Running A PC Off AA Cells With Buck Converters Really Boosts Performance

After the previous attempt of running a PC off AA cells got a lot of comments, [ScuffedBits] decided to do the scientifically responsible thing and re-ran the experiment with all the peer-reviewed commentary in mind. Although we noted with the previous experiment that only alkaline cells were used, [ScuffedBits] rectified this by stating that both carbon and alkaline AA cells were used the first time around.

For this second experiment a number of changes were made, though still both carbon and alkaline cells were put into the mix. To these a third string was added, consisting of NiMH cells, for a total of 64 cells with each of the three strings outputting around 25 VDC when fully charged. These fed a cheap buck regulator module to generate the 12 VDC for the DC-DC converter on the mainboard’s ATX connector.

Although it appears that the same thin Cat-5e-sourced wiring was used, with the higher voltage this meant a lower current, making it significantly less sketchy. Unlike with the first experiment, this time around the Core i3 530 based PC could run much longer and even boot off the DIY battery pack. After a quick game and pushing through a Cinebench run for 64 Watts maximum power usage, it turned out that there was still plenty of time for more fun activities, such as troubleshooting Minecraft and even playing it.

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This Week In Security: Plenty Of Patches, Replacing Old Gear, And Phrack Calls For Papers

When Friday the Thirteenth and Patch Tuesday happen on the same week, we’re surely in for a good time.

Anyone who maintains any sort of Microsoft ecosystem knows by now to brace for impact come Patch Tuesday; March brings the usual batch of “interesting” issues, including:

  • Two high-risk Microsoft Office vulnerabilities (CVE-2026-26110 and CVE-2026-26113), both of which allow execution of arbitrary code with no user interaction other than opening a hostile file. Vulnerabilities like these are especially dangerous in environments where transferring Office documents is considered normal, such as (unsurprisingly) offices, but also for home users who may not be savvy enough to avoid opening hostile files. Arbitrary code execution allows the attacker to run essentially any commands the user would be able to run themselves, typically leveraging it to install remote access or keyboard logging malware.
  • Excel gets a different vulnerability, CVE-2026-26144, which allows leaking of data through a cross-site scripting vulnerability. Coupled with CoPilot Agent, this can be used to leak contents of spreadsheets, again with no direct user interaction.

On the server and container side, this month includes a fairly typical collection of patches for SQL Server, and vulnerabilities in the Microsoft-hosted device pricing and payment orchestrator services, which have been automatically patched by Microsoft. Continue reading “This Week In Security: Plenty Of Patches, Replacing Old Gear, And Phrack Calls For Papers”

OS/2 Never Went Away. Its Successor Has Received An Update

ArcaOS is an operating system you might not have heard of, but you will recognize it when we tell you that it’s the direct descendant of IBM’s OS/2. It’s just received a major update, and delivers this persuasive argument for its uptake:

“How about a commercial operating system which doesn’t spy on you, does not report your online activity to anyone, and gives you complete freedom to choose the applications you want to use, however you want to use them?”

We’re guessing that a higher-than-average number of Hackaday readers use open-source operating systems, but in a world in which the commercial OS everyone loves to hate is ever more turning the Play button into the Pay button, we have to admit that’s attractive if you pay for your software.

This update, version 5.1.2, brings support for the very latest UEFI systems to the table, keeping the platform alive in a manner we’d never have guessed would happen back in the 1990s. It’s true it’s a 32-bit system rather than 64-bit, and you’d be unlikely to buy it for your high-end gaming machine, but we remember OS/2 Warp back in the day as being very nice indeed and particularly stable. We’re interested enough to have put in a cheeky request for a review ISO, so should that come off we’d love to give it the Jenny’s Daily Drivers treatment.

ArcaOS has been mentioned here before. Do any of our readers encounter it in your daily lives? We’d love to hear in the comments.

Perfecting The Shape-Changing Fruit Bowl

Fruit bowls have an unavoidable annoyance– not flies and rotten fruit, those would be avoidable if your diet was better. No, it’s that the bowl is never the right size. Either your fruit is sad and lonely in a too-large bowl, or it’s falling out. It’s the kind of existential nightmare that can only be properly illustrated by a late-night infomercial. [Simone Giertz] has a solution to the problem: a shape-changing fruit bowl.

See, it was one thing to make a bowl that could change shape. That was easy, [Simone] had multiple working prototypes. There are probably many ways to do it, but we like [Simone]’s use of an iris mechanism in a flat base to allow radial expansion of the walls. The problem was that [Simone] has that whole designer thing going on, and needs the bowl to be not only functional, but aesthetically pleasing. Oh, and it would be nice if expanding the bowl didn’t create escape routes for smaller fruits, but that got solved many prototypes before it got pretty.

It’s neat to see her design process. Using 3D printing and CNC machining for prototyping is very familiar to Hackaday, but lets be honest — for our own projects, it’s pretty common to stop at “functional”. Watching [Simone] struggle to balance aesthetics with design-for-manufacturing makes for an interesting 15 minutes, if nothing else. Plus she gives us our inspirational quote of the day: “As much as I feel like I’m walking in circles, I know that product development is a spiral”. Something to keep in mind next time it seems like you’re going around the drain in your own projects. Just be warned, she does have a bit of a potty mouth.

We’ve featured [Simone]’s design decisions here, if you’re interested in seeing how she goes the rest of the way from project to product. We’re pretty sure her face-slapping-alarm clock never made it into the SkyMall catalog, though.

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Nintendo’s Family BASIC Keyboard Gets USB Upgrade

America knew it as the Nintendo Entertainment System, but in Japan, it was the Family Computer (Famicom). It was more than just a home console—it was intended to actually do a whole lot more. All you had to do was plug in the keyboard and chuck in the right Family BASIC cartridge, and you had a computer hooked up to your TV! [Lucas Leadbetter] came across an old Family BASIC keyboard recently, and set about making it more useful in our modern age with a simple USB upgrade.

[Lucas] started with research, and soon found plenty of schematics and details on the keyboard on the NESdev wiki page. Hunting further turned up a video from [Circuit Rewind], who demonstrated how to hook up the keyboard to a Raspberry Pi Pico, including how to interface with the onboard chips to scan the keys. These resources told [Lucas] enough to get going—and that it should be as simple as wiring some custom hardware up to the internal keyboard matrix connector to get it speaking to USB.

[Lucas] went a slightly different path to [Circuit Rewind], implementing the popular QMK firmware to suit the Family Basic keyboard on an Adafruit KB2040. The Adafruit part is basically an RP2040 microcontroller slapped onto a tiny PCB in a form factor that’s ideal for making custom keyboards. [Lucas] was able to reimplement the scanning logic that [Circuit Rewind] had reverse engineered previously, and had the keyboard up and running in short order with all the usability benefits of the QMK firmware. Files are on Github for those eager to recreate the work.

As far as usability goes, [Lucas] notes that the Family BASIC keyboard is more of a conversation piece than a daily driver, thanks to its rather poor feel. Duly noted. We’ve explored how software development is done in Family BASIC before, too. Video after the break.

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Replicating A Nuclear Event Detector For Fun And Probably Not Profit

Last year, we brought you a story about the BhangmeterV2, an internet-of-things nuclear war monitor. With a cold-war-era HSN-1000 nuclear event detector at its heart, it had one job: announce to everything else on the network than an EMP was inbound, hopefully with enough time to shut down electronics. We were shocked to find out that the HSN-1000 detector was still available at the time, but that time has now passed. Fortunately [Bigcrimping] has stepped up to replicate the now-unobtainable component at the heart of his build with his BHG-2000 Nuclear Event Detector — but he needs your help to finish the job. Continue reading “Replicating A Nuclear Event Detector For Fun And Probably Not Profit”

Building A Robot Partner To Play Air Hockey With

Air hockey is one of those sports that’s both incredibly fun, but also incredibly frustrating as playing it by yourself is a rather lonely and unfulfilling experience. This is where an air hockey playing robot like the one by [Basement Builds] could come in handy. After all, after you finished building an air hockey table from scratch, how hard could it be to make a robot that merely moves the paddle around to hit the puck with?

An air hockey table is indeed not extremely complicated, being mostly just a chamber that has lots of small holes on the top through which the air is pushed. This creates the air layer on which the puck appears to float, and allows for super-fast movement. For this part countless chamfered holes were drilled to get smooth airflow, with an inline 12 VDC duct fan providing up to 270 CFM (~7.6 m3/minute).

Initially the robot used a CoreXY gantry configuration, which proved to be unreliable and rather cumbersome, so instead two motors were used, each connected to its own gearbox. These manipulate the paddle position by changing the geometry of the arms. Interestingly, the gearbox uses TPU for its gears to absorb any impacts and increase endurance as pure PLA ended up falling apart.

The position of the puck is recorded by an overhead camera, from where a Python script – using the OpenCV library running on a PC – determines how to adjust the arms, which is executed by Arduino C++ code running on a board attached to the robot. You could just copy this code yourself, but as the video makes clear, this is basically cheating as you don’t get to enjoy doing all the trigonometry and physics-related calculating and debugging fun.

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