Festo BionicFinWave underwater robot

[Festo]’s Underwater Robot Uses Body-Length Fins

[Festo] have come up with yet another amazing robot, a swimming one this time with an elegant propulsion mechanism. They call it the BionicFinWave. Two fins on either side almost a body-length long create a wave which pushes water backward, making the robot move forward. It’s modeled after such fish as the cuttlefish and the Nile perch.

The BionicFinWave's fin mechanismWhat was their elegant solution for making the fins undulate? Nine lever arms are attached to each fin. Those lever arms are controlled by two crankshafts which extend from the front of the body to the rear, one for each side. A servo motor then turns each crankshaft. Since the crankshafts are independent, that means each fin operates independently. This allows for turning by having one fin move faster than the other. A third motor in the head flexes the body, causing the robot to swim up or down.

There’s also a pressure sensor and an ultrasonic sensor in the head for depth control and avoiding objects and walls. While these allow it to swim autonomously in its acrylic, tubular track, there is wireless communication for recording sensor data. Watch it in the video below as it effortlessly swims around its track.

[Festo] has created a lot of these marvels over the years. We’ve previously covered their bionic hopping kangaroo (we kid you not), their robot ants with circuitry printed on their exoskeleton, and perhaps the most realistic flapping robotic bird ever made.

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Make A Natural Language Phone Bot Like Google’s Duplex AI

After seeing how Google’s Duplex AI was able to book a table at a restaurant by fooling a human maître d’ into thinking it was human, I wondered if it might be possible for us mere hackers to pull off the same feat. What could you or I do without Google’s legions of ace AI programmers and racks of neural network training hardware? Let’s look at the ways we can make a natural language bot of our own. As you’ll see, it’s entirely doable.

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Federico Faggin: The Real Silicon Man

While doing research for our articles about inventing the integrated circuit, the calculator, and the microprocessor, one name kept popping which was new to me, Federico Faggin. Yet this was a name I should have known just as well as his famous contemporaries Kilby, Noyce, and Moore.

Faggin seems to have been at the heart of many of the early advances in microprocessors. He played a big part in the development of MOS processors during the transition from TTL to CMOS. He was co-creator of the first commercially available processor, the 4004, as well as the 8080. And he was a co-founder of Zilog, which brought out the much-loved Z80 CPU. From there he moved on to neural networking chips, image sensors, and is active today in the scientific study of consciousness. It’s time then that we had a closer look at a man who’s very core must surely be made of silicon.

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Robot snakes on the grass

Making Robot Snakes That Slither, Sidewind, And Strike

[Will Donaldson] has been making robot snakes of all sorts. One of his snakes hugs the ground, slithering across it with a sine wave motion. Flipping it on its side and calling different code, that same snake also moves like an inchworm. Another of his snakes lifts parts of itself upward to move sideways across the ground, again using sine waves.

3D printed scales
3D printed scales

At first, his slithering snake would only oscillate in place on the floor. Looking more closely at biological snakes, he found that part of the reason they moved forward was due to their scales. The scales move smoothly over the ground in one direction but grip when pushed backward or sideways. He also found work done at Harvard University where they combined pumped air and papercraft to make scales which change shape. And so [Will] designed and 3D printed some scales for his snake. However, as you can see in the video below, they didn’t work on carpet.

His success came when he added wheels to each segment. They didn’t work like a car, there was no engine turning the wheels. Instead, they acted more like scales, rotating freely in one direction and gripping when pushed sideways. This success also allowed him to add a parameter to his code for turning left or right.

As we said above, he can flip the ground hugger sideways and run it as an inchworm and he also has a working sidewinder snake variation. The sidewinder can even lift up its head and strike like a cobra. Check out his hackaday.io page if you want to make your own. He’s provided STL files, code, and construction details.

[Will] has a lot of future plans for his snakes. Currently, they’re tethered to a modified ATX power supply but he’d like to incorporate LiPo batteries into the snakes instead. His original goal was to make a tree climbing snake like the one by the Biorobotics lab at Carnegie Mellon University (updated link for the article) but his first snake wasn’t long enough. He still plans on pursuing that as well as an underwater electronic eel. There seems to be no limit to the things he can try. For now, check out the video below to see his successes and his failures so far. Maybe you even have some suggestions for those tricky scales. The undersides of his snake’s segments do seem modular, lending themselves to experimentation.

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Motorbike piston espresso machine

Espresso Machine From Motorbike Engine Parts

[Rulof Maker] is a master at making things from salvaged parts, and being an Italian lover of espresso coffee, this time he’s made an espresso machine. The parts in question are a piston and cylinder from an old motorbike, believe it or not, and parts from an IKEA lamp.

Why the piston and cylinder? For those not familiar with espresso machines, they work by forcing pressurized, almost boiling water through ground coffee. He therefore puts the water in the piston cylinder, and levers the piston down onto it, forcing the water out the bottom of the cylinder and through the waiting coffee grounds. Parts from the IKEA lamp form a base for the waiting cup to sit on.

Of course, he takes great care to clean out any burnt oil and gas before starting. We also like how he centers a lever arm on a U-shaped bolt using two springs. Clever. But see the master in action for yourself in the video below.

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James Bruton's openDog inverse kinematics

[James Bruton] Is Making A Dog: OpenDog Project

There was a time when a two-legged walking robot was the thing to make. But after seeing years of Boston Dynamic’s amazing four-legged one’s, more DIYers are switching to quadrupeds. Now we can add master DIY robot builder [James Bruton] to the list with his openDog project. What’s exciting here is that with [James’] extensive robot-building background, this is more like starting the challenge from the middle rather than the beginning and we should see exciting results sooner rather than later.

James' motor and ball screws
James’ motor and ball screws

Thus far [James] has gone through the planning stage, having iterated through a few versions using Fusion 360, and he’s now purchased the parts. It’s going to be about the same size as Boston Robotic’s SpotMini and uses three motors for each leg. He considered going with planetary gearboxes on the motors but experienced a certain amount of play, or backlash, with them in his BB-9E project so this time he’s going with ball screws as he did with his exoskeleton. (Did we mention his extensive background?)

Each leg is actually made up of an upper and lower leg, which means his processing is going to have to include some inverse kinematics. That’s where the code decides where it wants the foot to go and then has to compute backwards from there how to angle the legs to achieve that. Again drawing from experience when he’s done it the hard way in the past, this time he’s designed the leg geometry to make those calculations easy. Having written up some code to do the calculations, he’s compared the computed angles with the measurements he gets from positioning the legs in Fusion 360 and found that his code is right on. We’re excited by what we’ve seen so far and bet it’ll be standing and walking in no time. Check out his progress in the video below.

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Donut vending machine without microcontroller

No Microcontroller In This Vending Machine, D’oh!

You might think that a microcontroller would be needed to handle a vending machine’s logic. For one thing, only the correct change should activate them and the wrong change should be returned.  If the correct change was detected then a button press should deliver the right food to the dispenser. But if you like puzzles then you might try to think of a way to do with without a microcontroller. After all, the whole circuit can be thought of as a few motors, a power source, and a collection of switches, including the right sized coin.

That’s the way [Little Puffin] approached this donut dispensing vending machine. What’s really fun is to watch the video below and wonder how the logic will all come together as you see each part being put in place. For example, it’s not until near the end that you see how the coin which is a part of the circuit is removed from the circuit for the next purchase (we won’t spoil it for you). Coins which are too small are promptly returned to the customer. To handle coins which are the right size but are too heavy, one enhancement could be to make them fall through a spring-moderated trap door and be returned as well. We’re not sure how to handle coins which are the right size but too light though.

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