I’ve had a few conversations over the years with people about the future of 3D printing. One of the topics that arises frequently is the slicer, the software that turns a 3D model into paths for a 3D printer. I thought it would be a good idea to visualize what slicing, and by extension 3D printing, could be. I’ve always been a proponent of just building something, but sometimes it’s very easy to keep polishing the solution we have now rather than looking for and imagining the solutions that could be. Many of the things I’ll mention have been worked on or solved in one context or another, but not blended into a cohesive package.
I believe that fused deposition modelling (FDM), which is the cheapest and most common technology, can produce parts superior to other production techniques if treated properly. It should be possible to produce parts that handle forces in unique ways such that machining, molding, sintering, and other commonly implemented methods will have a hard time competing with in many applications.
Re-envisioning the slicer is no small task, so I’m going to tackle it in three articles. Part One, here, will cover the improvements yet to be had with the 2D and layer height model of slicing. It is the first and most accessible avenue for improvement in slicing technologies. It will require new software to be written but does not dramatically affect the current construction of 3D printers today. It should translate to every printer currently operating without even a firmware change.
Part Two will involve making mechanical changes to the printer: multiple materials, temperatures, and nozzle sizes at least. The slicer will need to work with the printer’s new capabilities to take full advantage of them.
Finally, in Part Three, we’ll consider adding more axes. A five axis 3D printer with advanced software, differing nozzle geometries, and multi material capabilities will be able to produce parts of significantly reduced weight while incorporating internal features exceeding our current composites in many ways. Five axis paths begin to allow for weaving techniques and advanced “grain” in the layers put down by the 3D printer.
Continue reading “A Look Into the Future of Slicing”
[willrandship] sent in a conversation from Reddit discussing the programming ports inside the Steam controller and their potential for hacking. From the posts and the pictures it seems the radio/SoC and the MCU can be programmed on the board, or at least they both have JTAG headers. The JTAG headers are in the form of “Tag-Connect” pads on the board so it will require the dedicated cable or soldering some hardware to the board temporarily.
From the pictures we can see a NXP LPC11U37F ARM Cortex-M0 and a Nordic nRF51822 ARM Cortex-M0 SoC with integrated Bluetooth low energy. There are only a limited number of Steam Controllers in the wild at this time so we don’t expect much in the way of hacking them thus far. There is a Steam Controller hackaday.io project just started for anyone who would like to contribute to the Steam Controller hacking.
Continue reading “Hack The Steam Controller?”
The Internet is a strange place. The promise of cyberspace in the 1990s was nothing short of humanity’s next greatest achievement. For the first time in history, anyone could talk to anyone else in a vast, electronic communion of enlightened thought, and reasoned discourse. The Internet was intended to be the modern Library of Alexandria. It was beautiful, and it was the future. The Internet was the greatest invention of all time.
Somewhere, someone realized people have the capacity to be idiots. Turns out nobody wants to learn anything when you can gawk at the latest floundering of your most hated celebrity. Nobody wants to have a conversation, because your confirmation bias is inherently flawed and mine is much better. Politics, religion, evolution, weed, guns, abortions, Bernie Sanders and Kim Kardashian. Video games.
A funny thing happened since then. People started to complain they were being pandered to. They started to blame media bias and clickbait. People started to discover that headlines were designed to get clicks. You’ve read Moneyball, and know how the use of statistics changed baseball, right? Buzzfeed has done the same thing with journalism, and it’s working for their one goal of getting you to click that link.
Now, finally, the Buzzfeed editors may be out of a job. [Lars Eidnes] programmed a computer to generate clickbait. It’s all done using recurrent neural networks gathering millions of headlines from the likes of Buzzfeed and the Gawker network. These headlines are processed, and once every twenty minutes a new story is posted on Click-O-Tron, the only news website you won’t believe. There’s even voting, like reddit, so you know the results are populist dross.
I propose an experiment. Check out the comments below. If the majority of the comments are not about how Markov chains would be better suited in this case, clickbait works. Prove me wrong.
Making retro video games on today’s micro controllers brings many challenges, especially when using only the micro controller itself to handle the entire experience. Complex graphics, sound, game logic and input is taxing enough on the small chips, toss in NTSC color graphics and you have a whole different bear on your hands.
[rossum] set out making the Arduinocade retro game system using an overclocked Arduino Uno, and not much more. Supporting 4 voice sound and IR game controllers, the system also boasts 27 simultaneous colors all in software. These colors and the resolution feel like they’re impossible without a graphics chip to offload some of the work. While doing all of this the ATmega328p is also playing some faithful reproductions of classic arcade games.
The uses a couple of interesting tricks. Color is generated with NTSC color artifacts, where the screen is really black and white, but thanks to a delay or two in the signal generation the bits are out of phase from the reference “color burst” signal and appear on-screen as unique colors. This approach was used in the 8 bit Apple II personal computers to generate its colors, and also on the early IBM PC’s with CGA cards to drastically increase color depth. In this case, the chip is overclocked with a 28.6363 MHz crystal (a multiple of NTSC timing) and the SPI hardware leveraged to shift out all the necessary pixels. Check out how great it looks and sounds after the break.
It’s good to see an old trick on a new project and we are off to play some games!
Continue reading “Retro Games on ArduinoCade Just Shouldn’t Be Possible”
Anyone who has a Raspberry Pi and an old Nintendo has had the same thought. “Maybe I could shove the Pi in here?” This ran through [Adam’s] head, but instead of doing the same old Raspberry Pi build he decided to put a Nexus Player inside of this old video game console, with great success. Not only does it bring the power of a modern media player, it still works as an NES.
If you haven’t seen the Nexus Player yet, it’s Google’s venture into the low-cost home media center craze. It has some of the same features of the original Chromecast, but runs Android and is generally much more powerful. Knowing this, [Adam] realized it would surpass the capabilities of the Pi and would even be able to run NES emulators.
[Adam] went a little beyond a simple case mod. He used a custom PCB and an Arduino Pro Micro to interface the original controllers to the Nexus Player. 3D printed brackets make sure everything fits inside the NES case perfectly, rather than using zip ties and hot glue. He then details how to install all of the peripherals and how to set up the Player to run your favorite game ROMs. The end result is exceptionally professional, and brings to mind some other classic case mods we’ve seen before.
[Bob’s] Pac-Man clock is sure to appeal to the retro geek inside of us all. With a tiny display for the time, it’s clear that this project is more about the art piece than it is about keeping the time. Pac-Man periodically opens and closes his mouth at random intervals. The EL wire adds a nice glowing touch as well.
The project runs off of a Teensy 2.0. It’s a small and inexpensive microcontroller that’s compatible with Arduino. The Teensy uses an external real-time clock module to keep accurate time. It also connects to a seven segment display board via Serial. This kept the wiring simple and made the display easy to mount. The last major component is the servo. It’s just a standard servo, mounted to a customized 3D printed mounting bracket. When the servo rotates in one direction the mouth opens, and visa versa. The frame is also outlined with blue EL wire, giving that classic Pac-Man look a little something extra.
The physical clock itself is made almost entirely from wood. [Bob] is clearly a skilled wood worker as evidenced in the build video below. The Pac-Man and ghosts are all cut on a scroll saw, although [Bob] mentions that he would have 3D printed them if his printer was large enough. Many of the components are hot glued together. The electronics are also hot glued in place. This is often a convenient mounting solution because it’s relatively strong but only semi-permanent.
[Bob] mentions that he can’t have the EL wire and the servo running at the same time. If he tries this, the Teensy ends up “running haywire” after a few minutes. He’s looking for suggestions, so if you have one be sure to leave a comment. Continue reading “Pac-Man Clock Eats Time, Not Pellets”
[Fibbef] was hard at work on a project for a build-off competition when he accidentally fried the circuit board. Not one to give up easily, he opted to start a new project with only two days left in the competition. He managed to modify a SEGA Dreamcast controller to hold a color screen in that short amount of time.
The Dreamcast controller’s shape is somewhat conducive to this type of mod. It already has a small window to ensure the view of the visual memory card is not obstructed. Unfortunately [Fibbef’s] screen was a bit too large for this window. That meant he would have to expand the controller and the circuit board.
After taking the controller apart, he desoldered the memory card connectors. He then cut the circuit board cleanly in half vertically. He had to re-wire all of the traces back together by hand. It turned out initially that he had messed something up and accidentally fried the right half of the controller. To fix it, he cut a second controller in half and soldered the two boards together.
With some more horizontal space to work with on the PCB side of things, [Fibbef] now needed to expand the controller’s housing. He cut the controller into several pieces, making sure to keep the start button centered for aesthetics. He then used duct tape to hold popsicle sticks in place to make up for the missing pieces of the case. All of the sticks were then covered with a thick layer of ABS cement to make for a more rigid enclosure. All of this ended up being covered in Bondo, a common trick in video game console mods. It was then sanded smooth and painted with black primer to make for a surprisingly nice finish.
The screen itself still needed a way to get power and a video signal. [Fibbef] built an adapter box to take both of these signals and pass them to the controller via a single cable. The box as a USB-A connector for power input, and a composite connector for video. There’s also a USB-B connector for the output signals. [Fibbef] uses a standard printer USB cable to send power and video signals to the controller. The end result looks great and serves to make the Dreamcast slightly more portable. Check out the demo video below to see it in action. Continue reading “A SEGA Dreamcast Controller With a Built-in Screen”