Grain Stuck In Ukraine: The Fragmented Nature Of Modern-Day Railways

The war in Ukraine has upset the global food market, and the surprising reason is not that Ukrainian wheat isn’t being harvested, but rather that it can’t leave the country. With Russia blockading sea ports, the only way out for Ukrainian grain is by train. And this exposes the long-hidden patchwork of railway tracks and train standards: trains can’t simply cross the border from Ukraine to Poland on their way to a sea port because the tracks don’t match.

Even beyond the obvious issues of connecting differently sized physical railway tracks — the track gauge — there  are different signaling systems, different voltages for electrical trains, different loading and structural gauges, and so on. In Europe today, the political history of the past few hundred years can still be traced back using its railroads, with some parts of the European Union still on 1,520 mm Soviet-standard gauge, rather than the 1,435 mm Standard Gauge, which is also known as Stephenson Gauge, European Gauge, etc.

These complications explain why for example with the current war in Ukraine its railways into the rest of Europe aren’t used more for transporting grain and other cargo: with Ukraine using 1,520 mm gauge, all cargo has to be transferred to different trains at the Ukraine-EU border or have bogies swapped. Although some variable gauge systems exist, these come with their own set of limitations.

In light of this it’s not hard to see why standardizing on a single international or even European track gauge is complicated due to having to replace or adapt all tracks and rolling stock, even before considering the aforementioned voltage and signaling differences. All which may lead one to wonder whether we’ll ever see a solution to this historically grown problem.

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South Korea’s KSLV-2 Rocket Delivers Payloads To Orbit

South Korea’s domestically developed KSLV-2 “Nuri” rocket successfully placed six payloads into low Earth orbit Tuesday, after lifting off from from Naro Space Center at 4 PM KST. This follows an earlier attempt in October which failed to reach orbit after the booster’s third stage engine shutdown prematurely. The flight followed an initial trajectory over the East China Sea, after which the upper stage steered out towards the Philippine Sea, finally placing the payload in the desired orbital inclination of 98 degrees. This less-than-ideal path wasted energy, but ensured that the first and second stages fell into the ocean and not onto people. Success was confirmed shortly after launch as the vehicle passed over South Korea’s King Sejong Station in Antarctica.

The payload on this test flight was primarily a mass simulator of 1.3 metric tons, but a small Performance Verification Satellite (PVSAT) was included, for a grand total of 1.5 metric tons. The PVSAT itself monitors vehicle performance, but also serves as a carrier for four CubeSats. These were developed by engineering teams at various local universities and will be deployed in the coming days.

If you’re inclined to track these, the launch has been given COSPAR ID 2022-065 and the first three objects (third stage, dummy mass, and PVSAT) have been assigned the NORAD catalog numbers 52894, 52895, and 52896. It’s too early to tell which is which at this point, but as more data about their respective orbits are collected, it should be possible to tell them apart. The next four catalog numbers, 52897 – 52900, have been reserved for the CubeSats once they are released.

With this launch, South Korea has become the 10th nation to put a payload into space using its own domestic technology, and the 7th to loft a payload of more than one ton to orbit — joining the ranks of the United States, Russia, Japan, China, France, and India.

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NeRF: Shoot Photos, Not Foam Darts, To See Around Corners

Readers are likely familiar with photogrammetry, a method of creating 3D geometry from a series of 2D photos taken of an object or scene. To pull it off you need a lot of pictures, hundreds or even thousands, all taken from slightly different perspectives. Unfortunately the technique suffers where there are significant occlusions caused by overlapping elements, and shiny or reflective surfaces that appear to be different colors in each photo can also cause problems.

But new research from NVIDIA marries photogrammetry with artificial intelligence to create what the developers are calling an Instant Neural Radiance Field (NeRF). Not only does their method require far fewer images, as little as a few dozen according to NVIDIA, but the AI is able to better cope with the pain points of traditional photogrammetry; filling in the gaps of the occluded areas and leveraging reflections to create more realistic 3D scenes that reconstruct how shiny materials looked in their original environment.

NVIDIA-Instant-NeRF-3D-Mesh

If you’ve got a CUDA-compatible NVIDIA graphics card in your machine, you can give the technique a shot right now. The tutorial video after the break will walk you through setup and some of the basics, showing how the 3D reconstruction is progressively refined over just a couple of minutes and then can be explored like a scene in a game engine. The Instant-NeRF tools include camera-path keyframing for exporting animations with higher quality results than the real-time previews. The technique seems better suited for outputting views and animations than models for 3D printing, though both are possible.

Don’t have the latest and greatest NVIDIA silicon? Don’t worry, you can still create some impressive 3D scans using “old school” photogrammetry — all you really need is a camera and a motorized turntable.

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Extruded Resin FDM Printing (With Lasers!)

At this point, 3D printers are nearly everywhere. Schools, hackerspaces, home workshops, you name it. Most of these machines are of the extruded-filament variety, better known as FDM or Fused Deposition Modelling. Over the last few years, cheap LCD printers have brought resin printing to many shops as well. LCD printers, like their DLP and SLA counterparts, use ultraviolet light to cure liquid resin. These machines are often praised for the super-high detail they can achieve, but are realllly slow. And messy —  liquid resin gets everywhere and sticks to everything.

We’re not exactly sure what [Jón Schone] of Proper Printing was thinking when he set out to convert a classic printer to use resin instead of filament, but it had to be something along the lines of “Can you make FDM printing just as messy as LCD printing?”

It turns out you can. His extremely well-documented research is shown in the video below, and logs his design process, from initial idea to almost-kinda-working prototype. As you may expect, extruding a high-viscosity liquid at a controlled rate and laser-curing it is not an easy task, but [Jón] made a fantastic attempt. From designing and building his own peristaltic pump, to sending a UV laser through fiber-optic cables, he explored a ton of different approaches to making the printer work. While he may not have been 100% successful, the video is a great reminder that not all projects have to go the way we hope they will.

Even so, he’s optimistic, and said that he has a few ideas to refine the design, and welcomes any input from the community. This isn’t even the only new and interesting approach to resin printing we’ve seen in the last few weeks, so we share [Jón]’s optimism that the FDM Resin Printer will work (someday, at least).

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Putting A Little More Juice In Your Emulation Station

After you’ve built a snazzy Raspberry Pi-powered retro gaming console, you might be wondering if you could have just a wee bit more power and run some of those other games you might remember, such as Xbox, Wii, or PS3. Perhaps in the future, a later revision of an RPi could handle it but currently, to emulate the 6th/7th generation of consoles, you need something a little beefier. Luckily, [Zac] got his hands on an old gaming laptop and turned it into his own game console.

The first step was to take the laptop apart and discard the parts not needed. [Zac] stripped away the battery, Bluray drive, and spinning hard disk. That left him with a much smaller PCB that could fit into a small case. The power button was integrated into the keyboard but came into the motherboard by the flat cable keyboard connection. So by bridging a few pins, he could power up the laptop. Next, he upgraded the RAM, wifi card, an NVMe drive, and redid all the thermal paste and putty to try and keep things cool while overclocking the GPU.

The case for the machine heavily used his CNC as it was walnut with a mid-section made of plywood. The top has a gorgeous cast acrylic window to see inside. The part the [Zac] was dreading with the fine pitch soldering. Ultimately he got both wires connected with good connections and no bridging. Because it’s just a PC at its heart, almost every game is on the table. Emulation, some more moderate PC games, streaming from his office PC, and cloud gaming services allow him to access most games made. We love the concept and the idea.

We love the aesthetic of the build but if you prefer to keep your consoles looking a little more faithful, why not put your mini PC inside of an actual N64 case? Video after the break.

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HDMI Is An Attack Surface, So Here’s An HDMI Firewall

Many years of using televisions, monitors, and projectors have conditioned us into treating them as simple peripherals whose cables carry only video. A VGA cable may have an i2c interface for monitor detection, but otherwise it presents little security risk. An HDMI interface on the other hand can carry an increasing number of far more capable ports, meaning that it has made the leap from merely a signal cable to being a connector stuffed with interesting attack vectors for a miscreant. Is it time for an HDMI firewall? [King Kévin] thinks so, because he’s made one.

It’s a surprisingly simple device, because the non-signal capabilities of HDMI rely on a set of conductors which are simply not connected. This of course also disconnects the on-board EEPROM in the device being connected, so there’s an EEPROM on the firewall board to replace it which must be programmed with the information for the device in question.

The premise of HDMI as an attack surface is a valid one, and we’re sure there will be attacks that can be performed on vulnerable displays which could potentially in turn do naughty things to anything which connects to them. The main value for most readers here probably lies though in the introduction it gives to some of what goes into an HDMI interface, and in accessing the i2c interface therein.

It comes as a surprise to realise that HDMI is nearing 20 years old, so it’s hardly surprising that its hacking has quite a history.

The Little Lightgun That Could: Sinden Makes Good

Back in 2018, we covered the work being done by [Andrew Sinden] to create a lightgun that could work on modern televisions. The project was looking for funding via Kickstarter, but due at least in part to skepticism about the technology involved, the campaign fell well short of its goal. It seemed, at the time, like the story would end there.

But we were recently pointed to a fascinating interview with [Andrew] that ran in The Guardian a couple months back that not only tells the rest of the story, but concludes with a happy ending — after years of hard work, the Sinden Lightgun is now available for purchase. It’s not exactly the turn-key product that some would like, as there’s a fair number of hoops one must jump through just to bag some eponymous waterfowl in Duck Hunt, but nothing that would scare off the average Hackaday reader.

Limited technical details about the 2018 prototype may have kept backers away.

The final version of the hardware ditches the realistic firearm aesthetic inherited from the Wii gun accessory it was designed to fit into, and now features a brightly-colored pistol enclosure that wouldn’t look out of place tethered to a Virtua Cop machine. It’s also gained an optional recoil solenoid for force feedback, though it tacks on another $60 to the already hefty $100 price tag for the base model.

We’re glad to see that [Andrew] recognized the importance of getting Linux support for the software side of things, as it enabled the development of a pre-configured Retropie image for the Raspberry Pi 4. Though you aren’t forced to emulate on the Pi, for those who would like to blast the occasional zombie on their desktop, Windows and x86 Linux are also supported.

Often times, when we cover a project here on Hackaday it’s a one-shot deal: somebody had a particular need or desire, built a gadget to fulfill it, and moved on. There’s nothing wrong with that, but there’s a certain feeling of pride when we see a project from this community develop into something more. While not every hacked together piece of hardware we feature has the potential to be the next Arduboy or Sinden Lightgun, we like to think that we’ve already covered the next big project-turned-product success story and just don’t know it yet.

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