Fail Of The Week: Electromigration Nearly Killed This Xerox Alto

The Living Computers museum in Seattle has a Xerox Alto, the machine famous for being the first to sport a mouse-based windowing graphical user interface. They received it in working condition and put it in their exhibit, but were dismayed when a year later it ceased to operate. Some detective work revealed that the power supply was failing to reach parts of the machine, and further investigation revealed an unlikely culprit. Electromigration had degraded the contacts between the supply pins and the backplane traces.

If electromigration is new to you, don’t feel ashamed, it was a new one to us too. It’s “the transport of material caused by the gradual movement of the ions in a conductor due to the momentum transfer between conducting electrons and diffusing metal atoms“, got it? Okay, that’s just a long way to say that passing a sufficiently high current through a conductor for a long time can physically move the metal of that conductor.

This one just doesn’t pop up very often. But in the case of the Alto, an under-specified power distribution system caused a lot of current to flow through too few solder joints. Those joints were left without enough metal to make a decent connection, so they failed.

The fix came with a set of sturdy busbars freshly soldered to the pins, but the interest in this piece comes more from the unusual phenomenon that caused it. That soldered joints can seemingly flow away defies belief. It’s still something most of us will never encounter, but like tales of ball lightning it’s one for the “Fancy that!” collection.

We’ve covered the Alto before, most notably [Ken Shirriff]’s work in restoring the Computer History Museum’s example.

Blacksmith Elevates The Craft With This Fabulous Strongbox

For most of human industrial history, the blacksmith was the indispensable artisan. He could fashion almost anything needed, from a simple hand tool to a mechanism as complex as a rifle. Starting with the most basic materials, a hot forge, and a few tools that he invariably made himself, the blacksmith was a marvel of fabrication.

If you have any doubt how refined the blacksmith’s craft can be, feast your eyes on [Seth Gould]’s masterpiece of metalwork. Simply called “Coffer”, [Seth] spent two years crafting the strongbox from iron, steel, and brass. The beautifully filmed video below shows snippets of the making, but we could easily watch a feature-length film detailing every aspect of the build. The box is modeled after the strongboxes built for the rich between the 17th and 19th centuries, which tended to favor complex locking mechanisms that provided a measure of security by obfuscation. At the end of the video below, [Seth] goes through the steps needed to unlock the chest, each of which is filled with satisfying clicks and clunks as the mechanism progresses toward unlocking. The final reveal is stunning, and shows how much can be accomplished with a forge, some files, and a whole lot of talent.

If you’ve never explored the blacksmith’s art before, now’s the time. You can even get started easily at home; [Bil Herd] will show you how.

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Microwave Parts Become Quick And Nasty Jacob’s Ladder

The Jacob’s Ladder is an electrical device named after a biblical “ladder to Heaven”, consisting of a pair of vertically oriented conductors that spread apart vertically. These conductors are charged with high voltage, which creates the repeatedly climbing arc we’ve all come to know and love from science fiction movies of yesteryear.

[LOOK MUM NO COMPUTER] was on a scavenger hunt for electronic junk, and came across a microwave in a skip that was begging to be hacked. After kicking around a few ideas, it was decided that the microwave would donate its high voltage transformer to create a Jacob’s ladder. The transformer is first bolted down to a piece of wood, and creates some sparks on the bench when shorted. The output is then wired to a pair of copper pipes to create the classic effect.

Unfortunately, the device isn’t self starting, requiring the electrodes to be temporarily short circuited to generate the initial arc. We suspect that increasing the voltage may help things somewhat, either with another transformer in series or with a voltage multiplier.

It goes without saying that high voltage projects do bring certain risks to life and limb that should not be overlooked. If you’ve still got a thirst for danger, check out this home built X-ray machine. Video after the break.

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The Craziest Live Soldering Demo Is The Cyborg Ring

You can define the word crazy in myriad ways. Some would say using SMD resistors and QFN microcontrollers as structural elements is  crazy. Some would say hand soldering QFN is crazy, much less trying to do it on edge rather than in the orientation the footprint is designed for. And of course doing it live on stage in front of people who eat flux for breakfast is just bonkers. But Zach did it anyway and I’m delighted he did.

This is the cyborg ring, and it’s a one-of-a-kind leap in imagination — the kind of leap people have come to expect from Zach Fredin who modeled neurons on PCBs, depopulated an SMD LED matrix and airwired it, and replaced his ThinkPad fingerprint reader with an ARM debugger port. The construction leverages the precise nature of manufactured parts: the ATtiny85 that drives the ring is exactly twice the width of an 0805 component. This means he can bridge the two circuit boards that make up the ring with the QFN microcontroller, and then use two 10M Ohm resistors as structural spacers in a few places around the ring. The jewels in this gem of a project are red LEDs that can be addressed in an animated pattern.

There’s an adage that all live talk demos are doomed to fail, and indeed the uC in this project doesn’t want to speak to the programmer at the end of the 9-minute exhibition. But Zach did manage to solder the two halves on the ring together live on stage, and it’s worth enduring the camera issues and low starting volume at the start of this livestream to watch him perform some crazy magic. Good on you Zach for putting yourself out there and showing everyone that there’s more than one way to stack resistors.

If this demo leaves you wanting to hear more of what Zach’s adventures, we recommend checking out his 2016 Supercon talk on the Neurobytes development and manufacturing process.

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This Chromecast Volume Knob Has A Certain ’70s Chic

Chromecast devices have become popular in homes around the world in the last few years. They make it easy to cast audio or video from a smartphone or laptop, to a set of speakers or a display connected to the same network. [Akos] wanted to control the volume on these devices with a single, simple piece of equipment, rather than always reaching for a smartphone. Thus was built the CastVolumeKnob.

The project began by using Wireshark to capture data sent by the pychromecast library. Once [Akos] understood the messaging format, this was implemented in MicroPython on an ESP8266. A rotary encoder is used as a volume knob, and a Neopixel ring is used for visual feedback as to the device being controlled and the current volume level.

Further work was done to improve usability, with an ATtiny85 microcontroller being used to monitor the encoder for button presses before waking up the ESP8266, greatly reducing power consumption. The device is also rechargeable, thanks to an 18650 lithium polymer battery, and charger and boost converter boards. It’s all wrapped up in a sleek 3D printed case, with a translucent bezel for the LEDs and a swanky machined aluminium knob as the cherry on top.

It’s a homemade device that nonetheless would be stylish and unobtrusive in the living room environment. We imagine it proves very useful when important phone calls come in and it’s necessary to cut the stereo down to a more appropriate volume.

For another take, check out this USB volume knob with a nice weighty feel, courtesy of lead shot.

Interfacing The Sidewinder Joystick To AVRs

The Sidewinder line was a series of gaming peripherals produced by Microsoft, starting in the 1990s. After some initial stumbles, several cutting edge joysticks were released, at a time when the home computer market was in a state of flux, transitioning from legacy interfaces like serial and parallel to the more modern USB. In this interim period, Sidewinder joysticks used a special method to communicate digitally over the game port interface, which more typically used a kludge to read joysticks in an analog manner. [MaZderMind] managed to reverse engineer this protocol, and implemented the interface on an AVR microcontroller.

The technology is loosely described in US Patent 5628686, which discusses the method used to communicate bidirectionally with the Sidewinder joystick. [MaZderMind] found that the patent documents didn’t correspond exactly with how the Sidewinder Precision Pro communicated, but it was close enough that the operation could be reverse engineered.

The plan is to use the vintage joystick to control a quadcopter, so the interface was implemented on an AVR, and a graphical LCD installed to act as a display for testing the operation. [MaZderMind] also captured data on an oscilloscope to indicate in detail the quirks of the joystick’s operation.

Yes, it’s entirely possible to use a more modern microcontroller with a USB joystick. However, there are few that measure up to the standards of the old Sidewinder hardware, and sometimes the best tool for the job is the one you’ve got with you. A traditional single joystick is a different take on quadcopter control, but there’s other options – gesture control is possible, too.

 

Under The Hood Of Leica Camera Firmware

There’s nothing quite like waiting for something you’ve ordered online to arrive. In [Alex]’s case, he’d ordered a new Leica camera, only to find out there was a six month backlog in shipping. Wanting to whet his thirst regardless, he decided to investigate the Leica website, and reverse engineered a whole heap of camera firmware. As you do.

[Alex] didn’t stop at just one camera, instead spreading his interest across whatever firmware Leica happened to have online at the time. This approach led to improved effectiveness, as there were similarities in the firmware used between different cameras that made it easier to understand what was going on.

There are plenty of surprise quirks – from firmwares using the Doom WAD data format, to compression methods used by iD software in old game releases. [Alex]’s work runs the gamut from plotting out GUI icons on graph paper, to building custom tools to tease apart the operation of the code. Sample components were even sourced from connector manufacturers to reverse engineer various accessories, too.

[Alex]’s methodical approach and perseverance pays off, and it’s always interesting to get a look under the hood of the software underpinning consumer devices. We’ve even seen similar work done to decode the mysteries of Pokemon cries.

[Thanks to JRD for the tip!]