Install ChimeraOS And Never Leave The Sofa

There are some projects that initially don’t seem to make sense, but actually turn out to have valid use cases. ChimeraOS appears to be one of those. The idea is that if you own a gaming PC, but it is not necessarily located where you want to be all the time (like in a gaming den or office for example) then ChimeraOS allows you to play games on it remotely via a local machine. That machine may be a media PC attached to your main TV, or perhaps a mobile device like a steam deck.

With support for AMD GPUs only, there is one issue with deployment — if you’re an Nvidia owner you’re out of luck — the premise is to be able to boot up into a gaming-friendly environment with minimal fuss. Hook up a controller and you’re good to go. Support is also there for a few mobile devices, specifically some Aokzoe, Aya Neo, and OneXPlayer devices as well as some preliminary support for the Asus ROG Ally not to mention the Steam Deck as we touched on earlier. From a software perspective, it obviously supports the Steam platform but also Epic Games, Good Old Games (GOG), and tentatively a mention of console platforms. Sadly the website doesn’t mention much detail on that last bit, but there are some tantalizing hints in the project’s Twitter/X/whatever feed. Reading the release notes, there are mentions of PCSX2 (Playstation 2) Super Game Boy and Atari platforms, so digging into the GitHub repo might be instructive, or you know, actually installing it and trying. This scribe doesn’t own an AMD GPU so that isn’t an option, but do drop us a line in the comments if you’ve tried it and how it works for you.

Many of us at Hackday are avid gamers, especially of the retro kind, which is why we really like these projects. Here’s a nice game controller you can print yourself. For self-builds, there’s nothing quite like the satisfaction of a DIY arcade machine, but what if you think outside the box?

Hackaday Podcast 230: Space Science, Superconductors, Supercaps, And Central Air

This week, Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi start things off by tackling a pair of science stories, one that may or may not change the world, and the other that hopes to help us understand the very fabric of the universe. Afterwards they get to the important stuff: the evolution of Game Boy Camera hacking, the finer points of 3D print orientation, and mixing up electrically conductive concrete at home. From there the conversation shifts to a couple of 486 Turbo buttons, a quick yoke recipe, and a very handsome open source vacuum pickup tool. Stick around until the end to hear about the folly of humanoid robots, and the latest operating system to get the Jenny List treatment.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Or download it yourself in fantastic MP3 format!

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Solar Power Your Pi

Running a Raspberry Pi with solar power sounds easy. Of course, like most things, the details are what get you. About a year ago, [Bystroushaa] tried it without success. But the second time turned out to be the charm.

Of course, success is a relative term. It does work, but there is concern that it won’t be sufficient in the winter. In addition, if the battery dies, everything doesn’t restart automatically. Still, it is usable, and there should be ways to solve those problems.

The original attempt used a PiJuice hat and solar panel. This time, the design didn’t use these, opting instead for a LiFePO4 battery, a solar regulator, and a solar panel. The rest of it comes down to mechanical and physical mounting. The cheap regulator has some drawbacks. For example, it doesn’t allow for monitoring like more expensive units. It also cannot balance the cells periodically, although that could be done with an external controller.

We’ve seen solar-powered Pi boards before. Or, try a Game Boy.

Hackaday Podcast 229: DIY VR, Gutting Voice Assistants, And ChatGPT Failing Its Summer Internship

This week, Editor-in-Chief Elliot Williams and Kristina Panos braved the slight cold and the high heat respectively to bring you the best hacks of the previous seven days. In the news this week: you’ve got a second and final chance to get your Supercon talk proposals in!  So get on that, because we need YOU to help make Supercon awesome.

We can chalk up a win for Kristina on What’s That Sound this week (finally!). Will you get it right? Will you get it exactly right? Time and Elliot’s fancy dice will tell.

Then it’s on to the hacks, where we check out a cool RFID emulator e-paper badge, discuss whether a certain type of record player is better off as a cyberdeck, and look through the eye of a Gameboy-style camera for the Playdate console.

From there we take a look at gutting and rooting voice assistants, a solenoid keyboard, and a beautifully rebuilt VR headset that now does AR as well. Finally we talk autonomous solar boats, lambast ChatGPT as the worst summer intern ever, and ponder what makes a thing count as Linux or not.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download and savor at your leisure.

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Using Excel To Manage A Commodore 64

The “save” icon for plenty of modern computer programs, including Microsoft Office, still looks like a floppy disk, despite the fact that these have been effectively obsolete for well over a decade. As fewer and fewer people recognize what this icon represents, a challenge is growing for retrocomputing enthusiasts that rely on floppy disk technology to load any programs into their machines. For some older computers that often didn’t have hard disk drives at all, like the Commodore 64, it’s one of the few ways to load programs into computer memory. And, rather than maintaining an enormous collection of floppy discs, [RaspberryPioneer] built a way to load programs on a Commodore using Microsoft Excel instead.

The Excel sheet that manages this task uses Visual Basic for Applications (VBA), an event-driven programming language built into Office, to handle the library of applications for the Commodore (or Commodore-compatible clone) including D64, PRG, and T64 files. This also includes details about the software including original cover art and any notes the user needs to make about them. Using VBA, it also communicates to an attached Arduino, which is itself programmed to act as a disk drive for the Commodore. The neceessary configuration needed to interface with the Arduino is handled within the spreadsheet as well. Some additional hardware is needed to interface the Arduino to the Commodore’s communications port but as long as the Arduino is a 5V version and not a 3.3V one, this is fairly straightforward and the code for it can be found on its GitHub project page.

With all of that built right into Excel, and with an Arduino acting as the hard drive, this is one of the easiest ways we’ve seen to manage a large software library for a retrocomputer like the Commodore 64. Of course, emulating disk drives for older machines is not uncommon, but we like that this one can be much more dynamic and simplifies the transfer of files from a modern computer to a functionally obsolete one. One of the things we like about builds like this, or this custom Game Boy cartridge, is how easy it can be to get huge amounts of storage that the original users of these machines could have only dreamed of in their time.

TinyTendo Is A Miniscule Yet Real NES

These days, it’s possible to get a single-board computer the size of a stick of gum. This will give you the power to emulate thousands of games and you can run one off batteries inside a handheld of your own devising. [Redherring32] took an altogether more creative and old-school approach with the TinyTendo, however. This is one pocket-sized NES that actually runs on genuine hardware. (Nitter)

The feat was achieved by drastically reducing the size of the original NES hardware to make it fit into a Game Boy style form factor. Key to this work was creating a custom cut-sized motherboard which uses original Nintendo DIP chips that have been machined down to become more like QFN-style surface mount packages. With that done, the chips can be assembled onto the TinyTendo PCB which is even smaller than a contemporary Raspberry Pi 3. It’s all assembled in a custom case, with USB C for charging and a bright and colorful LCD screen.

The TinyTendo is designed to use mini-cartridges created by [Bucket Mouse], a hacker who’s no stranger to impressive custom Game Boy hardware. By virtue of running genuine NES hardware, there’s also the possibility that the TinyTendo could play full-sized NES carts with a simple adapter.

This project has been a long time in the making; we first looked at [Redherring32]’s efforts back in 2021. It begs the question why the original NES was so big when Nintendo clearly had plenty of space to spare in those hefty DIP packages! It’s amazing what can be done with some creativity and perseverance. Continue reading “TinyTendo Is A Miniscule Yet Real NES”

Hackaday Podcast 213: Not Your Grandfather’s Grandfather Clock, The Engineering Behind Art, Hydrogen Powered Flight

Join Hackaday Editors Elliot Williams and Tom Nardi as they review some of their favorite hacks and projects of the past week. The episode starts with a discussion about the recently announced Artemis II crew, and how their mission compares to the Apollo program of the 1960s and 70s.

From there, the pair theorize as to why Amazon’s family of Echo devices have managed to evade eager hardware hackers, take a look at a very impressive SMD soldering jig created with some fascinating OpenSCAD code, marvel at the intersection of art and electronic design, and wonder aloud where all the cheap motorized satellite dishes are hiding. Stick around for some questionable PCB design ideas, a Raspberry Pi expansion that can read your mind, and the first flight of a (semi) hydrogen-powered aircraft.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download your own personal copy!

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