Shopping Cart Does The Tedious Work For You

Thanks to modern microcontrollers, basic home automation tasks such as turning lights on and off, opening blinds, and various other simple tasks have become common DIY projects. But with the advent of artificial intelligence and machine learning the amount of tasks that can be offloaded to computers has skyrocketed. This shopping cart that automates away the checkout lines at grocery stores certainly fits into this category.

The project was inspired by the cashierless Amazon stores where customers simply walk into a store, grab what they want, and leave. This is made possible by the fact that computers monitor their purchases and charge them automatically, but creator [kutluhan_aktar] wanted to explore a way of doing this without a fleet of sensors and cameras all over a store. By mounting the hardware to a shopping cart instead, the sensors travel with the shopper and monitor what’s placed in the cart instead of what’s taken from a shelf. It’s built around the OpenMV Cam H7, a microcontroller paired with a camera specifically designed for these types of tasks, and the custom circuitry inside the case also includes WiFi connectivity to make sure the shopping cart can report its findings properly.

[kutluhan_aktar] also built the entire software stack from the ground up and trained the model on a set of common products as a proof-of-concept. The idea was to allow smaller stores to operate more efficiently without needing a full suite of Amazon hardware and software backing it up, and this prototype seems to work pretty well to that end. If you want to develop a machine vision project on your own with more common hardware, take a look at this project which uses the Raspberry Pi instead.

Mouse Enjoys Its Freedom

Although it took a little while to standardize on the two-button-with-scroll-wheel setup, most computers have used a mouse or mouse-like device to point at objects on the screen since the 80s. But beyond the standard “point and click” features of the mouse, there have been very few ground-breaking innovations beyond creature comforts. At least, until the “Space Mushroom” mouse from [Shinsaku Hiura] hit our tips line.

This mouse throws away most of the features a typical mouse might have in favor of a joystick-like interface that gives it six degrees of freedom instead of the usual two — while still being about mouse-sized and held in the hand. It doesn’t even have a way of mapping motion directly to movements on the screen. Instead, it maps each degree of freedom to a similar movement of the mouse itself using these three joystick sensors physically linked together, with some underlying programming to translate each movement into the expected movement on the screen.

While this might not replace a standard mouse for every use case anytime soon, it does seem to have tremendous benefit in 3D modeling software, CAD, or anything where orienting a virtual object is the primary goal. Plus, since there’s no limit to the number of mice that can be attached to a computer (beyond USB limitations) this mouse could easily be used in conjunction with a normal mouse much like macro keyboards being used alongside traditional ones.

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Self-Hosted Gaming With Friends

One of the best parts of gaming is gaming with friends, but often this requires everyone involved to have the same expensive piece of hardware. Almost everyone has a computer with a browser already, though, so if you’d like to play online with friends who don’t have the same gaming machine as you, they can play along now simply by opening a web browser thanks to this project called Qwantify.

There are a few requirements to get this to work, though. At least one person needs to have a computer with a GPU to run the docker container that hosts the game, but once that’s done anyone with a browser can connect to it and play. The entire project is open source as well, and since it’s currently a very young project there is only support for AMD and Intel GPUs but it does have a fairly intuitive user interface as well as some other features like allowing for various gaming peripherals and supporting streaming gameplay to Twitch and YouTube.

Being able to host your own gaming server is pretty common in some games like Minecraft, but we are excited to see something that is self-hosted take this idea to the next level. We haven’t seen something this ambitious since we were all talking about cloud gaming, but at least this time the games can be hosted on our own hardware.

Self-Propelled Chainsaw Reduces Injuries

[Advoko] is an expert at milling logs into various sizes of boards. He typically uses nothing but a chainsaw to enable him to mill on-site without needing to bring any large or expensive equipment. The only problem is that sometimes he gets a little carried away running his mill non-stop until he has enough lumber for whatever project he is building, which has led to some repetitive strain injuries. To enable him to continue to run his mill, he’s created this self-propelled chainsaw jig.

The creation of the self-propelled chainsaw was a little serendipitous. [Advoko] needed to mill a tree which had fallen on a slope, and he couldn’t move the large trunk before starting to mill. To avoid fatigue while pulling his chainsaw upwards, he devised a system of rubber belts that would help pull the weight of the chainsaw up the hill. Noticing that if the chainsaw could have been operated downhill, it would essentially pull itself along the cut, he set about building a carriage for the mill to hold the chainsaw in place while it semi-autonomously milled lumber for him.

The chainsaw jig isn’t fully autonomous; [Advoko] still needs to start and stop the chainsaw and set up the jig. It does have a number of safety features to prevent damage to the jig, the chainsaw, and himself too, and over a number of iterations of this device he has perfected it to the point where he can start it on a cut and then do other tasks such as move boards or set up other logs for cutting while it is running, saving him both time and reducing his risk of other repetitive strain injuries. If you don’t fully trust the automatic chainsaw jig, take a look at this one which requires a little more human effort but still significantly reduces the strain of milling a large log.

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A Dungeon Master With A Thermal Printer

The thermal printer is ubiquitous in today’s world, mostly found whenever we have to get a receipt from somewhere. They’re cheap, fast, and easy to use. Not only that, though, but as [Daniel] found out, they’re also pretty straightforward to re-program and use for other things than a three-foot-long receipt from a drug store. He’s adapted them to serve as a key tool of the dungeon master in his D&D games.

While he has adapted the most common thermal printer standard, the Epson Standard Code, the real fun of this project is in the user interface. He’s made it possible to build templates and other D&D-oriented sheets quickly via HTML, so the dungeon master can print out character sheets, items from the game, maps, or anything else they might possibly need at the time. It’s all highly configurable to whatever needs arise, and the interface works on Mac, Windows, and Linux.

All of the project code is located on Daniel’s GitHub page for anyone looking to try this out. Most thermal printers use this standard too, so cheap ones can easily be found and put to use as long as a roll of thermal paper is available. If the feel of thermal paper is bringing up some childhood nostalgia, it could be because you had the Game Boy Printer as a youth and are looking for ways to recapture that thermal printer magic.

How To Restore A Musical Amiga

Despite the huge strides in computing power and functionality that have been achieved in the past few decades, there are still some things that older computers can do which are basically impossible on modern machines. This doesn’t just include the ability to use older hardware that’s now obsolete, either, although that is certainly a perk. In this two-part restoration of an Amiga 500, [Jeremy] shows us some of these features like the ability to directly modify the audio capabilities of this retro machine.

The restoration starts by fixing some damage and cleaning up the rest of the machine so it could be powered up for the first time in 30 years. Since it was in fairly good shape he then started on the fun part, which was working with this computer’s audio capabilities. It includes a number of amplifiers and filters in hardware that can be switched on or off, so he rebuilt these with new op-amps and added some new controls so that while he is using his MIDI software he can easily change how it sounds. He also restored the floppy disk drives and cleaned up the yellowing on the plastic parts to improve the overall appearance, as well as some other general improvements.

These old Amigas have a lot going for them, but since [Jeremy] is a musician he mostly focused on bringing back some of the musical functionality of his childhood computer, although he did build up a lot of extra features in this machine as well. These types of audio circuits are not something found in modern computers, though, so to get a similar sound without using original hardware you’ll need to build something like this NES audio processing unit programmed in Verilog.

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Beat Backing Box For Bassists

The soul of a rock band is its rhythm section, usually consisting of a drummer and bass player. If you don’t believe that, try listening to a band where these two can’t keep proper time. Bands can often get away with sloppy guitars and vocals (this is how punk became a genre), but without that foundation you’ll be hard pressed to score any gigs at all. Unfortunately drums are bulky and expensive, and good drummers hard to find, so if you’re an aspiring bassist looking to practice laying down a solid groove on your own check out this drum machine designed by [Duncan McIntyre].

The drum machine is designed to be as user-friendly as possible for someone who is actively playing another instrument, which means all tactile inputs and no touch screens. Several rows of buttons across the top select the drum sounds for the sequencer and each column corresponds to the various beats, allowing custom patterns to be selected and changed rapidly. There are several other controls for volume and tempo, and since it’s based on MIDI using the VS1053 chip and uses an STM32 microcontroller it’s easily configurable and can be quickly interfaced with other machines as well.

For anyone who wants to build their own, all of the circuit schematics and code are available on GitHub. If you have an aversion to digital equipment, though, take a look at this drum machine that produces its rhythms using circuits that are completely analog.

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