The Arduinos At Maker Faire”