DIY UPS Keeps Home Assistant Running

If you put a bunch of computers in charge of your house, it’s generally desirable to ensure their up-time is as close to 100% as possible. An uninterruptible power supply can help in this regard. To that end, that’s why [Bill Collis] whipped one up for his Home Assistant setup.

[Bill]’s UPS is charged with one job—keeping the Home Assistant Green hub and an Xfinity XB7 cable modem online when the grid goes dark. The construction is relatively straightforward. When the grid is up, everything is powered via a Mean Well AC-DC 12 V power supply, while the power is also used to charge a 12.8 V 10 Ah lithium iron phosphate battery pack. When the grid goes out, the system switches over to running the attached hardware on pure battery power. A Victron BatteryProtect is used to automatically disconnect the load if the battery voltage drops too low. Meanwhile, a Shelly Plus Uni module is used to monitor battery voltage and system status, integrated right into Home Assistant itself.

If you want to keep the basics of your smart home going at all times, something like this is a pretty simple way to go.  We’ve featured some other great UPS builds in the past, too. If you’re whipping up your own hardware to keep your home or lab alive in the dark of night, don’t hesitate to notify the tipsline.

PSX Development With Unity And LUA

The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash. 

Yes, it really is possible to design games for the original PlayStation using Unity and Lua. Using a tool called SplashEdit, you can whip up scenes, handle scripting, loading screens, create UIs, and do all the other little bits required to lash a game together. You can then run your creation via the psxsplash engine, deploying to emulator or even real hardware with a single click. Currently, development requires a Windows or Linux machine and Unity 6000.0+, but other than that, it’s pretty straightforward to start making games with a modern toolset for one of the most popular consoles of all time. Just remember, you’ve only got 33 MHz and 2MB of RAM to play with.

We still love to see the legendary grey machine get used and hacked in new and inventive ways, so many decades after release.

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Three-Monitor Ridge Racer Machine Emulated In MAME

When Ridge Racer hit the arcades in the early 1990s, it came in a few different versions. The last variant used three large CRTs to create a wraparound display for the player. Incredibly rare, it’s believed that only a single-digit number of machines remain in existence. [beaumotplage] has secured a remaining example, and been working to preserve this historical artifact.

The first mission when it comes to this machine was to dump the ROMs, which have thus far not been preserved in any major archive. With that done, [beaumotplage] worked to hack a version of MAME that could emulate the Three Monitor Version’s unique mode of operation. As it turns out, each screen is driven by its own arcade board, with the three boards linked via C139 serial links. To emulate this, the trick was simply to write some C139 linkup code and run three versions of MAME all at once, letting them communicate with each other as the original boards would have. It’s a little janky in operation right now, but it does work!

You can download the hacked version of MAME for three-monitor operation here, though note that this does not include the ROM dumps from the machine itself. We look forward to seeing if the hardware ends up getting a full restoration back to operational standard, too.

Overall, this work goes to show that arcade preservation and archival work sometimes requires getting deep into the nitty-gritty technical stuff.

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DJ Controller Modded For Better Scratching

[Jeremy Bell] loves scratching, but he had a problem. His Hercules DJ controller wasn’t really doing a great job at emulating the kind of action one would get with a real turntable. The solution was both mechanical and electronic in nature!

As stock, the Hercules MIDI rig lets you scratch in a relatively simplistic way. When it detects a finger touching the rotary control, it lets you scratch back and forth with great motion tracking. However, when you let go, playback resumes at regular speed instantaneously, which creates a somewhat inorganic sound.

The fix was to make some mechanical mods to the MIDI controller. [Jeremy] tried out a variety of different methods of using a motor to spin the rotary control continuously, from geared rigs to belt-driven setups. It was then possible to scratch on the controller, and then let it return to normal rotational speed, creating much smoother  auditory transitions. However, this was imperfect, as for whatever reason, the Hercules rig would stop tracking the rotary control accurately unless it detected a finger was touching it. [Jeremy] worked around this by whipping up a slip-ring-like setup to keep his body permanently in contact with the rotary control even while spinning.

The results are pretty great—they’re both mechanically janky and fantastically satisfying to listen to. We’ve featured some other great DJ controller hacks over the years, like this sweet Pioneer UI upgrade.

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Microsoft Finally Ups FAT32 Size Limit

You probably don’t spend a lot of time using the FAT32 file system anymore, since it’s thoroughly been superseded many times over. Even so, Microsoft has seen fit to deliver an upgrade for FAT32 for the latest Windows 11 Insider Preview build. Finally, the stock Windows tools will let you format a FAT32 drive up to 2 TB instead of locking you to a 32 GB maximum!

The size limit was never baked into the FAT32 spec itself. With a 32-bit field for counting sectors, the file system supports up to 2 TB volumes with 512-byte sectors. However, as explained by former Microsoft developer [Dave Plummer], it just so happened that the 32 GB limit came about because of a random decision made when slapping together the Format dialogue box over 30 years ago.

The pending change was first announced in 2024, affecting the command line format tool as well. It’s actually been possible to create larger FAT32 volumes for some time, you just couldn’t easily do it with Microsoft’s standard formatting tools.

FAT32 is still a terrible file system to use in 2026, mostly because it has a hard limit on file size that tops out at 4 GB. It’ll ruin your life if you’re shooting HD or 4K video. We often don’t spend a lot of time musing over file systems in detail, but they’re right at the heart of everything we do on our computers on a daily basis. Sometimes, it bears thinking about!

Building A Big RC Mini Truck

Kei trucks are some of the smallest commercial vehicles out on the roads today. You can also get lots of cute kei RC cars if you’re into the toy side of things. [Victor] wanted to split the difference with Truck-Kun, and built a 1:3 scale kei truck to show off at a recent anime convention. 

The truck is modelled on the Suzuki Carry.

The build started with a classic hacker favorite—a bunch of old hoverboard motors. These brushless hub motors are pretty easy to drive and have plenty of torque right out of the box. A simple ladder frame was whipped up with a hoverboard wheel at each corner, with a body whipped up out of cardboard, paint, and a few 3D printed parts to hold everything together.

Steering was courtesy of a leadscrew and stepper motor from an old 3D printer. RP2040s were thrown in to talk to the motor controllers, while an ESP32-S3 was charged with communicating with an Xbox One controller to receive directional commands.

It was a neat build that stood tall over most any other kei RC car at Anime Los Angeles. Only, it ended in tears when the 100-pound machine accidentally drove at full throttle into a wall and smashed itself to pieces. Still, that’s just an excuse for [Victor] to build a better one for next year.

We love a good RC build around these parts, and we love kei trucks too.

 

China Is Shooting For The Moon Sooner Than You Think

Humanity first reached the moon in 1969. We went back a few times, then lost interest within three short years, and we haven’t been back since. NASA has just flew a quartet of astronauts around the moon last week, and hopes to touch lunar soil by 2028. But the American space program is no longer the only game in town.

China has emerged as another major player in the second race for the Moon. Having mastered human spaceflight 23 years ago, the country’s space program has been moving from strength to strength. A moon landing is on the cards, with the country hoping to plant its boots, and presumably flag, in 2030.

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