A Look Back On A Decade Of Kerbal Space Program

Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world. Until that point the company had only developed websites and multi-media installations. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. It was immediately addictive.

There was no story to follow, or enemies to battle. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world; the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.

One of my early rockets, circa 2013.

Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.

But now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022.

Of course, this isn’t the end. Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.

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Recycling Will Be Key To The Electric Vehicle Future

Electric vehicles have become a mainstay in the global automotive marketplace, taking on their gasoline rivals and steadily chewing out their own slice of market share, year after year. Government mandates to end the sale of polluting internal combustion engine vehicles and subsidies on cleaner cars promise to conspire to create an electric vehicle boom.

The result should be much cleaner air, as generating electricity in even the dirtiest power plants is far cleaner and more efficient than millions of individual engines puttering about the place. However, if the electric car is to reign supreme, they’ll need to be built in ever greater numbers. To do that is going to take huge amounts of certain materials that can be expensive and sometimes in very limited supply. Thus, to help support the EV boom, recycling of these materials may come to play a very important role.

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Black Starts: How The Grid Gets Restarted

Gripped as we are at the time of this writing by a historic heatwave, it’s hard for those of us in the western United States to picture a time when cold and ice reigned across the land. But really, it was only about four months back that another bit of freakish weather was visited across most of the country, including places ill-equipped to deal with the consequences. The now-fabled “February Freeze” left millions, mostly in Texas, scrabbling about in the dark and cold as a series of cascading engineering failures took apart their electrical grid, piece by piece, county by county.

The event has been much discussed and dissected, as an event with such far-reaching impact should be. Like much discussion these days, precious little of it is either informed or civil, and that’s not good news for those seeking to understand what happened and how to prevent it from happening again, or at least to mitigate the effects somewhat. Part of that is understandable, given the life-disrupting and often life-threatening situations the disaster forced people to suddenly face. It’s also difficult for people to discuss an event so widespread in its scope and impact — there’s just too much for anyone to wrap their head around.

To make the present discussion a little easier, we’ll be focusing on one aspect of the February grid crash that’s often bandied about but rarely explained: that the Texas grid was mere minutes away from collapsing completely, and that it would have taken weeks or months to restore had it been able to slip away. Is that really possible? Can the power grid just “go away” completely and suddenly? The answer, sadly, is yes, but thankfully a lot of thought has been put into not only preventing it from happening but also how to restart everything if it does happen, by performing what’s known as a “Black Start.”

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As Chinese Wheels Touch Martian Soil And Indian Astronauts Walk Towards The Launch Pad, Can We Hope For Another Space Race?

If you were born in the 1960s or early 1970s, the chances are that somewhere in your childhood ambitions lay a desire to be an astronaut or cosmonaut. Once Yuri Gagarin had circled the Earth and Neil Armstrong had walked upon the Moon, millions of kids imagined that they too would one day climb into a space capsule and join that elite band of intrepid explorers. Anything seems possible when you are a five-year-old, but of course the reality remains that only the very fewest of us ever made it to space.

Did You Once Dream Of The Stars?

The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.
The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.

The picture may be a little different for the youth of a few decades later though, did kids in the ’90s dream of the stars? Probably not. So what changed as Shuttle and Mir crews were passing overhead?

The answer is that the Space Race between the USA and Soviet Union which had dominated extra-terrestrial exploration from the 1950s to the ’70s had by then cooled down, and impressive though the building of the International Space Station was, it lacked the ability to electrify the public in the way that Sputnik, Vostok, or Apollo had. It was immensely cool to people like us, but the general public were distracted by other things and their political leaders were no longer ready to approve money-no-object budgets. We’d done space, and aside from the occasional bright spot in the form of space telescopes or rovers trundling across Mars, that was it. The hit TV comedy series The Big Bang Theory even had a storyline that found comedy in one of its characters serving on a mission to the ISS and being completely ignored on his return.

A few years ago a Chinese friend at my then-hackerspace was genuinely surprised that I knew the name of Yang Liwei, the Shenzhou 5 astronaut and the first person launched by his country into space. He’s a national hero in China but not so much on the rainy edge of Europe, where the Chinese space programme for all its progress at the time about a decade after Yang’s mission had yet to make a splash beyond a few space watchers and enthusiasts in hackerspaces. But this might be beginning to change.

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Checking Up On Earth’s Sister Planet: NASA’s Upcoming Venus Missions

Even as we bask in the knowledge that our neighboring planet Mars is currently home to a multitude of still functional landers, a triplet of rovers and with an ever-growing satellite network as well as the first ever flying drone on another planet, our other neighboring planet Venus is truly playing the wallflower, with Japan’s Akatsuki orbiter as the lone active Venusian mission right now.

That is about to change, however, with NASA having selected two new missions that will explore Venus by the end of this decade. The DAVINCI+ and VERITAS missions aim to respectively characterize Venus’ atmosphere and map its surface in unprecedented detail. This should provide us information about possible tectonic activity, as well as details about the Venusian atmosphere which so far have been sorely missing.

Despite Venus being the closest match to our planet Earth, how is it possible that we have been neglecting it for so long, and what can we expect from future missions, including and beyond these two new NASA missions?

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Tech Hidden In Plain Sight: Cruise Control

The advent of the microcontroller changed just about everything. Modern gadgets often have a screen-based interface that may hide dozens or hundreds of functions that would have been impractical and confusing to do with separate buttons and controls. It also colors our thinking of what is possible. Imagine if cars didn’t have cruise control and someone asked you if it were possible. Of course. Monitor the speed and control the gas using a PID algorithm. Piece of cake, right? Except cruise control has been around since at least 1948. So how did pre-microcontroller cruise control work? Sure, in your modern car it might work just like you think. But how have we had seventy-plus years of driving automation?

A Little History

A flyball governor from a US Navy training film.

Controlling the speed of an engine is actually not a very new idea. In the early 1900s, flyball governors originally designed for steam engines could maintain a set speed. The idea was that faster rotation caused the balls would spread out, closing the fuel or air valve while slower speeds would let the balls get closer together and send more fuel or air into the engine.

The inventor of the modern cruise control was Ralph Teetor, a prolific inventor who lost his sight as a child. Legend has it that he was a passenger in a car with his lawyer driving and grew annoyed that the car would slow down when the driver was talking and speed up when he was listening. That was invented in 1948 and improved upon over the next few years.

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Could Airships Make A Comeback With New Hybrid Designs?

Airships. Slow, difficult to land, and highly flammable when they’re full of hydrogen. These days, they’re considered more of a historical curiosity rather than a useful method of transport.

Hybrid Air Vehicles are a UK-based startup working to create a modern take on the airship concept. The goal is to create cleaner air transport for short-hop routes, while also solving many of the issues with the airship concept with a drastic redesign from the ground up. Their vehicle that will do all this goes by the name of Airlander 10. But is it enough to bring airships back to the skies?

A Hybrid Technology

Airlander 10 seen taking off during its first flight.

The Airlander 10 is not a lighter-than-air craft like traditional airships. Instead, the vehicle uses the buoyancy from its helium envelope to create only 60-80% of its lift. The rest of the left is generated aerodynamically by air passing over the eliptical shape of the airship’s body. This lift can also be further augmented by two diesel-powered ducted fans on the sides of the airship, which can pivot to assist with takeoff and landing. Two further fixed ducted fans on the rear provide the primary propulsion for the craft.

The hybrid approach brings several benefits over the traditional airship model. Chief among them is that as the Airlander 10 is heavier than air, it need not vent helium throughout flight to avoid becoming positively buoyant as fuel burns off, nor does it need to vent helium to land. However, it still maintains the capability to loiter for incredibly long periods in the sky as it needs to burn very little fuel to stay aloft. Reportedly, it is capable of five days when manned, and even longer durations if operated in an unmanned configuration. Using helium for lift instead of solely relying on engine thrust and wings means that it is much more fuel efficient than traditional fixed-wing airliners. The company’s own estimates suggest the Airlander 10 could slash emissions on short-haul air routes by up to 90%. The gentle take-off and landing characteristics also mean the vehicle doesn’t require traditional airport facilities, making it possible to operate more easily in remote areas, on grass, sand, or even water. Continue reading “Could Airships Make A Comeback With New Hybrid Designs?”