Review: The RC2014 Z80 Computer

As hackers and makers we are surrounded by accessible computing in an astonishing diversity. From tiny microcontrollers to multi-processor powerhouses, they have become the universal tool of our art. If you consider their architecture though you come to a surprising realisation. It is rare these days to interface directly to a microprocessor bus. Microcontrollers and systems-on-chip have all the functions that were once separate peripherals integrated into their packages, and though larger machines such as your laptop or server have their processor bus exposed you will never touch them as they head into your motherboard’s chipset.

A few decades ago this was definitely not the case. A typical 8-bit microprocessor of the 1970s had an 8-bit data bus, a 16-bit address bus, and a couple of request lines to indicate whether it wanted to talk to memory or an I/O port. Every peripheral you connected to it had to have some logic to decode its address and select it when you wanted to use it, and all shared the processor’s bus. This was how those of us whose first computers were the 8-bit machines of the late 1970s and early 1980s learned the craft of computer hardware, and in a world of Arduino and Raspberry Pi this now seems a lost art.

The subject of today’s review then provides a rare opportunity for the curious hardware hacker to get to grips with a traditional microprocessor bus. The RC2014 is a modular 8-bit computer in which daughter cards containing RAM, ROM, serial interface, clock, and Z80 processor are ranged on a backplane board, allowing complete understanding of and access to the workings of each part of the system. It comes with a ROM BASIC, and interfaces to a host computer through a serial port. There is also an ever-expanding range of further peripheral cards, including ones for digital I/O, LED matrixes, blinkenlights, a Raspberry Pi Zero for use as a VDU, and a small keyboard.

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Amazing Meccano Pinball Machine Fully Functional Before Meeting Its Fate

[Brian Leach] of the South East London Meccano Club has put an impressive amount of ingenuity into making his pinball machine almost entirely out of Meccano parts. He started in 2013 and we saw an earlier version of the table back in 2014, but it has finally been completed. It has all the trappings of proper pinball: score counter, score multiplier with timeout, standing targets, kickouts, pot bumpers, drop targets, and (of course) flippers and plunger.

The video (embedded below) is very well produced with excellent closeups of the different mechanisms as [Brian] gives a concise tour of the machine. Some elements are relatively straightforward, others required workarounds to get the right operation, but it’s all beautifully done. For example, look at the score counter below. Meccano electromagnets are too weak to drive the numbers directly, so a motor turns all numbers continuously with a friction drive and electromagnets are used to stop the rotation at specific points. Reset consists of letting the numbers spin freely to 9999 then doing a last little push for a clean rollover to zero.

meccano-pinball-anim-wide

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Vintage 16mm Film Editor Is Now Retro Arcade

When [Douglas Welcome] found a disposed Kalart Craig 16 mm Projecto-Editor on the curb, he knew it was destined for retro-greatness. This vintage looking device was once used to view and cut 16 mm film strips, and still in mint condition, it was just too cool to pass up. With help of a similarly historic Raspberry Pi 1 Model B, and a little LCD screen, [Douglas] now turned the little box into an awesome retro arcade game console

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Apollo: The Alignment Optical Telescope

The Apollo program is a constant reminder that we just don’t need so much to get the job done. Sure it’s easier with today’s tools, but hard work can do it too. [Bill Hammack] elaborates on one such piece of engineering: The Alignment Optical Telescope.

The telescope was used to find the position of the Lunar Module in space so that its guidance computer could do the calculations needed to bring the module home. It does this using techniques that we’ve been using for centuries on land and still use today in space; although now it’s done with computer vision. It was used to align the craft to the stars. NASA used stars as the fixed reference points for the coordinate system used to locate objects in space. But how was this accomplished with great precision?

The alignment optical telescope did this by measuring two unknowns needed by the guidance computer. The astronaut would find the first value by pointing the telescope in the general area necessary to establish a reading, then rotate the first reticle (a horizontal line) on the telescope until it touched the correct star. A ring assembly was then adjusted, moving an Archimedes spiral etched onto the viewfinder. When the spiral touches the star you can read the second value, established by how far the ring has been rotated.

If you’ve ever seen the Lunar Module in person, your first impression might be to giggle a bit at how crude it is. The truth is that much of that crudeness was hard fought to achieve. They needed the simplest, lightest, and most reliable assembly the world had ever constructed. As [Bill Hammack] states at the end of the video, breaking the complicated tool usually used into two simple dials is an amazing engineering achievement.

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Talking DIY Z-80 Retrocomputer Complete With Dev Tools

[Scott Baker] wanted to take on a new retrocomputing project. He decided to build an RC2104. Lucky for us, he documented everything along the way. In addition to the main board, [Scott] built bus monitoring and debugging tools, a front panel, a real time clock, an analog to digital converter, and a speech synthesizer.

You can follow along in the 8-part post that includes videos. He started with the basic kit:

  • CPU – The Z80
  • ROM – 27C512 64 KB ROM, selectable in 8KB banks
  • RAM – 62256 32 KB RAM
  • Clock – 7.3728 Mhz crystal that drives a 74HC04 hex inverter (for the CPU and the UART)
  • Serial I/O – MC68B50 UART

In addition, he picked up a digital I/O board.

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Decoding Rediscovered Rope Memory From The Apollo Guidance Computer

On August 25th, 1966, an Apollo Command Module was launched aboard a Saturn IB rocket in mission AS-202. This mission was intended to immediately precede the ill-fated Apollo 1 mission, the AS-202 was unmanned, serving as a test of flight hardware, fuel cells, and the guidance and navigation control systems. This mission used the first Apollo Guidance Computer ever flown, and this mission was vital to testing the computer that would take men to the moon.

While the software from the later missions exists and is available on Github, the earlier Block I spacecraft, including the unmanned Apollo 4 and Apollo 6 missions, are poorly documented. [Francois Rautenbach] was lucky enough to get his hands on the rope memory modules from the AS-202 mission. Now he’s investigating these modules with oscilloscopes and x-rays to recreate some of the first software that was flown in space.

The procedure to extract the data from these rope memory modules is a bit harder than reading a bit of Flash off a chip. Rope memory is weird, but with a contraption made out of a lot of relays and an oscilloscope, [Francois] was able to capture data from these memory modules.

Of course, [Francois] first needed to figure out the pinout for the gigantic backplane connector on each of these memory modules. To do that, he checked out a Block II AGC, read the schematics very carefully, and reverse engineered a connector that isn’t made anymore. The next step was x-raying the rope memory modules to see how they were assembled. Even though these memory modules contain the only extant copy of the Block I AGC software, even reading one bit off of these modules is an amazing case of technological archeology.

The answer to the obvious question — where did these modules come from — is exactly what you would expect. These memory modules were picked up off a scrap heap forty years ago. The gentleman who found these modules was kind enough to give them to [Francois]. Check out the videos below for [Francois]’ video logs. If you’re into slightly more destructive testing of forgotten Apollo flight hardware, [Fran Blanche] tore down a few modules from the Apollo Launch Vehicle Digital Computer a few years ago.

Thanks to [Vincent], [Danie], and [Kent] for jumping on this one and sending it into the tip line.
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High-Voltage Fractals

Int 1777, Georg Lichtenberg found that discharging high voltage on an insulating surface covered with a powder, a fractal-like image appears, sometimes known as a lightning tree. Incidentally, this is a crude form of xerography, the principle that lets copiers and laser printers operate.

[PaulGetson] had a high voltage power source from his Jacob’s ladder experiments and decide to see if he could create Lichtenberg figures. Turns out, he could.

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