Jumbo LED Matrix Brings Classic Sprites To Life

Despite all the incredible advancements made in video game technology over the last few decades, the 8-bit classics never seem to go out of style. Even if you weren’t old enough to experience these games when they were new, it’s impossible not to be impressed by what the early video game pioneers were able to do with such meager hardware. They’re a reminder of what can be accomplished with dedication and technical mastery.

The grid has been split up for easier printing.

If you’d like to put a little retro inspiration on your desk, take a look at this fantastic 16 x 16 LED matrix put together by [Josh Gerdes]. While it’s obviously not the only thing you could use it for, the display certainly seems particularly adept at showing old school video game sprites in all their pixelated glory. There’s something about the internal 3D printed grid that gives the sprites a three dimensional look, while the diffused glow reminds us of nights spent hunched over a flickering CRT.

The best part might be how easy it is to put one of these together for yourself. You’ve probably got most of what you need in the parts bin; essentially it’s just a WS2812B strip long enough to liberate 256 LEDs from and a microcontroller to drive them. [Josh] used an Arduino Nano, but anything compatible with the FastLED library would be a drop-in replacement. You’ll also need a 3D printer to run off the grid, and something to put the whole thing into. The 12×12 shadowbox used here looks great, but we imagine clever folks such as yourselves could make do with whatever might be laying around if you can’t nip off to the arts and crafts store right now.

Beyond looking great, this project is a fantastic reminder of how incredibly handy WS2812 LEDs really are. Whether you’re recreating iconic game sprites or fashioning your own light-up sunglasses, it’s hard to imagine how we managed before these little wonders hit the scene.

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Aladdin Lamp Shoots Flames With A Snap Of Your Fingers

Despite their dangers, even Marie Kondo would not convince us to abandon flamethrower projects because they literally spark joy in us. To make this flame shooting Aladdin lamp [YeleLabs] just used a 3D printer and some basic electronics.

The lamp body consists of two 3D-printed halves held together by neodymium magnets. They house a 400 kV spark generator, a fuel pump plus tank, and a 18650 Li-ion battery. The fuel pump is actually a 3 V air pump but it can also pump liquids at low pressure. As fuel [YeleLabs] used rubbing alcohol that they mixed with boric acid to give the flame a greenish tint. The blue base at the bottom of the lamp houses the triggering mechanism which magically lights up the lamp when you snap your fingers. This is achieved by a KY-038 microphone module and KY-019 relay module connected to a Digispark ATTiny85 microcontroller. When the microphone signal is above a certain threshold the relay module will simultaneously switch on the spark generator and fuel pump for 150 ms.

Although they proclaim that the device is a hand sanitizer it is probably safer to stick to using soap. The project still goes on the list of cool flamethrower props right next to the flame shooting Jack-o-Lantern.

Video after the break.

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Teardown: Generation NEX

Today if you wanted a little gadget to sit on your shelf and let you play classic games from the early console era, you’d likely reach for the Raspberry Pi. With slick emulator front-ends like RetroPie and DIY kits available on Amazon, you don’t even need to be a technical wizard or veteran penguin wrangler to set it up. If you can follow an online tutorial, you can easily cram the last few decades of gaming into a cheap and convenient package.

But things were a bit different back in 2005. There weren’t a lot of options for playing old games on the big screen, and what was out there tended to be less than ideal. You could hack an original Xbox or gut an old laptop to make an emulation box that could comfortably blend in with your DVD player, but that wasn’t exactly in everyone’s wheelhouse. Besides, what if you had the original cartridges and just wanted to play them on a slightly more modern system?

I’m willing to bet whoever wrote this owns a katana.

Enter Messiah, and their Generation NEX console. As you might have gathered from their ever-so-humble name, Messiah claimed their re-imagined version of the Nintendo Entertainment System would “Bring Gaming Back to Life” by playing the original cartridges with enhanced audio and visual clarity. It also featured integrated support for wireless controllers, which at the time was only just becoming the standard on contemporary consoles. According to the manufacturer, the Generation NEX used custom hardware based on the “NES algorithm” that offered nearly 100% game compatibility.

Unfortunately, the system was a complete bomb. Despite Messiah’s claims, the Generation NEX ended up being yet another “NES-on-a-chip” (NOAC) clone, and a pretty poor one at that. Reviewers at the time reported compatibility issues with many popular titles, despite the fact that they were listed as working on Messiah’s website. The touted audio and video improvements were nowhere to be found, and in fact many users claimed the original NES looked and sounded better in side-by-side comparisons.

It didn’t matter how slick the console looked or how convenient the wireless controllers were; if the games themselves didn’t play well, the system was doomed. Predictably the company folded not long after, leaving owners stuck with the over-priced and under-performing consoles. Realistically, most of them ended up in landfills. Today we’ll take a look inside a relatively rare survivor and see just what nostalgic gamers got for their money in 2005.

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Hoverboard Becomes Kart In Easy Build

The hoverboard furnished to the world in the 2010s was not the one promised to us by Hollywood. Rather than a skateboard without wheels, we got a handsfree Segway, delivering faceplanting fun for the whole family. [Emanuel Feru] decided to repurpose his into a much safer electric kart. 

The build starts with a pedal-powered children’s kart, which has its drivetrain and rear axle removed. The hoverboard is bolted in its place, with its track and wheel size conveniently similar enough to make this practical. The original circuitboards are left in place, reprogrammed with custom firmware for their new role. [Emanuel]’s code enables the stock hardware to drive the motors with Field Oriented Control, for better efficiency. Additionally, the hardware reads a set of pedals cribbed from a PC racing wheel for throttle input, replacing the original gyrometer setup. With field weakening enabled, [Emanuel] reports the kart reaching up to 40 km/h.

It’s a tidy hack that makes great use of all the original hoverboard hardware, rather than simply throwing new parts at the problem. We’ve seen similar hacks before, with Segways in lieu of 2015’s most dangerous Christmas gift. Video after the break.

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Celebrate Spring With A DIY Vibration Sensor

Is your heaving pile of electronic parts shrinking by the day as you finish old back-burnered projects and come up with new ones? Try an old pastime that never gets old: rolling your own sensors using household objects. [Nematic!] needs a way to sense vibration for an upcoming project. Instead of spending $1 plus shipping and waiting who knows how long for a spring vibration sensor to come in the mail, they made one in a matter of minutes.

A spring vibration sensor is a simple device that can be used as a poor man’s accelerometer, or simply to detect vibration. All you need is a length of conductive wire, a 10 kΩ resistor, and a way to pick up those good vibrations. For the purposes of demonstration, [Nematic!] is using an Arduino Nano in the short build video after the break.

The wire is wound around the threads of a bolt to form a coil that’s just large enough for a resistor to fit inside. One end of the coil is connected to 5 V, and one leg of the resistor connects to an input pin. Together, they form a normally-open switch. When vibrations force the free ends of both to touch, the circuit is complete and the pin is pulled high.

If you make one of these and find the sensitivity is off, just twist up a new coil with stiffer or softer wire depending on the problem. Iterating doesn’t get much cheaper than wrapping wire around a bolt. We can’t wait to see how [Nematic!] will use this sensor. In the meantime, we’re planning to use one to detect when the dryer stops running and send a text.

Speaking of bargain basement sensors, did you know you can detect water leaks with two pennies, an aspirin, and a clothespin? These projects demonstrate the kind of ingenuity that can win you a pile of toys in our new Making Tech At Home contest, running now through July 28th, 2020.

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Neat Open Source Pinhole Camera Design Can Be (Mostly) 3D Printed

We’ve seen pinhole camera builds before, but this new one looks interesting. The Scura is a new open-source design for a pinhole camera that shoots on analog 35 mm film. It is all 3D printable except for a handful of screws, magnets, and the pinhole itself, which is laser cut. The cool and unusual part of the design, though, is the curved film holder, which produces 60 mm by 25 mm (2.3 in by 0.98 in) panoramic images that are sharp to the edges.

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An Open Hardware Sega Genesis Cartridge Dumper

You might be wondering why anyone would build device to dump Sega Genesis and Mega Drive cartridges. Perhaps they want to play their well-worn copy of The Lost Vikings on their phone, or they want to keep their QVC Limited Edition Maximum Carnage box set in near mint condition. Maybe. But we’re betting that [tonyp7] was just looking for a challenge, and as an added bonus, the world gets another cool open hardware gadget in the process. Sounds like a good deal to us.

Based on the ATmega324PB, the GenDumper can take those dusty old Sega cartridges and back them up to an image file on your computer. Right now the hardware depends on a Windows program, but according to the documentation, [tonyp7] is working on a platform-agnostic Python script so everyone can play along. What you do with the image file after you’ve dumped it is your business, but presumably loading it up in an emulator would be the next step.

Considering how easy it is to find ROMs for these old games online, do you actually need a GenDumper of your own? Probably not. But it’s still an interesting piece of hardware, and if you look close enough, you just might learn a thing or two from the design. For example, [tonyp7] shows how a relatively easy to work with 12 pin USB-C connector can be used on your USB 2.0 projects to embrace the new physical connector without diving into a full USB 3.0 implementation. The keen-eyed reader might also note there’s a lesson to be learned about finalizing the name of your project before sending off your PCBs for manufacturing.

A perusal of the archive uncovered a similar project from 2012 that, believe it or not, was also tested on a copy of Madden 96. Whether that means the game is so beloved that hackers want to make sure its preserved for future generations, or so despised that they are secretly hoping the magic smoke leaks out during testing, we can’t say.