NES workbench

posted Jul 24th 2009 10:57am by Caleb Kraft
filed under: nintendo hacks

[Miltron] dropped us a tip about his NES workbench.  Knowing that when you get frustrated with whatever project you are beating your head against, you need an outlet, [Miltron] decided to build some relaxing NES fun into his workbench.  He’s using a NES on a chip though any multi game-in-a-controller setup should work. He has gutted a PSone LCD and mounted it all together nicely so he can game at any moment.  You might recall one of [Miltron]’s earlier projects, Das Uber Airsoft Turret. How long will it be before we see integrated LCDs into our toolbox lids or workbenches from the factory?

Bucky’s animal spirit

posted Jun 4th 2009 11:58am by Caleb Kraft
filed under: security hacks

When an unsuspecting person walks up to [Rob Ray's] ATM machine, they are greeted with a surprise that doesn’t involve giving them their money. When they insert their card, the video above plays followed by a game where you control a beaver trying to save money during a recession. Surprisingly, people usually found it humorous and didn’t immediately freak out that their card was in a machine that wasn’t their ATM. His site has all kinds of pictures of various users as well as the construction of the project.

[via Wooster Collective]




Katamari controller

posted May 25th 2009 8:18am by Caleb Kraft
filed under: peripherals hacks, playstation hacks

Remember those days, back in the arcade, where games with a unique control scheme also had a controller best suited for them? There were rolling balls, joysticks, dials, all sorts of inputs. Consoles have maily relied on their standard controllers, relegating alternative inputs to be strange collectors items. Some games just need a specialized controller though. For example, Katamari Damacy. [Kellbot] has made one that we think suits the game very well.

Exercising to space invaders

posted Apr 26th 2009 8:29am by Caleb Kraft
filed under: classic hacks

game

[Matt] sent in this cool final project he did for his Computer Engineering course. They built a space invaders clone, where the player has to physically move back and forth to move the ship, and jump to fire. The game is projected on the wall, with a camera mounted below it, facing the player. The player, wearing an orange vest, is tracked for the movement and the firing. They also included a blue tooth heart rate sensor with the ultimate goal of using this data to vary the game difficult, but didn’t end up getting the code in. You can see a video of them testing it out at the end of his post.

Mini arcade cabinets

posted Apr 15th 2009 6:33am by Caleb Kraft
filed under: classic hacks, home entertainment hacks

mini-arcade

[Pocket_Lucho] has really done a fantastic job on this one. He’s making miniature arcade cabinets(translated) from old consoles.  This post is mainly talking about a Sega genisis version, but he’s also done one for the PC engine(aka turbografix 16). He takes us through pulling RGB video strait from the chip as well as harvesting buttons from a cheapo all in one arcade controller. For the screen he’s using a PSone portable LCD, pretty much un modified. What really stands out is the final layout. He has built tiny arcade cabinets, about a foot tall, to house them. These are amazingly awesome and we want one. No, we want an entire mini arcade of them. You can see a video after the break.

Read the rest of this entry »




Autonomous game controllers

posted Jan 7th 2009 5:28pm by Caleb Kraft
filed under: arduino hacks, playstation hacks

On the off chance that you want to program a microcontroller to play your games for you, you should check this out. Near Future Laboratories has made a dongle that can allow an Arduino to operate as a PS2 or PS3 controller. You can see the Arduino running a random path generator in Katamari Damacy in the video above. They wanted to see how long it would take to clear a room. It managed to get almost all of them in about 70 minutes, only missing those that you have to cross a narrow bridge for. Actually, this could be quite useful in allowing people to create alternative input methods. You may recall reading about their early progress back in June 2008.

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