Environmental Sound Detectors 

We all know that sound. That sound of a noisy yapping dog, or the sound of a disruptive garbage truck loudly picking up the trash while making a ruckus along the way. It can be extremely distracting and frustrating to deal with. And more often than not, we have little control over the noise pollution in the area. Unless of course, you build a monitoring solution to raise awareness of the situation, like this one that [Edmund] made.

It was designed in conjunction with the Earth Journalism Network (EJN) in order to, as their website states, “facilitate story-telling of the sources and health impacts of noise from around the world“. An Arduino Pro Mini was the backbone of the project. Being open-source in nature meant that it could be customized easily with a wide array of sensors. [Edmund] chose to use an Electric Imp adding WiFi capability to the device. His step-by-step tutorial showed the design process, leading into the prototyping of the parts, and contains schematics for the circuit. As of the time that this article was published, the coding section of project hasn’t been released yet, but the first three parts give enough information to get the ball rolling.

This type of monitoring solution has the potential to record the noise levels of neighborhoods all across the world. With a large enough pool of data, API’s can be developed for uses like house hunting web searches that show which areas in town are the quietest, or which ones are the loudest. This will surely provide a wealth of knowledge about noise pollution, and it will be interesting to see how people utilize this (and projects similar) in the future.

kaleidoscope

Arduino Powered Digital Kaleidoscope

[Jose’s] latest project brings an old visual effect toy up to date with digital electronics. Most of us are familiar with inexpensive kaleidoscope toys. Some of us have even built cheap versions of them with paper tubes, mirrors, and beads. [Jose] wanted to try to recreate the colorful pattern effects created by a kaleidoscope using an Arduino and an addressable LED strip.

The build is actually pretty simple. The base is a disc of PVC cut to just a few inches in diameter. [Jose] started with an addressable LED strip containing 60 LEDs. He then cut it into 12 sections, each containing five LEDs. The smaller strips were then mounted to the disc, similar to spokes on a bicycle wheel. The LED strip already has an adhesive backing, so that part was trivial.

The final step was to add some kind of diffuser screen. The LED strips on their own are not all that interesting. The diffuser allows the light to blend together, forming interesting patterns that are more reminiscent of the patterns you might see in a real kaleidoscope. Without the diffuser you would just see individual points of light, rather than blended color patterns.

The whole thing is controlled by a small Arduino. [Jose] has made the code available at the bottom of his blog post. Be sure to watch the video of the system in action below. Continue reading “Arduino Powered Digital Kaleidoscope”

THP Semifinalist: The Moteino

One of the apparent unofficial themes of The Hackaday Prize is the Internet of Things and home automation. While there were plenty of projects that looked at new and interesting ways to turn on a light switch from the Internet, very few took a good, hard look at the hardware required to do that. [Felix]’s Moteino is one of those projects.

The Moteino is based on the Arduino, and adds a low-cost radio module to talk to the rest of the world. The module is the HopeRF RFM12B or RFM69. Both of these radios operate in the ISM band at 434, 868, or 915 MHz. Being pretty much the same as an Arduino with a radio module strapped to the back, programming is easy and it should be able to do anything that has been done with an ATMega328.

[Felix] has been offering the Moteino for a while now, and already there are a few great projects using this platform. In fact, a few other Hackaday Prize entries incorporated a Moteino into their design; Plant Friends used it in a sensor node, and this project is using it for texting and remote control with a cell phone.


SpaceWrencherThe project featured in this post is a semifinalist in The Hackaday Prize.

The ChalkJET: An Ink Jet Printer For The Streets

Need to do some guerrilla street advertising? What you need is the ChalkJET 9000, an ink jet printer on wheels.

Using two Arduino Duemilanoves for the brains, this little cart features eight cans of spray chalk which can be individually actuated. Small solenoids pull down on levers in order to spray the cans. Encoders on the wheels of the cart keep track of the spacing in between each pixel as the cart gets dragged along.

A small LCD mounted on the handle allows you to select which text you would like to print, but it doesn’t look like manual entry of new words is possible — You’ll need to load up a library while connected to a computer before hitting the streets!

Continue reading “The ChalkJET: An Ink Jet Printer For The Streets”

800IPM Linear Slide Control

800 Inches Per Minute At 0.00025″ Resolution

The folks over at PONTECH have just released a pretty impressive opensource PIC32 library for controlling a linear slide at speeds of 800 inches per minute!

PONTECH makes the Quick240 (Quick Universal Industrial Control Kard) which is based on the open source chipKIT platform. It was designed for industrial automation systems, where typically a ladder logic PLC might be used. The benefits to using a system like this is that because it is open, you are no longer stuck with proprietary hardware, and it is much more flexible to allow you to “do your own thing”. Did we mention it is also Arduino compatible?

Using this system they’ve successfully controlled two 8″ Velox slides at a whopping 800 inches per minute with a resolution of 0.00025″ — just take a look at the following video to appreciate how freaking fast that is.

Continue reading “800 Inches Per Minute At 0.00025″ Resolution”

Home Made Segway Makes use of Balanduino

Impressive Homemade Segway Is The Real Deal

[Kristian] just put the finishing touches on his full size Segway built from scratch.

Back in 2012, he made a small balancing robot using a gyroscopic sensor and a PID controller — you can see the original post here. The cool thing is, he’s basically just scaled up his original project to create this full-size Segway!

It uses two 500W 24V DC motors (MY1929Z2) on an aluminum check plate frame, with the rest of the structure made from steel plumbing and fittings. What we really like is the steering linkage; similar to a real Segway, you pull the handle in the direction you want to turn. He’s accomplished this by putting another length of pipe parallel to the wheels which is connected by an elbow fitting to the handle bar. It’s supported by two pillow block bearings, and in the back is a fixed potentiometer — when you lean the handle bars one way, the pipe rotates, spinning the potentiometer. To make it return to neutral, he’s added springs on either side.

There’s an impressive build log to go along with it, and a great demonstration video after the break.

Continue reading “Impressive Homemade Segway Is The Real Deal”

PID balancing a ball on a plate

Stewart Platform Ball Bearing Balancer

For their Mechanical Engineering senior design project at San Jose State University, [Tyler Kroymann] and [Robert Dee] designed and built a racing motion simulator. Which is slightly out of the budget of most hackers, so before they went full-scale, a more affordable Arduino powered Stewart platform proof of concept was built. Stewart platforms typically use six electric or hydraulic linear actuators to provide motion in six degrees of freedom (6 DOF), surge (X), sway (Y), heave (Z), pitch, roll, and yaw. With a simple software translation matrix, to account for the angular displacement of the servo arm, you can transform the needed linear motions into PWM signals for standard hobby servos.

The 6 DOF platform, with the addition of a resistive touch screen, also doubled as a side project for their mechatronic control systems class. However, in this configuration the platform was constrained to just pitch and roll. The Arduino reads the resistive touch screen and registers the ball bearing’s location. Then a PID compares this to the target location generating an error vector. The error vector is used to find an inverse kinematic solution which causes the actuators to move the ball towards the target location. This whole process is repeated 50 times a second. The target location can be a pre-programmed or controlled using the analog stick on a Wii nunchuck.

Watch the ball bearing seek the target location after the break.

Thanks to [Toby] for sending in this tip.

Continue reading “Stewart Platform Ball Bearing Balancer”