Add explosive power to your hi-five

posted Dec 22nd 2010 9:00am by
filed under: arduino hacks, wearable hacks

It’s been a while since there was any advances made in the field if celebratory high-five-ing. [Eli Skipp] just finished her contribution, moving the art forward by adding the sound of explosions to her high-fives. Ignore the audio sync problems in the video after the break to see her Arduino and Wave Shield based offering. It uses a flex sensor to detect a high-five and has a bit of software filtering to avoid misfires when moving your hand or setting it down on a flat surface. It may look a bit ridiculous right now because of the bulk, but we could see a sleeker, cheaper version hitting toy and novelty stores everywhere.

Less useful than a sign-language translating glove, but easier to code and some would say more fun too. Read the rest of this entry »

Biopunk watch: time, temperature, gaming

posted May 14th 2010 6:36am by
filed under: clock hacks

[Matthew Garten] built this watch based on an Arduino. The face is a small color display which allows you to choose to show time in digital, binary, or analog formats. In keeping with the recent trend here on Hackaday he has a glove-based add-on that has temperature sensors in the fingers; for Firefighters or those with nerve damage to their fingers (we’re thinking Darkman). For entertainment in any situation he’s included a trackball and the ability to play breakout or draw in 16-bit color. Details are scarce but apparently he’ll be sharing more soon. For now, watch the video after the break and think of ways to shrink this down into a nice package like the Pong Watch enjoys.

Read the rest of this entry »




Midi gloves

posted May 12th 2010 11:10am by
filed under: digital audio hacks, peripherals hacks

We’re being inundated with glove-based peripheral hacks. This is another final project from Cornell, keyboard out of the equation by adding 8 piezo sensors to a pair of gloves thereby shunning the pinky finger. We like this one because it’s easy to build and the midi interface implementation is well documented if you want to build your own.

As you can see after the break, this is easy to use with music software like Garage Band because it is a standard MIDI device. In addition, a MATLAB interface allows for custom mapping in case you want to change what each finger does.

We remember our first introduction to glove-based performances with Tod Machover’s Bug Mudra many years ago. We hope the music input hacks we’re seeing will lead to a whole new generation of music innovators.

Read the rest of this entry »

More glove-based interfaces

posted May 10th 2010 11:00am by
filed under: peripherals hacks

You may remember seeing the golf glove air guitar hack last month. Here’s two more uses for gloves with sensors on them.

On the left is a glove interface with flex sensors on each digit as well as an accelerometer. The VEX module reads the sensors to detect sign language as a command set. A shake of the hand is picked up by an accelerometer to delineate between different command sets. See it controlling a little robot after the break. This comes from [Amnon Demri] who was also involved in the EMG prosthesis.

Straight out of Cornell we have the SudoGlove, seen on the right. [Jeremy Blum] and his fellow engineering students bring together a mess of different sensors, sourcing an Arduino and a XBee module to control a small RC car with added lights and a siren. There’s embedded video after the break. You may want to jump past the music video for the description that starts at about 3:52.

Read the rest of this entry »

The Wii golf glove

posted Apr 27th 2010 9:00am by
filed under: musical hacks

[Shu Uesugi] is filling a controller void that Nintendo has yet to address. He picked up a golf glove from Target and incorporated it into an air guitar interface. Give the video after the break a chance, you’ll start to see the full potential of this build about three and a half minutes into it. Using an Arduino, a Wii nun-chuck, and his flex-senor adorned glove [Shu] can play individual notes, strum cords, and play around with sound effects such as distortion.

So come on Nintendo, the Power Glove was one of your greatest ideas, where’s our 21st century version? I guess we’ll just have to make our own like [Shu] did. Perhaps we’ll even build our flex sensors from scratch.

Read the rest of this entry »




Game glove learns your weakness

posted Mar 10th 2010 8:43am by
filed under: arduino hacks, tool hacks

[Steve Hoefer] pulled together a great hack for the friendless. This glove will play a heated game of rock-paper-scissors against you. [Steve] realized that the middle and fourth fingers are all that need to be monitored to decide which of the three signs you are making. He used flex sensors on the back of these fingers as an input. There is also an accelerometer to judge the three shakes that lead up to the shoot.

The small screen you see displays what the glove chose and is a hack in itself. This idea adapts from an Evil Mad Scientist project, using three sheets of acrylic etched with the different icons and edge-lit with LEDs. All of this, along with a speaker and scoreboard, connect to an Arduino. The icing on the cake? [Steve] coded an adaptive learning algorithm that observes your playing style to gain an advantage.

See this in action after the break. Once you’ve mastered rock-paper-scissors you should consider building other glove-based peripherals.

Read the rest of this entry »

Glove mouse

posted Feb 19th 2010 8:02am by
filed under: peripherals hacks

[thetanktheory] sent us his glove mouse modification.  He has gutted his mouse and mounted the parts on a glove. This is interesting, as he doesn’t have to place his hand on the mouse any more, he just plops it down on any surface and starts mousing.  He claims that it is helping his twitch reactions in gaming as somehow it requires less force, but we still see the circuit and batteries mounted on the back of his hand, so we’re not sure how it is helping. Maybe if he moved the laser to his finger tips, he’d be more accurate.

CES: Glove input

posted Jan 9th 2010 11:48am by
filed under: handhelds hacks, news

The peregrine looks like it could actually be a useful tool. We’ve seen several people make glove input devices over the years and this looks like a quick and easy way to get one going. It touts over 30 touch points that are user programmable. Really, it works more like a keyboard wrapped around your hand than any kind of motion or flex sensing. It could probably save you some time if you are headed that direction, but at $250 you might just want to build your own.

[James] – For those looking to make your own, Adafruit offers both flex sensors and force sensitive buttons that could help you work on something like this.




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