Just in case you thought your eyes were playing tricks on you, we’d like to confirm right from the start that what you are looking at is a loaf of bread with internal LED lighting. Why has this bread been internally lit? We can’t really say. But what we can do is pass on the fascinating process that took an unremarkable piece of stale bread and turned it into an exceptional piece of stale bread.
As demonstrated by [The Maker Monster], working with stale bread is basically like working with wood. Wood that you can dip in soup, granted, but wood nonetheless. The process of electrifying the loaf starts with cutting it down the length on a bandsaw, and then hollowing it out with a rotary tool. This creates a fairly translucent shell that’s basically just crust.
You’re probably wondering how you keep a bread-light from getting moldy, and thankfully [The Maker Monster] does address that issue. The bread shell is completely coated with shellac, which creates a hard protective layer that will not only prevent decay but should give it some added strength. In the video it looks like only one coat is applied, but if we had to guess, a few coats would be necessary to really seal it up. Coating it with epoxy wouldn’t be a terrible idea either.
While the shellac dries on the bread, he gets to work on the lighted base (bet you never imagined you’d read a sentence like that), which is really just a sanded piece of wood with a standard LED strip stuck too it. It’s very understated, but of course the glowing loaf really draws the eye anyway. All that’s left is to glue the bread down to the base, and proudly display your creation at your next dinner party.
We can’t say that an electric ciabatta is in the cards for Hackaday HQ; but we know that baking good bread is a science in itself, and turning the failed attempts into works of art does have a certain appeal to it.
Continue reading “Illuminated Bread For A Cookie Cutter World”
In our “Mechanisms” series, we’ve featured the fascinating bits and pieces that go into making our mechanical world work. From simple machines such as screws and levers, from springs to couplings, and even more complex mechanisms like zippers and solenoids, we’ve covered the gamut. But we haven’t talked about one of the very earliest mechanisms, captured from nature by our clever ancestors to do useful work like grinding grain and shaping materials into tools: grit, sand, abrasives.
Continue reading “Mechanisms: Abrasives”
We love a good deep-dive on a specialized piece of technology, the more obscure the better. You’re getting a sneak peek into a world that, by rights, you were never meant to know even existed. A handful of people developed the system, and as far as they knew, nobody would ever come through to analyze and investigate it to find out how it all went together. But they didn’t anticipate the tenacity of a curious hacker with time on their hands.
[Eduardo Cruz] has done a phenomenal job of documenting one such system, the anti-piracy mechanisms present in the Capcom CPS2 arcade board. He recently wrote in to tell us he’s posted his third and final entry on the system, this time focusing on figuring out what a mysterious six pin header on the CPS2 board did. Hearing from others that fiddling with this header occasionally caused the CPS2 board to automatically delete the game, he knew it must be something important. Hackaday Protip: If there’s a self-destruct mechanism attached to it, that’s probably the cool part.
He followed the traces from the header connector, identified on the silkscreen as C9, back to a custom Capcom IC labeled DL-1827. After decapping the DL-1827 and putting it under the microscope, [Eduardo] made a pretty surprising discovery: it wasn’t actually doing anything with the signals from the header at all. Once the chip is powered up, it simply acts as a pass-through for those signals, which are redirected to another chip: the DL-1525.
[Eduardo] notes that this deliberate attempt at obfuscating which chips are actually connected to different headers on the board is a classic trick that companies like Capcom would use to try to make it harder to hack into their boards. Once he figured out DL-1525 was what he was really after, he was able to use the information he gleaned from his earlier work to piece together the puzzle.
This particular CPS2 hacking journey only started last March, but [Eduardo] has been investigating the copy protection systems on arcade boards since 2014.
[Thanks to Arduino Enigma for the tip.]
It used to be homebrew ham gear meant something simple. A couple of active devices that could send CW. Maybe a receiver with a VFO. But only the most advanced builders could tackle a wide range SSB transceiver. Today, that goal is still not trivial, but it is way easier due to specialty ICs, ready access to high-speed digital signal processing, and advances in software-defined radio techniques. [Charlie Morris] decided to build an SSB rig that incorporated these technologies and he shared the whole process from design to operation in a series of nine videos. You can see the first one below.
The NE612 is a child of the popular NE602 chip, which contains a Gilbert-cell mixer, and an oscillator that makes building a receiver much easier than it has been in the past. The chips are set up as direct conversion receivers and feed a Teensy which does the digital signal processing on the recovered audio.
Continue reading “Homebrew SDR Ham Radio In 9 Parts”