Ingenuity May Be Grounded, But Its Legacy Will Be Grand

[Eric Berger] has a thoughtful and detailed article explaining why Ingenuity, NASA’s small helicopter on Mars, was probably far more revolutionary than many realize, and has a legacy to grant the future of off-world exploration that is already being felt.

Ingenuity was recently grounded due to rotor damage, having already performed far beyond the scope of its original mission. The damage, visible by way of a shadow from one of the rotors, might not look like much at first glance, but flying in the vanishingly-thin atmosphere of Mars requires the 1.18 meter (3.9 foot) carbon fiber blades to spin at very high speeds — meaning even minor rotor damage could be devastating.

Perseverance and Ingenuity pose for a selfie on Mars.

[Eric] points out a lot that is deeply interesting and influential about Ingenuity. Not only is successful powered flight on another planet a real Wright brothers moment, but how Ingenuity came to be validates a profoundly different engineering approach for NASA.

To work in the space industry is to be constrained by mass. But even so, Ingenuity‘s creators had a mere four pounds to work with. That’s for rotors, hardware, electronics, batteries, solar panel — all of it. NASA’s lightest computer module alone weighed a pound, so engineers had no choice but to depart from the usual NASA way of doing things to get it done at all. Not everyone  at NASA was on board. But Ingenuity worked, and it worked wonderfully.

Powered flight opens new doors, and not just for support roles like navigation planning. There’s real science that can be done if powered flight is on the table. For example, [Eric] points out that inaccessible terrain such as the Valles Marineris canyon on Mars is doubtlessly scientifically fascinating, but at 4,000 km long and up to 7 km deep, rover-based exploration is not an option.

3D Printed Axial Compressor Is On A Mission To Inflate Balloons

[Let’s Print] has been fascinated with creating a 3D printed axial compressor that can do meaningful work, and his latest iteration mixes FDM and SLA printed parts to successfully inflate (and pop) a latex glove, so that’s progress!

Originally, the unit couldn’t manage even that until he modified the number and type of fan blades on the compressor stages. There were other design challenges as well. For example, one regular issue was a coupling between the motor and the rest of the unit breaking repeatedly. At the speeds the compressor runs at, weak points tend to surface fairly quickly. That’s not stopping [Let’s Print], however. He plans to explore other compressor designs in his quest for an effective unit.

Attaching motor shafts to 3D printed devices can be tricky, and in the past we’ve seen a clever solution that is worth keeping in mind: half of a spider coupling (or jaw coupling) can be an economical and effective way to attach 3D printed things to a shaft.

While blowing up a regular party balloon is still asking too much of [Let’s Print]’s compressor as it stands, it certainly inflates (and pops) a latex glove like nobody’s business.

Continue reading “3D Printed Axial Compressor Is On A Mission To Inflate Balloons”

Art of 3D printer in the middle of printing a Hackaday Jolly Wrencher logo

3D Printering: Speed Is So Hot Right Now

Speed in 3D printing hasn’t been super important to everyone. Certainly, users value speed. But some value quality even more highly, and if gaining quality means giving up speed, then so be it. That’s more or less how things stood for a while, but all things change.

The landscape of filament-based 3D printing over the past year or so has made one thing clear: the market’s gotten a taste of speed, and what was once the domain of enthusiasts installing and configuring custom firmware is now a baseline people will increasingly expect. After all, who doesn’t want faster prints if one doesn’t have to sacrifice quality in the process?

Speed vs. Quality: No Longer a Tradeoff

Historically, any meaningful increase in printing speed risked compromising quality. Increasing print speed can introduce artifacts like ringing or ghosting, as well as other issues. Printing faster can also highlight mechanical limitations or shortcomings that may not have been a problem at lower speeds. These issues can’t all be resolved by tightening some screws or following a calibration process.

The usual way to get into higher speed printing has been to install something like Klipper, and put the necessary work into configuring and calibrating for best results. Not everyone who prints wishes to go this route. In 3D printing there are always those more interested in the end result than in pushing the limits of the machine itself. For those folks, the benefits of speedy printing have generally come at too high a cost.

That’s no longer the case. One can now buy a printer that effectively self-calibrates, offers noticeably increased printing speeds over any earlier style machines, and does it at a reasonable price.

Continue reading “3D Printering: Speed Is So Hot Right Now”

X-Ray CT Scanners From EBay, Brought Back To Life

If you have ever wondered what goes into repairing and refurbishing an X-ray Computed Tomography (CT) scanner, then don’t miss [Ahron Wayne]’s comprehensive project page on doing exactly that. He has two small GE Explore Locus SP machines, and it’s a fantastic look into just what goes into these machines.

CT scan of papyrus roll in a bamboo sheath.

These devices use a combination of X-rays and computer software to reconstruct an internal view of an object. To bring these machines back into service means not only getting the hardware to work correctly, but the software end (including calibration and error correcting) is just as important.

That means a lot of research, testing, and making do. For example, instead of an expensive calibration grid made from an array of tiny tungsten carbide beads, [Ahron] made do with a PCB laden with a grid of copper pads. The fab house might have scratched their heads a little on that one, but it worked just fine for his purposes and price was certainly right.

Scan of a foil Pokémon card.

Tools like these enable all kinds of weird and wonderful projects of their own. So what can one do with such a machine? CT scanning can spot fake AirPods or enable deeper reverse engineering than a regular workshop is normally able to do.

What else? Shown here is an old foil Pokémon card from an unopened package! (Update: the scan is not from a card in a sealed package, it is just a scanned foil card. Thanks to Ahron for clarifying.) [Ahron] coyly denies having a pet project of building a large enough dataset to try to identify cards without opening the packs. (Incidentally, if you just happen to have experience with supervised convolutional neural networks for pix2pix, he asks that you please reach out to him.)

The real power of CT scanning becomes more apparent if you take a look at the videos embedded below the page break. One is a scan of an acorn, [Ahron]’s first successful scan. Another is an interesting scan of a papyrus roll in a bamboo sheath. Both of the videos are embedded below.

Continue reading “X-Ray CT Scanners From EBay, Brought Back To Life”

‘Radar’ Glasses Grant Vision-free Distance Sensing

[tpsully]’s Radar Glasses are designed as a way of sensing the world without the benefits of normal vision. They consist of a distance sensor on the front and a vibration motor mounted to the bridge for haptic feedback. The little motor vibrates in proportion to the sensor’s readings, providing hands-free and intuitive feedback to the wearer. Inspired in part by his own experiences with temporary blindness, [tpsully] prototyped the glasses from an accessibility perspective.

The sensor is a VL53L1X time-of-flight sensor, a LiDAR sensor that measures distances with the help of pulsed laser light. The glasses do not actually use RADAR (which is radio-based), but the operation is in a sense quite similar.

The VL53L1X has a maximum range of up to 4 meters (roughly 13 feet) in a relatively narrow field of view. A user therefore scans their surroundings by sweeping their head across a desired area, feeling the vibration intensity change in response, and allowing them to build up a sort of mental depth map of the immediate area. This physical scanning resembles RADAR antenna sweeps, and serves essentially the same purpose.

There are some other projects with similar ideas, such as the wrist-mounted digital white cane and the hip-mounted Walk-Bot which integrates multiple angles of sensing, but something about the glasses form factor seems attractively intuitive.

Thanks to [Daniel] for the tip, and remember that if you have something you’d like to let us know about, the tips line is where you can do that.

UEVR Project Converts Games To VR, Whether They Like It Or Not

UEVR, or the Universal Unreal Engine VR Mod by [praydog] is made possible by some pretty neat software tricks. Reverse engineering concepts and advanced techniques used in game hacking are leveraged to add VR support, including motion controls, to applicable Unreal Engine games.

The UEVR project is a real-world application of various ideas and concepts, and the results are impressive. One can easily not only make a game render in VR, but it also handles managing the player’s perspective (there are options for attaching the camera view to game objects, for example) and also sensibly maps inputs from VR controllers to whatever the game is expecting. This isn’t the first piece of software that attempts to convert flatscreen software to VR, but it’s by far the most impressive.

There is an in-depth discussion of the techniques used to sensibly and effectively locate and manipulate game elements, not for nefarious purposes, but to enable impressive on-demand VR mods in a semi-automated manner. (Although naturally, some anti-cheat software considers this to be nefarious.)

Many of the most interesting innovations in VR rely on some form of modding, from magic in Skyrim that depends on your actual state of mind to adding DIY eye tracking to headsets in a surprisingly effective, modular, and low-cost way. As usual, to find cutting-edge experimentation, look to the modding community.

Möbius Tank’s Twisty Treads Became Bendy

[James Bruton]’s unusual Möbius Tank has gotten a little more unusual with the ability to bend itself, which allows it to perform turns even though it is a single-track vehicle.

The turning radius isn’t great, but three-point turns are perfectly feasible.

The Möbius Tank was a wild idea that started as a “what if” question: what if a tank tread was a Möbius strip? We saw how [James] showed it could be done, and he demonstrated smart design and assembly techniques in the process.

He’s since modified the design to a single-track, and added a flex point in the center of the body. Two linear actuators work together to make the vehicle bend, and therefore give it the ability to steer and turn. A normal tread would be unable to bend in this way, but the twist in the Möbius tread accommodates this pivot point perfectly well.

It works, but it’s not exactly an ideal vehicle. With the tread doing a 90-degree twist on the bottom, there isn’t a lot of ground clearance. In addition, since the long vehicle has only a single tread, it is much taller than it is wide. Neither does it any real favors when it comes to stability over uneven terrain, but it’s sure neat to try.

Even if it’s not practical, Möbius Tank is wild to look at. Check it out in the video, embedded just under the page break.

Continue reading “Möbius Tank’s Twisty Treads Became Bendy”