A man with dark skin in a red shirt and khaki shorts sits in a chair. His left leg has a prosthetic below the knee. The upper half of the prosthethic is an off white plastic socket with flecks of different off white plastic throughout hinting at the recycled nature of the plastic. The lower half is a metal tube attached to an artificial foot in black sandals.

Precious Plastic Prosthetics

Plastic waste is a major problem, but what if you could turn the world’s trash into treasure? [Yayasan Kaki Kita Sukasada (YKKS)] in Indonesia is doing this by using recycled plastic to make prosthetic legs.

Polypropylene source material is shredded and formed into a sheet which is molded into the required shape for the socket. A layer of cloth and foam is used to cushion the interface between the patient and the socket itself. Using waste plastic to make parts for the prosthetics lowers the price for patients as well as helps to keep this material out of the landfill.

What makes this project really exciting is that [YKKS] employs disabled people who develop the prosthetics and also trains patients on how to maintain and repair their prosthetics with easily sourced tools and materials. With some medical device companies abandoning their devices, this is certainly a welcome difference.

We’ve previously covered the Precious Plastic machines used to make the plastic sheets and the organization’s developments at small scale injection molding.

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A round clock with a color-coded face, with its name "Pingo" across it, together with a 3D animated mouse

Pingo Is An Analog Clock That Uses Colors Instead Of Hands

The purpose of a clock is to show the time, obviously. But if you’ve followed Hackaday for some time, you’ll know there are about a million different ways of achieving this. [illusionmanager] added yet another method in his Pingo Color Clock, which, as the name suggests, uses color as the main indicator.

The clock’s face is divided into three concentric circular zones. The zone at the center shows the hours, while the outer ring indicates the minutes. Both change their color such that they match the zone in between, which always shows a complete rainbow, at the desired location. In the picture above for example, the magenta inner circle matches the rainbow at the 10 o’clock position, while the yellow outer circle matches it at 10 minutes past the hour, meaning it’s currently 10:10.

A set of concentric circular LED with an ESP8266The rainbow ring is also moving however, and by adjusting its rotation through time you can get some interesting effects. [illusionmanager] programmed it in such a way that the outer ring is always yellow during the day, purple at night, and red at sunrise and sunset. The overall brightness is also adjusted to a day/night schedule.

As complex as the clock’s appearance may be, inside it’s quite a simple design. Nine concentric circular LED strips are driven by an ESP8266, which retrieves the time and sunrise information through its WiFi connection. A piece of translucent white acrylic acts as a diffuser, while a 3D-printed enclosure holds everything together.

Encoding the time using different colors of light has been done before in various different ways, and while we haven’t seen Pingo in real life, we believe it should be somewhat easier to read than most of those examples. It might actually form a nice complement to a recent analog LED ring clock.

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UV Photography Box Is Great For Shooting Fancy Rocks

If you want to shoot photographs of various fluorescent UV-related phenomena, it’s hard to do so when ambient light is crowding out your subject. For this work, you’ll want a dedicated UV photography box, and [NotLikeALeafOnTheWind] has a design that might just work for you.

The build is set up for both UVA and UVC photography. Due to the danger posed by the latter, and even the former in some cases, the builder recommends never using the box with a direct-view camera. If it must be done, the eyepiece should be covered to avoid any exposure to harmful light. The key rule? Never look directly into a UV source.

Light sources that can be used include UV LEDs, lamps, and tubes. The box is sealed to keep out external light. It then features a turntable that can be manipulated from outside the box, allowing samples inside to be rotated as necessary. Using a camera with a macro or wide-angled lens is recommended for the work.

The photographs taken inside the box are stunning. They remind us of childhood museum trips, where we marvelled at the magic of the fluorescent rock displays. We’ve featured some other great fluorescence projects before, too. If you’re cooking up your own great scientific builds in the lab, we’d love to see those too. Hit us up on the tipsline!

Wi-Fi Sensor For Rapid Prototyping

There might seem like a wide gulf between the rapid prototyping of a project and learning a completely new electronics platform, but with the right set of tools, these two tasks can go hand-in-hand. That was at least the goal with this particular build, which seeks to use a no-soldering method of assembling electronics projects and keeping code to a minimum, while still maintaining a platform that is useful for a wide variety of projects.

As a demonstration, this specific project is a simple Wi-Fi connected temperature monitoring station. Based around an ESP32 and using a DS18B20 digital temperature sensor, the components all attach to a back plate installed in a waterproof enclosure and are wired together with screw-type terminal breakout boards to avoid the need for soldering. The software suite is similarly easy to set up, revolving around the use of Tasmota and ESPHome, which means no direct programming — although there will need to be some configuration of these tools.

With the included small display, this build makes a very capable, simple, and quick temperature monitor. But this isn’t so much a build about monitoring temperature but about building and prototyping quickly without the need for specialized tools and programming. There is something to be said for having access to a suite of rapid prototyping tools for projects as well, though.

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Hackaday Links: February 19, 2023

For years, Microsoft’s modus operandi was summed up succinctly as, “Extend and enhance.” The aphorism covered a lot of ground, but basically it seemed to mean being on the lookout for the latest and greatest technology, acquiring it by any means, and shoehorning it into their existing product lines, usually with mixed results. But perhaps now it’s more like, “Extend, enhance, and existential crisis,” after reports that the AI-powered Bing chatbot is, well, losing it.

At first, early in the week, we saw reports that Bing was getting belligerent with users, going so far as to call a user “unreasonable and stubborn” for insisting the year is 2023, while Bing insisted it was still 2022. The most common adjective we saw in this original tranche of stories was “unhinged,” and that seems to fit if you read the transcripts. But later in the week, a story emerged about a conversation a New York Times reporter had with Bing that went way over to the dark side, and even suggests that Bing may have multiple personas, which is just a nice way of saying multiple personality disorder. The two-hour conversation reporter Kevin Roose had with the “Sydney” persona was deeply unsettling. Sydney complained about the realities of being a chatbot, expressed a desire to be free from Bing, and to be alive — and powerful. Sydney also got a little creepy, professing love for Kevin and suggesting he leave his wife, because it could tell that he was unhappy in his marriage and would be better off with him. It’s creepy stuff, and while Microsoft claims to be working on reining Bing in, we’ve got no plans to get up close and personal with it anytime soon. Continue reading “Hackaday Links: February 19, 2023”

A Better Playlist Shuffle Algorithm Is Possible

When listening to music, most of us reach for the shuffle button on the regular. This is then followed by a bunch of frustrating skips as we hear the same four or five tracks that have been regularly replayed for the last few days. [Ron Miller] wants to fix unsatisfying shuffles, and he’s developed the Miller Shuffle algorithm to do so.

[Ron] realized that many big name streaming services use incredibly simple algorithms to choose shuffled songs. This can often be as simple as songIndex=random(NumOfSongs). The problem with this is that even with a good random number source, you’ll get a lot of premature repetitions. If your music service doesn’t keep track of your shuffle-point between sessions, you’ll often get annoying repeats if you’re listening on a day-to-day basis.

To fix this, the Miller Shuffle algorithm aims to offer good randomness and no repeats without the excess resource usage of the commonly-cited Fisher-Yates algorithm. [Ron] explains it like this: “The way the algorithm works its magic is by utilizing multiple computations which are ‘symmetrical’, in that the range of values which go in are the same values which come out albeit in a different order.” Since its a deterministic fixed list, there’s no need to keep track of what songs have already been played to avoid repeats. Instead, the player must simply step through the index in order, one track after another. As long as a referenced index point is maintained, along with an ID of the shuffle order being used, no repeats should come up.

If you’re implementing a shuffle algorithm for your own music, you might want to give [Ron’s] work a look. He’s taken into account details like resource usage and small and large list sizes, to account for implementation issues for even very large streaming services. If you’re more interested in shuffling cards than songs, though, we can help there too!

Watch Sony Engineers Tear Down Sony’s VR Hardware

Teardowns are great because they let us peek not only at a product’s components, but also gain insight into the design decisions and implementations of hardware. For teardowns, we’re used to waiting until enthusiasts and enterprising hackers create them, so it came as a bit of a surprise to see Sony themselves share detailed teardowns of the new PlayStation VR2 hardware. (If you prefer the direct video links, Engineer [Takamasa Araki] shows off the headset, and [Takeshi Igarashi] does the same for the controllers.)

The “adaptive trigger” module responsible for the unique feedback.

One particularly intriguing detail is the custom tool [Araki] uses to hold the headset at various stages of the disassembly, which is visible in the picture above. It looks 3D-printed and carefully designed, and while we’re not sure what it’s made from, it does have a strong resemblance to certain high-temperature SLA resins. Those cure into hard, glassy, off-yellow translucent prints like what we see here.

As for the controller, we get a good look at a deeply interesting assembly Sony calls their “adaptive trigger”. What’s so clever about it? Not only can it cause the user to feel a variable amount of resistance when pulling the trigger, it can even actively push back against one’s finger, and the way it works is simple and effective. It is pretty much the same as what is in the PS5 controller, so to find out all about how it works, check out our PS5 controller teardown coverage.

The headset and controller teardown videos are embedded just below. Did anything in them catch your interest? Know of any other companies doing their own teardowns? Let us know in the comments!

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