Review: IFixit’s FixHub May Be The Last Soldering Iron You Ever Buy

Like many people who solder regularly, I decided years ago to upgrade from a basic iron and invest in a soldering station. My RadioShack digital station has served me well for the better part of 20 years. It heats up fast, tips are readily available, and it’s a breeze to dial in whatever temperature I need. It’s older than both of my children, has moved with me to three different homes, and has outlived two cars and one marriage (so far, anyway).

When I got this, Hackaday still used B&W pictures.

As such, when the new breed of “smart” USB-C soldering irons started hitting the scene, I didn’t find them terribly compelling. Oh sure, I bought a Pinecil. But that’s because I’m an unrepentant open source zealot and love the idea that there’s a soldering iron running a community developed firmware. In practice though, I only used the thing a few times, and even then it was because I needed something portable. Using it at home on the workbench? It just never felt up to the task of daily use.

So when iFixit got in contact a couple weeks back and said they had a prototype USB-C soldering iron they wanted me to take a look at, I was skeptical to say the least. But then I started reading over the documentation they sent over, and couldn’t deny that they had some interesting ideas. For one, it was something of a hybrid iron. It was portable when you needed it to be, yet offered the flexibility and power of a station when you were at the bench.

Even better, they were planning on putting their money where their mouth is. The hardware was designed with repairability in mind at every step. Not only was it modular and easy to open up, but the company would be providing full schematics, teardown guides, and spare parts.

Alright, fine. Now you’ve got my attention.

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2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes

It was probably a reasonable assumption that the “Tiny” in our recently concluded Tiny Games Contest mostly referred to the physical footprint of the game. And indeed, that’s the way most of the entries broke, which resulted in some pretty amazing efforts. [Anders Nielsen], however, took the challenge another way and managed to stuff a seagull-centric side-scroller into just 500 bytes of code.

That’s not to say that the size of [Anders]’s game is physically huge either. Flappy Larus, as he calls his game, runs on his popular 65uino platform, a 6502 microcontroller in the familiar Arduino Uno form factor. So it’s pretty small to begin with, and doesn’t even need any additional components other than the tiny OLED screen which has become more or less standard for the 65uino at this point. The only real add-on is a piezo speaker module, which when hooked up to the I2C data line happens to make reasonable approximations of a squawking seagull, all without adding a single byte of code. Check out a little game play in the video below.

Flappy Larus may be pretty simplistic, but as we recall, the game it’s based on was similarly minimalist and still managed to get people hooked. The 2024 Tiny Games contest is closed now, but if you’ve got an idea for a tiny game, we’d still love to feature it. Hit the tip line and we’ll take a look! Continue reading “2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes”

Inkycal Makes Short Work Of E-Paper Dashboards

The e-paper “dashboard” is something we’ve seen plenty of times here at Hackaday. Use it to show your daily schedule, the news, weather, maybe the latest posts from your favorite hardware hacking website. Any information source that doesn’t need to be updated more than every hour or so is a perfect candidate. All you’ve got to do is write the necessary code to pullĀ  down said data and turn it into a visually attractive display.

Well, that last part isn’t always so easy. There are plenty of folks who have no problem cobbling together a Raspberry Pi and one of the commercially available e-paper modules, but writing the software to turn it into a useful information center is another story entirely. Luckily, Inkycal is here to help.

This open source project uses Python to pull information from a wide variety of sources and turns it into an e-paper friendly dashboard. It works with Waveshare displays ranging from 4.2 inches all the way up to the massive 12 inch tricolor panels. While it could theoretically be deployed on any operating system running a modern version of Python, it’s primarily developed to be run under Linux and on the Raspberry Pi. All of the versions of the Pi are supported, so no need to spring for the latest and greatest model. In fact, the notoriously pokey Raspberry Pi Zero is their recommended platform thanks to its low power consumption.

With Inkycal on the Pi — they even provide a pre-configured SD card image — and the e-paper display hooked up, all you need to do is pick which sources you want to use from the web-based configuration page. Look ma, no code!

Not feeling like putting the hardware together either? Well, we might wonder how you’ve found yourself on Hackaday if that’s the case. But if you really would rather buy then build, you can get a pre-built Inkcal display right now on Tindie.

A tiny colorful slot machine that uses LEDs instead of fruits or numbers.

2024 Tiny Games Contest: Micro One-Armed Bandit Hits The Cuteness Jackpot

They don’t call slot machines one-armed bandits for nothing. And although it’s getting harder and harder to find slot machines with actual pull-able handles instead of just big buttons, you can easily simulate the handle at home with the right kind of limit switch, as [Andrew Smith] did with this micro slot machine.

This baby slot machine is built around the Adafruit 5×5 NeoPixel grid, which is an add-on for the QT Py. As you’ll see in the brief demo video after the break, the switch actuates on release, which starts the lights a-spinning. [Andrew] says the constraints of the SAMD21-powered QT Py made this a particularly fun challenge.

Whereas most physical slot machines have different reel sequences, this build uses just one. [Andrew] declared hex values to ID each color, and then created the reel manually with different color frequencies. When the lever is released, the columns are animated and slowly to come to rest at a random offset. You can check out the code on GitHub.

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Train Speed Signaling Adapted For Car

One major flaw of designing societies around cars is the sheer amount of signage that drivers are expected to recognize, read, and react to. It’s a highly complex system that requires constant vigilance to a relatively boring task with high stakes, which is not something humans are particularly well adapted for. Modern GPS equipment can solve a few of these attention problems, with some able to at least show the current speed limit and perhaps an ongoing information feed of the current driving conditions., Trains, on the other hand, solved a lot of these problems long ago. [Philo] and [Tris], two train aficionados, were recently able to get an old speed indicator from a train and get it working in a similar way in their own car.

The speed indicator itself came from a train on the Red Line of the T, Boston’s subway system run by the Massachusetts Bay Transportation Authority (MBTA). Trains have a few unique ways of making sure they go the correct speed for whatever track they’re on as well as avoid colliding with other trains, and this speed indicator is part of that system. [Philo] and [Tris] found out through some reverse engineering that most of the parts were off-the-shelf components, and were able to repair a few things as well as eventually power everything up. With the help of an Arduino, an I/O expander, and some transistors to handle the 28V requirement for the speed indicator, the pair set off in their car to do some real-world testing.

This did take a few tries to get right, as there were some issues with the power supply as well as some bugs to work out in order to interface with the vehicle’s OBD-II port. They also tried to use GPS for approximating speed as well, and after a few runs around Boston they were successful in getting this speed indicator working as a speedometer for their car. It’s an impressive bit of reverse engineering as well as interfacing newer technology with old. For some other bits of train technology reproduced in the modern world you might also want to look at this recreation of a train whistle.

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Hacking An NVIDIA CMP 170HX Crypto GPU For EM Sim Work

A few years back NVIDIA created a dedicated cryptocurrency mining GPU, the CMP 170HX. This was a heavily restricted version of its flagship A100 datacenter accelerator, using the same GA100 chip. It was intended for accelerating Ethash, the Etherium proof-of-work algorithm, and nothing else. [niconiconi] bought one to use for accelerating PCB electromagnetic simulations and put a lot of effort into repairing the card, converting it to water-cooling, and figuring out how best to use this nobbled GPU.

Typically, the GA100 silicon sits in the center of the mighty A100 GPU card and would be found in a server rack, cooled by forced air. This was not an option at home, so an off-the-shelf water-cooling block was wedged in. During this process, [niconconi] found that the board wouldn’t power on, so they went on a deep dive into the power supply tree with the help of a leaked A100 schematic. The repair and modifications can be found in the appendix, right down to the end of the article. It is a long read to get there.

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IBM’s 1969 Educational Computing

IBM got their PCs and PS/2 computers into schools in the 1980s and 1990s. We fondly remember educational games like Super Solvers: Treasure Mountain. However, IBM had been trying to get into the educational market long before the PC. In 1969, the IBM Schools Computer System Unit was developed. Though it never reached commercial release, ten were made, and they were deployed to pilot schools. One remained in use for almost a decade! And now, there’s a new one — well, a replica of IBM’s experimental school computer by [Menadue], at least. You can check it out in the video below.

The internals were based somewhat on the IBM System/360’s technology. Interestingly, it used a touch-sensitive keypad instead of a traditional keyboard. From what we’ve read, it seems this system had a lot of firsts: the first system to use a domestic TV as an output device, the first system to use a cassette deck as a storage medium, and the first purpose-built educational computer. It was developed at IBM Hursley in the UK and used magnetic core memory. It used BCD for numerical display instead of hexadecimal or octal, with floating point numbers as a basic type. It also used 32-bit registers, though they stored BCD digits and not binary. In short, this thing was way ahead of its time.

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