Load Your Icebreakers, The 2022 Cyberdeck Contest Starts Now

TL;DR: Enter the 2022 Cyberdeck Contest, starting right now!

When William Gibson first described the “cyberspace deck” used by the protagonists in Burning Chrome and Neuromancer, he offered only a few concrete details: they allow the user to explore cyberspace, are generally portable, and more adept owners often modify them to fit their particular needs. Anything else was left to the individual’s imagination, due in no small part to the fact that he author himself didn’t exactly know what the things would look like at the time. Still, not bad for a guy who was hammering it all out on a typewriter at the time.

Build your deck like Gibson is watching, because he is.

Now 40 years later, fact has caught up with fiction. The hacker and maker community have embraced the cyberdeck idea in a big way, and we’ve been blown away by the incredible creativity that goes into these bespoke computing devices.

Which is why we’re happy to announce the first, but very likely not the last, 2022 Cyberdeck Contest. Impress the judges with your Sprawl-ready rig, and you could claim one of three $150 USD Digi-Key shopping sprees to help fund your next cyberpunk masterpiece. You’ve got until Sept. 30, 2022.

So what is a cyberdeck, exactly? That’s a surprisingly difficult question to answer, but since we’re running a contest here, we’ll have to give it a shot…

It needs to be a computer of some sort, certainly. It should also serve a practical purpose; as impressive as your cosplay prop might be, we’re really looking for functional devices here. Nominally that means it will have a keyboard and some kind of display, but  figuring out how it all connects and what form the components will take is where things get interesting.

Above all, it needs to be personal. What would your dream computer look like? What features would it have? There’s no right or wrong answer here — a good cyberdeck should be a reflection of the person who built it, and no two should ever be quite the same.

Need some inspiration? Not to worry, you’ve come to the right place. We’ve seen dozens of these custom machines over the last couple of years if you need some help to get moving in the right direction.

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Martian Successes Reshape Sample Return Plans

For as long as humans have been sending probes to Mars, there’s been a desire to return rock, soil, and atmosphere samples back to Earth for more detailed analysis. But the physics of such a mission are particularly demanding — a vehicle that could land on the Martian surface, collect samples, and then launch itself back into orbit for the return to Earth would be massive and prohibitively expensive with our current technology.

Mars sample return tube

Instead, NASA and their international partners have been working to distribute the cost and complexity of the mission among several different vehicles. In fact, the first phase of the program is well underway.

The Perseverance rover has been collecting samples and storing them in 15 cm (6 inch) titanium tubes since it landed on the Red Planet in February of 2021. Considerable progress has also been made on the Mars Ascent Vehicle (MAV) which will carry the samples from the surface and into orbit around the planet, where they will eventually be picked up by yet another vehicle which will ultimately return them to Earth.

But there’s still some large gaps in the overall plan. Chief among them is how the samples are to be transferred into the MAV. Previously, the European Space Agency (ESA) was to contribute a small “fetch rover” which would collect the sample tubes dropped by Perseverance and bring them to the MAV launch site.

But in a recent press release, NASA has announced that those plans have changed significantly, thanks at least in part to the incredible success of the agency’s current Mars missions.

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PC Hardware Monitor Uses Tricorder-Derived Tech

The visually striking hardware monitor that [Mangy_Dog] recently put together for his new custom PC build might look like something out of the Alien franchise, but the hardware he’s built it around actually comes from a very different science-fiction property: Star Trek. Or at least, from a very impressive line of Star Trek props, anyway.

Given the incredible amount of time and effort that [Mangy_Dog] has put into developing his Star Trek: Voyager tricorder, it’s no surprise that he would decide to reuse its graphics chip and microcontroller. But while the familiar hardware might have helped jump-start this build, this was no weekend project.

He’s steadily been working on it for several months now, and even entered it into the 2022 Sci-Fi Contest back in April. Obviously he wasn’t able to complete it before the Contest deadline, but looking at the final results, we’re happy to see he kept chugging away at it.

Of course, with a project like this, the hardware is only half the battle. In the video below, [Mangy_Dog] explains the challenges involved in creating not only the firmware that runs on the monitor, but the accompanying PC-side application. This included modifying existing libraries to add support for the device’s unique flash storage arrangement, and pulling the relevant system status information out of the operating system and into a series of customizable widgets.

As impressive as the project is, [Mangy_Dog] says he’s not done yet. A second revision of the hardware and software will address several issues and add new capabilities, and considering the high degree of polish we’ve come to expect from his creations, we’re not surprised

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ESP32 Powers Covert Pentesting Device

Looking to expand their hardware design experience, [mentalburden] recently put together a low-cost handheld gadget that can be used for various security-related tasks such as logging WiFi traffic, operating as a dead drop, and performing deauthentication attacks.

The custom PCB plays host to the essentials — an ESP32-S microcontroller, AMS1117 3.3 V regulator, a SSD1306 OLED, and a couple of buttons. This lets the user navigate through a simple menu system and select whatever function they wish to enable. During testing, a pair of 18650 cells kept the electronics running for an impressive 22 hours.

A second version of the PCB fixed a few bodges that were required to get the original prototype working, and given how energy efficient the hardware ended up being,  [mentalburden] decided to drop the power supply down to a single 18650 for a total runtime of around 15 hours. A 3D printed case and some silicone buttons, produced with a simple clay mold, completed the package.

There’s still some improvements that could be made, namely integrating a battery charging circuit into the PCB and switching over to USB-C, but overall its a solid prototype with an impressive per-unit cost of less than $10 USD. Though if you’re looking for something even cheaper, we’ve seen an even more simplistic approach based on the ESP-01.

Build Your Own 3D Printed Bluetooth Headphones

A few years back, [Shannon Ley] wondered how hard it would be to build a pair of Bluetooth headphones from scratch. Today, we have our answer. The Homebrew Headphones website is devoted to just one thing: explaining how you can use common components and some 3D printed parts to build an impressively comprehensive pair of wireless headphones for around $50 USD.

The headphones pair a CSR8645 Bluetooth audio receiver with a TP4056 USB-C charging module, a 500 mAh LiPo pouch battery, a pair of Dayton Audio CE38MB-32 drivers, and replacement ear covers designed for the Bose QuietComfort QC15. Some perfboard, a couple buttons, a resistor, and an LED round out the parts list.

All of the components fit nicely into the meticulously designed 3D printed frame, and assembly is made as simple as possible thanks to an excellent step-by-step guide. It’s all so well documented that anyone with even basic soldering experience should be able to piece it together without too much fuss.

Of course, these aren’t the first 3D printed headphones we’ve ever seen. But the quality of the documentation and attention to detail really make these stand out.

NVIDIA Unleashes The First Jetson AGX Orin Module

Back in March, NVIDIA introduced Jetson Orin, the next-generation of their ARM single-board computers intended for edge computing applications. The new platform promised to deliver “server-class AI performance” on a board small enough to install in a robot or IoT device, with even the lowest tier of Orin modules offering roughly double the performance of the previous Jetson Xavier modules. Unfortunately, there was a bit of a catch — at the time, Orin was only available in development kit form.

But today, NVIDIA has announced the immediate availability of the Jetson AGX Orin 32GB production module for $999 USD. This is essentially the mid-range offering of the Orin line, which makes releasing it first a logical enough choice. Users who need the top-end performance of the 64GB variant will have to wait until November, but there’s still no hard release date for the smaller NX Orin SO-DIMM modules.

That’s a bit of a letdown for folks like us, since the two SO-DIMM modules are probably the most appealing for hackers and makers. At $399 and $599, their pricing makes them far more palatable for the individual experimenter, while their smaller size and more familiar interface should make them easier to implement into DIY builds. While the Jetson Nano is still an unbeatable bargain for those looking to dip their toes into the CUDA waters, we could certainly see folks investing in the far more powerful NX Orin boards for more complex projects.

While the AGX Orin modules might be a bit steep for the average tinkerer, their availability is still something to be excited about. Thanks to the common JetPack SDK framework shared by the Jetson family of boards, applications developed for these higher-end modules will largely remain compatible across the whole product line. Sure, the cheaper and older Jetson boards will run them slower, but as far as machine learning and AI applications go, they’ll still run circles around something like the Raspberry Pi.

Combat Gets A Computer Controlled Opponent

If you ever spent some time playing on the Atari 2600, there’s an excellent chance you went through a few rounds of Combat. The two-player warfare game not only came with the console but was actually one of the more technically impressive titles for the system, offering nearly 30 variations of the core head-to-head gameplay formula.

But unfortunately, none of those modes included single player. That is, until [Nick Bild] got on the case. While some concessions had to be made, he has succeeded where the original developers failed, and added a computer-controlled enemy to Combat. What’s more, the game still runs on the stock 2600 hardware — no emulator tricks required. The true aficionados can marvel at the snippets of source code he’s provided, but the rest of us can just watch the video below the break and marvel at the accomplishment.

If you’ve never worked on such a constrained system, this might not seem like a big deal. But [Nick] does a great job of explaining not just what he did, but why it was so hard to pull off in the first place. For example, the console has no video buffer, so everything needs to be done during the VBLANK period where the game doesn’t need to be drawing to the screen. Unfortunately that didn’t give him enough free cycles, so he had to split his code up to run across three frames instead of just one. That mean’s the original game logic is now only running 27 frames out of the 30 per second, but he says you can’t really tell in practice.

That said, some cuts had to be made. He needed to remove the surprisingly complex engine sounds to free up some resources, and had to bump the 2 KB cartridge up to 4 KB to hold the new code and data. Turns out the 2600 could handle far larger cartridges via bank switching though, so this wasn’t actually a problem.

Given its age and limited capabilities compared to more modern consoles, you might think the Atari 2600 would be little more than a footnote in gaming history. But there’s a devoted group of folks who enjoy squeezing everything they can out of the system’s 45-year-old hardware which leads to labors of love like this one.

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