An infographic showing a tap with a sensor and a flow meter display

2022 Hackaday Prize: Sensible Flow Helps You Keep Track Of Your Water Usage

Safe, clean drinking water is a scarce resource that shouldn’t be wasted. But it’s not always easy to see how much you’re using when you turn on the tap: is it one liter a minute? Is it ten? How much do you actually use when washing your hands or brushing your teeth? If you’d like to get some hard data on your water usage, have a look at [Josh EJ]’s Sensible Flow project. It contains designs for a set of sensors that measure your water consumption and a convenient little display that shows the total amount consumed.

The most obvious way of measuring water consumption is to install an off-the-shelf flow meter onto your pipe, which is something that Sensible Flow supports. But probably the most interesting part of the project is a design for a non-invasive flow sensor that you can simply attach to any type of tap. This sensor contains a nine-axis inertial measurement unit (IMU) that detects how far you’ve twisted, turned or tilted the handle, and uses that information to estimate the amount of water flow. You will need to perform an initial calibration step using a timer and measuring cup, but you won’t have to rip open your plumbing just to keep track of your water usage.

Both types of sensors are powered by a coin cell battery that is estimated to work for about one year, thanks to a power-efficient Arduino Pro Mini and a BlueTooth Low Energy (BLE) module to communicate with the base station. The base station plugs into a wall socket and shows the total water consumption on a small one-inch OLED display. STL files for the enclosures are available on the project page, along with detailed circuit diagrams that show how all the parts are connected.

We’ve seen several water flow measurement systems for home use, such as this neat ESP8266-based shower water monitor. If you prefer just a simple visual reminder to turn off the tap, have a look at this LED gadget.

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Teardown: Cooler Max Liquid Cooling System

Every week, the Hackaday tip line is bombarded with offers from manufacturers who want to send us their latest and greatest device to review. The vast majority of these are ignored, simply because they don’t make sense for the sort of content we run here. For example, there’s a company out there that seems Hell-bent on sending us a folding electronic guitar for some reason.

At first, that’s what happened when CoolingStyle recently reached out to us about their Cooler Max. The email claimed it was the “World’s First AC Cooler System For Gaming Desktop”, which featured a “powerful compressor which can bring great cooling performance”, and was capable of automatically bringing your computer’s temperature down to as low as 10℃ (50°F). The single promotional shot in the email showed a rather chunky box hooked up to a gaming rig with a pair of flexible hoses, but no technical information was provided. We passed the email around the (virtual) water cooler a bit, and the consensus was that the fancy box probably contained little more than a pair of Peltier cooling modules and some RGB LEDs.

The story very nearly ended there, but there was something about the email that I couldn’t shake. If it was just using Peltier modules, then why was the box so large? What about that “powerful compressor” they mentioned? Could they be playing some cute word games, and were actually talking about a centrifugal fan? Maybe…

It bothered me enough that after a few days I got back to CoolingStyle and said we’d accept a unit to look at. I figured no matter what ended up being inside the box, it would make for an interesting story. Plus it would give me an excuse to put together another entry for my Teardowns column, a once regular feature which sadly has been neglected since I took on the title of Managing Editor.

There was only one problem…I’m no PC gamer. Once in a while I’ll boot up Kerbal Space Program, but even then, my rockets are getting rendered on integrated video. I don’t even know anyone with a gaming computer powerful enough to bolt an air conditioner to the side of the thing. But I’ve got plenty of experience pulling weird stuff apart to figure out how it works, so let’s start with that.

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Classic DOS Games On An Arduino?

It has been a while since we’ve seen a 86Duino, but [TheRasteri] reminded us about it, with his video showing how to use one to run classic MS-DOS games. To be fair, the computer isn’t really an Arduino, it’s essentially a tiny 486 PC on an Arduino-style PCB.

If it were just running DOS games on a tiny PC, that wouldn’t be very newsworthy. However, the board by itself has no video card and, as [TheRasteri] points out, sound card compatibility is also a problem. A carrier board, however, has a tiny VGA card on it, and thanks to some work from another user, it is possible to add an ISA bus to the board if you want to plug in a legacy sound card.

The ISA hack was done neatly, but it is a bit of wiring. Instead of using a normal ISA backplane, it is possible to use a PC/104 backplane, if you have cards that will fit that bus — electrically, they are the same. The board was able to run DOOM and Quake at nearly 30 frames per second. Not bad. He did have problems getting a mouse to work, though.

Got a bit nostalgic watching him use QBasic to directly write to registers on an ISA card. If you want an old DOS machine and don’t want to tie up a lot of space, this could be the ticket. Especially if you need it to run some old piece of hardware that won’t work with modern computers. We have to wonder if anyone would make a USB to ISA adapter out of something like this. The drivers would seem to be the hard part.

We saw the 86Duino nearly 10 years ago when there were a few other x86 single-board computers around. Apparently, lots of people want to run vintage games.

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A left-hand side unit of a split keyboard. The keys are black with RGB lighting and the key legends are displayed on small OLED screens in each key.

Poly Keyboard Has Screens In Every Key

Aspiring polyglots can be stymied by differing keyboard layouts and character sets when switching between languages. [Thomas Pollak]’s Poly Keyboard circumvents this problem by putting a screen in every key of the keyboard.

In his extensive build logs, [Pollak] details the different challenges he’s faced while bringing this amazing keyboard to life. For example, the OLED screens need glyph rendering to handle the legends on the keys. Since the goal is true universal language support, he used the Adafruit-GFX Library as a beginning and was able to extend support to Japanese, Korean, and Arabic so far in his custom fork of QMK.

The attention to detail on this build is really impressive. Beside the dedication to full glyph support, [Pollak] has measured the amount of extra force the flex cables from the OLEDs add to the actuation of the keyswitches. For the Gateron yellow switch he tested, the difference was about 62.2 g versus the initial 49.7 g.

In case you’re thinking you’ve seen other screen keyboard projects, [Pollak] includes a roundup of similar projects in his logs as well. This isn’t the first keyboard we’ve seen here at Hackaday with an OLED on top of a keyswitch, although [Voidstar Lab]’s MiRage only has three screen keys that were removed in a later iteration. If you’d like a more conventional fixed display in your keyboard, check out [Peng Zhihui]’s modular board with an e-ink display and haptic feedback knob.

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PETamentor2 Is Latest To Turn Bottles Into Filament

[Ondřej Šraitr] has several videos, including the one you can watch below, about his PETamentor2 — a machine for turning PET bottles into printable filament. You can grab the files on Thingiverse, and there aren’t many parts you have to buy.

The device looks good, and from the videos, it appears to work well. A blade slices the bottle into a strip that feeds what is essentially a hot end that pushes out the filament. The blade is adjustable to set the amount of plastic fed at any given time which is important because you need enough to create a solid piece of filament but not any more than that.

Surprisingly, the bill of materials doesn’t include any sort of microcontroller. There is a PWM speed control module to drive the 7 RPM motor and a temperature controller. Of course, you need a power supply, a heater block and a heater. The nozzle is, oddly enough, a standard 0.4 mm nozzle. You drill it out to 1.5 mm and die swell takes care of getting to the final 1.75 mm size.

It takes about 45 minutes to eat up what looks like a 1-liter bottle. The filament produced looks good in the video. We aren’t sure, but we think that was a roll of solder used as a ballast weight on top of the bottle keeping it moving in a downward direction. Bottles imply wetness, of course, so after producing the filament, it needs to be dried.

This is the second version of the machine and we were a bit surprised that we never saw a video of the filament in use. But it looks like it would work and it isn’t like we haven’t seen this technique used before. In fact, we’ve seen it several times. We can’t remember any that looked as stylish as the PETamentor2, though, and we are interested to hear about anyone’s results with the resulting filament.

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Fourteen-Legged Cell Carries Nature’s Tiny Computer

Computers are, after all, frighteningly complex state machines. Quite of bit of the software we write can be modeled as a state machine, too. A great technological achievement by humans? Turns out, state machines exist in some of nature’s tiniest natural computers, according to biologists studying Euplotes eurystomus, a kind of water-dwelling eukaryote. This single-cell organism uses fourteen protolegs known as cirri that move in a particular gait, in response to certain stimuli.

As you might expect, a single-celled organism doesn’t have the infrastructure to support a brain, so scientists wondered what could control the way the beast walks using the cirri. The answer was fibers made of bundles of microtubles that acted as a mechanical state machine.

While we are used to state machines using bi-stable electronic elements, older machines often used cams and microswitches along with a timing motor. For example, a phone answering machine might have a three-minute motor. One cam would depress a micro switch to run the outgoing message for 15 seconds. Then another cam would depress a microswitch to start recording, and a final switch and cam would keep the motor running until the very end. To start the process, a ringing phone would goose the motor so that that last cam engaged. Simple and no computer needed. The “brain fibers” of the Euplotes seem to work in a similar way. They enforce which states can be reached from what other states and react to outside stimuli, as well.

Is any of this practical? Maybe not, although we often see technology mimic biological systems. But we can’t help but wonder if future microscopic-scale machines might not need this same sort of mechanical state machine for many purposes, including locomotion.

You can apparently make single-cell organisms your servants, more or less. We’ve covered state machines many times if you need a refresher.

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Hackaday Links: October 16, 2022

Be careful where your take your iPhone 14 or Apple Watch, because under the right circumstances, you might end up swatting yourself. At least that’s what seems to have happened to some owners when their device’s crash detection feature interpreted a roller coaster ride as a car crash, and dialed emergency services. Crash detection is apparently set up to make the call automatically when accelerometers detect the high g-forces that normally occur in a crash, but can also occur on a coaster ride — at least the good one. In at least one case, an ersatz call to 911 was accompanied by the screams of fellow coaster riders, as the service apparently opens the device’s microphone when a crash is detected.

Hilarity ensued, of course, as long as you weren’t someone with a legit emergency who experienced a delayed response because of this. We’d have sworn that having a system auto-dial 911 was strictly illegal for just this reason, but apparently not. We guess there are two lessons here: one, that Apple engineers really should have thought this through, and maybe need to get out into the real world once in a while; and two, that people will gladly fork over their hard-earned dollars for the privilege of going on a fun ride that’s indistinguishable from a car crash. Our own Lewin Day took a close look at the situation earlier this week if you’d like to read more on the subject.

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