ATX2AT Makes Retrocomputing Safer, Heads To Kickstarter

It’s easy to take power supplies for granted in modern computing, but powering vintage hardware is not always so simple or worry-free. The power supplies for old electronics are themselves vintage, and the hardware being powered can be quite precious. A power problem can easily cause fried components and burned traces on a board. As [Doc TB] observes, by the time you hear crackling, it’s already far too late.

To address this, [Doc TB] designed the ATX2AT Smart Converter as an open source project and recently decided to make it available through a Kickstarter campaign. ATX2AT is a way to safely and securely replace some vintage power supplies with a standard PC ATX power supply, and adds a large number of protection features such as current monitoring and programmable reaction time for overcurrent protection. All of this can help prevent a retrocomputer enthusiast’s precious vintage hardware from being damaged in the event of a problem. It’s not just for powering known-good hardware; it can be invaluable when testing or repairing hardware that might be in an unknown state.

When we first came across [Doc TB]’s ATX2AT project we recognized it as a well-made device to address a specific niche, and to do it well. Assessing risk takes into account not only the probability of a problem occurring, but also just how bad things would be if it did happen. If your old hardware is precious enough to warrant the extra protection, or you are into repairing or assessing old hardware, then an ATX2AT might be just what you need. You can see it in action in the video embedded below.

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Tilt Five: A Fresh Take On Augmented Reality Tabletop Gaming

Tilt Five is an Augmented Reality (AR) system developed by Jeri Ellsworth and a group of other engineers that is aimed at tabletop gaming which is now up on Kickstarter. Though it appears to be a quite capable (and affordable at $299) system based on the Kickstarter campaign, the most remarkable thing about it is probably that it has its roots at Valve. Yes, the ones behind the Half Life games and the Steam games store.

Much of the history of the project has been covered by sites, such as this Verge article from 2013. Back then [Jeri Ellsworth] and [Rick Johnson] were working on project CastAR, which back then looked like a contraption glued onto the top of a pair of shades. When Valve chose to go with Virtual Reality instead of AR, project CastAR began its life outside of Valve, with Valve’s [Gabe] giving [Jeri] and [Rick] his blessing to do whatever they wanted with the project.

What the Tilt Five AR system looked like in its CastAR days. (credit: The Verge)

Six years later Tilt Five is the result of the work put in over those years. Looking more like a pair of protective glasses along with a wand controller that has an uncanny resemblance to a gas lighter for candles and BBQs, it promises a virtual world like one has never seen before. Courtesy of integrated HD projectors that are aimed at the retroreflective surface of the game board.

A big limitation of the system is also its primary marketing feature: by marketing it as for tabletop gaming, the fact that the system requires this game board as the projection surface means that the virtual world cannot exist outside the board, but for a tabetop game (like Dungeons and Dragons), that should hardly be an issue. As for the games themselves, they would run on an external system, with the signal piped into the AR system. Game support for the Tilt Five is still fairly limited, but more titles have been announced.

(Thanks, RandyKC)

Trill: Easy Positional Touch Sensors For Your Projects

Creating capacitive touch-sensitive buttons is easy these days; many microcontrollers have cap-sense hardware built-in. This will work for simple on/off control, but what if you want a linear, position-sensitive input, like you’d find on a computer touchpad or your smartphone screen? Not so easy — at least until now. Trill is a family of capacitive touch sensors you can add to your projects as a linear slider, a square touchpad, or by creating your own touch surface.

Trill was created by the same team that designed Bela, an embedded platform for low-latency interactive applications, especially with audio. The new trio of Trill sensors rely on capacitive sensing to track finger movement, and communicate over I2C with your microcontroller or development board of choice. The Trill I2C library targets Arduino and Bela, but should be easy to port to any I2C host.

The hardware and software are both open-source — or will be as the Kickstarter that launched this morning has already met its goal. The firmware for the Cypress CY8C20636A (PDF) controller that powers these sensors will be released CC-BY-NC-SA. But, starting with the controller itself sounds like a lot of work that Trill has already done for you, so let’s have a look at what we know so far, along with a healthy dose of speculation.

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The Motor Synth Is What You Get When You Forget Hammond Organs Exist

There’s nothing new, ever. It’s all been done. But that doesn’t mean you can’t invent something interesting. A case in point is the Motor Synth, a crowdfunding project from Gamechanger Audio. It’s what you get when you combine advanced quadcopter technology with the market for modular and semi-modular synthesizers.

The core feature of the Motor Synth is an octet of brushless motors tucked behind a plexiglass window. These (either through an electromagnetic pickup or something slightly more clever) produce a tone, giving the Motor Synth four-note polyphony with two voices per key. On top of these motors are reflective optical discs sensed with infrared detectors. These are mixed as harmonics to the fundamental frequency. The result? Well, they got an endorsement from [Jean-Michel Jarre] at Superbooth earlier this month (see video below). That’s pretty impressive. Continue reading “The Motor Synth Is What You Get When You Forget Hammond Organs Exist”

Chatterbox Voice Assistant Knows To Keep Quiet For Privacy

Cruising through the children’s hands-on activity zone at Maker Faire Bay Area, we see kids building a cardboard enclosure for the Chatterbox smart speaker kit. It would be tempting to dismiss the little smiling box as “just for kids” but doing so would overlook something more interesting: an alternative to data-mining corporations who dominate the smart speaker market. People are rightly concerned about Amazon Echo and Google Home, always-listening devices for online retail sending data back to their corporate data centers. In order to be appropriate for children, Chatterbox is none of those things. It only listens when a button is pressed, and its online model is designed to support the mission of CCFC (Campaign for a Commercial-Free Childhood.)

Getting started with a Chatterbox is much like other products designed to encourage young makers. The hardware — Raspberry Pi, custom HAT, speaker and button inside a cardboard enclosure — is conceptually similar to a Google AIY Voice kit but paired with an entirely different software experience. Instead of signing in to a Google developer account, children create their own voice interaction behavior with a block-based programming environment resembling MIT Scratch. Moving online, Chatterbox interactions draw upon resources of similarly privacy-minded entities like DuckDuckGo web search. Voice interaction foundation is built upon a fork of Mycroft with changes focused on education and child-friendliness. If a Chatterbox is unsure whether a query was for “Moana” or “Marijuana”, it will decide in favor of the Disney movie.

Many of these privacy-conscious pieces are open source or freely available, but Chatterbox pulls them all together into a single package that’s an appealing alternative to the big brand options. Based on conversations during Hackaday’s Maker Faire meetup, there’s a market beyond parents of young children. From technically aware adults who lack web API coding skills, to senior citizens unaware of dark corners of the web. Chatterbox Kickstarter campaign has a few more weeks to run but has already reached funding goals. We look forward to having a privacy-minded option in voice assistants.

The Sampler That Fits In Your Pocket

The future of the music instrument industry lies in synthesizers, and nowhere is this more apparent than the suite of tiny, pocket-sized synths more than capable of making bleeps and bloops. You’ve got tiny Korgs and Pocket Operators, and the time is ripe for people to wake up to tiny, pocket-sized synths.

The latest in a wide, diverse range of pocketable synthesizers is the Bitty. It’s a pocket-sized drum machine that’s the closest we’ve seen to a pocketable MPC to date. It’s a Kickstarter project that’s already completely funded only a day into the campaign.

The core of the Bitty is built around the Arduino, and for good reason. The last few years have seen some incredible advances in Arduino audio libraries, and this is no exception. The Bitty is built around the Mozzi library that gives it actual oscillators and ready-made wavetables. The Bitty comes with ‘software packs’ that include the Theremin Bitty, Techno Bitty, Basement Bitty, Trap Bitty, Lofi Bitty Bitty, and Beach Bitty. All of these are different sounds and samples, turning this tiny device into an all-in-one sampling solution. Seriously: look at how many Pocket Operators there are, how much they sell for, and realize this is a device that can download new samples and sounds. There’s a market here.

The Arduino-compatible Bitty is available on Kickstarter right now, with the base reward starting at under $100, with delivery in February, 2020. You can check out the video demo below.

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A Petite Pico Projector For Portable Pi

A few years ago, new, innovative pico projectors, influenced by one of the TI development kits, started appearing in Kickstarter projects and other various DIY endeavours. Those projects fizzled out, most likely due to the cost of the projectors, but we got a few laughs out of it: that wearable smartphone that projected a screen onto your wrist used the same technology.

But there’s a need for a small projector, a pico projector, or in this case a femto projector. It’s the Nebra Anybeam, and it’s a small projector that uses lasers, and it comes in the form of a Raspberry Pi hat. We would like to congratulate the team for shipping the ideal use case of their product first.

The key features of this pico projector address the shortcomings of existing projectors that can fit in your pocket. This uses a laser, and there’s no bulb, and the power consumption can be as low as 3 Watts. Power is provided over a micro USB cable. The resolution of this projector is 720p, which is sufficient for a quick setup for watching a movie, but the brightness is listed as equivalent to 150 ANSI lumens, about the same as small projectors from a few years ago.

But of course the big selling point isn’t the brightness or resolution, it’s all about the smallness of the projector itself. There is a developer’s kit, a Pi Hat, a fit-in-your-pocket version with an enclosure, and a ‘monster ball’ version of the Anybeam.