For all the successes of modern weather forecasting, where hurricanes, blizzards, and even notoriously unpredictable tornadoes are routinely detected before they strike, reliably predicting one aspect of nature’s fury has eluded us: earthquakes. The development of plate tectonic theory in the middle of the 20th century and the construction of a worldwide network of seismic sensors gave geologists the tools to understand how earthquakes happened, and even provided the tantalizing possibility of an accurate predictor of a coming quake. Such efforts had only limited success, though, and enough false alarms that most efforts to predict earthquakes were abandoned by the late 1990s or so.
It may turn out that scientists were looking in the wrong place for a reliable predictor of coming earthquakes. Some geologists and geophysicists have become convinced that instead of watching the twitches and spasms of the earth, the state of the skies above might be more fruitful. And they’re using the propagation of radio waves from both space and the ground to prove their point that the ionosphere does some interesting things before and after an earthquake strikes.
In less than four days, the fifth Hackaday Superconference kicks off in Pasadena, California, and it’s shaping up to be a hoot. With a cavalcade of exciting workshops and talks on offer, hackers and makers are pouring in from across the globe for this celebration of software, firmware, and hardware.
Of course, the real gift of Supercon is the personalities which make up this awesome community. [Sam Zeloof] is one such luminary, well known for producing his very own silicon integrated circuits in his parent’s garage. Not content to keep this knowledge to himself, [Sam] gave an amazing talk at the 2018 Supercon on just what goes into creating your own silicon fab on a budget.
Our very own [Mike Szczys] caught up with [Sam] for an interview, discussing being inspired by the work of [Jeri Ellsworth], as well as the finer points of getting into lithography at home. [Sam] will be in attendance at the 2019 Superconference, of course. While he won’t be on the speaking circuit this year, his brother [Adam] will be presenting a talk called Thermodynamics for Electrical Engineers: Why Did My Board Melt (And How Can I Prevent It)?, which is sure to be a must-see.
You really should be there, but alas tickets have been sold out for almost two months! Never fear, we’ll be livestreaming the event. Be sure to subscribe to Hackaday on Youtube to be notified when it all kicks off, around 10 AM Pacific Time on Saturday, November 16th. If you scored tickets and are heading to Supercon, we can’t wait to see you there — the badge hacking begins early Friday morning.
Be sure to check out Sam’s interview after the break!
Skateboards are most typically crafted by hand, carved out of wood layered by care. However, many makers have sought to explore alternative techniques. [Technovation] decided to combine alternative materials and digital fabrication techniques to produce this attractive cardboard longboard.
The structure of the board was designed in Fusion 360, featuring a quarter isogrid design. The structure consists of stringers connected by ribs, all made of cardboard, with interlocking slots to hold everything together. 1/4″ plywood is then used to reinforce the truck mounts, and a top and bottom baseplate of 4mm acrylic is installed to protect the cardboard from damage.
The parts for the board are all laser cut, making production and assembly a snap. No glue is used, either – the structure is able to hold itself together perfectly well with its slotted construction. The team note that having a rider on the board does create some significant flex, but it hasn’t caused a failure in practice.
Have you built a 3D scanner yet? There’s more than one way to model those curves and planes, but the easiest may be photogrammetry — that’s the one where you take a bunch of pictures and stitch them into a 3D model. If you build a scanner like [Brian Brocken]’s that does almost everything automatically, you might consider starting a scan-and-print side hustle.
This little machine spins objects 360° and triggers a Bluetooth remote tethered to an iPhone. In automatic mode, it capture anywhere from 2-200 pictures. There’s a mode for cinematic shots that shoots video of the object slowly spinning around, which makes anything look at least 35% more awesome. A third mode offers manual control of the turntable’s position and speed.
An Arduino UNO controls a stepper that moves the turntable via 3D printed-in-place bearing assembly. This project is a (vast) improvement over [Brian]’s hand-cranked version that we looked at over the summer, though both are works of art in their own right.
Our favorite part aside from the bearing is the picture-taking process itself. [Brian] couldn’t get the iPhone to play nice with HC-05 or -06 modules, so he’s got the horn of 9g servo tapping the shutter button on a Bluetooth remote. This beautiful beast is wide open, so fire up that printer. You can watch the design and build process of the turntable after the break.
A computer processor uses a so-called Instruction Set Architecture to talk with the world outside of its own circuitry. This ISA consists of a number of instructions, which essentially define the functionality of that processor, which explains why so many ISAs still exist today. It’s hard to find that one ISA that works for as many distinct use cases as possible, after all.
A fairly new ISA is RISC-V, the first version of which was created back in 2010 at the University of California, Berkeley. Intended to be a fully open ISA, targeting both students (as a learning tool) and industrial users, it is claimed to incorporate a number of design choices that should make it more attractive for a number of applications.
In this article I’ll take a look behind the marketing to take stock of how exactly RISC-V differs from other open ISAs, including Power, SPARC and MIPS.
Considering that it’s only existed for around a decade, the commercial desktop 3D printing market has seen an exceptional amount of turnover. But then, who could resist investing in an industry that just might change the world? It certainly didn’t hurt that the MakerBot Cupcake, arguably the first “mass market” desktop 3D printer, was released the same month that Kickstarter went live. We’ve long since lost count of the failed 3D printer companies that have popped up in the intervening years. This is an industry with only a handful of remaining veterans.
One of the few that have been with us since those heady early days is LulzBot, founded in 2011 by parent company Aleph Objects. Their fully open source workhorses are renowned for their robust design and reliability, though their high prices have largely kept them off the individual hacker’s bench. LulzBot was never interested in the race to the bottom that gave birth to the current generation of sub-$200 printers. Their hardware was always positioned as a competitor to the likes of Ultimaker and MakerBot, products where quality and support are paramount above all else.
While LulzBot printers never made an impact on the entry-level market, there are institutions willing to purchase a highly dependable American-made 3D printer regardless of cost. The United States Marines used LulzBot printers to produce replacement Humvee door handles in the field, and some of the modifications that were necessary to meet their stringent requirements eventually resulted in updates to the consumer version of the printer. NASA used a highly modified LulzBot TAZ 4 to print PEI at temperatures as high as 500°C, producing parts far stronger than anything that had previously been made on a desktop 3D printer.
Yet despite such auspicious customers, LulzBot has fallen on difficult times. Consumers have made it abundantly clear they aren’t willing to pay more than $1,000 for a desktop printer, and competition above that price point is particularly fierce. Last month we started hearing rumblings in the Tip Line that the vast majority of LulzBot staff were slated to be let go, and we soon got confirmation and hard numbers from local media. Of the company’s 113 employees, only 22 would remain onboard to maintain day-to-day operations. Production on their flagship models would continue, albeit at a reduced pace, and all existing warranties would be honored. But the reduction in staff and limited cash flow meant that the development of future products, such as the LulzBot Bio tissue printer, would be put on hold.
LulzBot wasn’t quite dead, but it was hard to see this as anything but a step on the road to insolvency. A number of insiders we spoke to said they had heard a buyout was expected, and today we can report that the sale of Aleph Objects to Fargo Additive Manufacturing Equipment 3D (FAME 3D) is official. Production of the current LulzBot models is expected to continue, and some of the 91 laid off employees are likely to be hired back, but continuing Aleph Objects CEO Grant Flaharty says the details are still being finalized.
This new financial backing, provided by a venture capitalist, is certainly good news. But it would be naive to think this is the end of LulzBot’s troubles. The market has spoken, and unless the company is willing to introduce a vastly cheaper version of their printer to entice the entry-level customer as Prusa Research has recently done, it’s unclear how an infusion of cash will do anything but delay the inevitable.
For what it’s worth, we hope LulzBot finds some way to thrive. The ideal of building fully open source printers is something near and dear to the heart of Hackaday, but after the loss of PrintrBot, we’re all keenly aware of how difficult it is for small American companies to compete in the modern 3D printing market.
Optical drives are somewhat passe in 2019, with most laptops and desktops no longer shipping with the hardware installed. The power of the cloud has begun to eliminate the need for physical media, but that doesn’t mean the technology is any less marvellous. [Leslie Wright] and [Samuel Goldwater] took a deep dive into what makes the PS3’s optical drive tick, back in the heyday of the Blu Ray era.
The teardown starts by examining the layout of the assembly, and the parts involved. This is followed by a deep dive into an exploration of the triple-laser diode itself, There are tips on how to safely extract the delicate parts, which are highly sensitive to electrostatic discharge, as well as exhaustive specifications and measurements of performance. There’s even a break down of the optical package, too, including a patent search to shed more light on the complicated inner workings of the hardware.
And if this lures you to dig deeper into Sam’s Laser FAQ, prepare to spend the rest of the week.
We’ve seen other optical teardowns before, too – like this look inside a stereo microscope. It’s quite technical stuff, and may fly over the heads over the optically inexperienced. However, for those in the know, it’s a great look at the technology used in a mass-produced console.