AI On Raspberry Pi With The Intel Neural Compute Stick

I’ve always been fascinated by AI and machine learning. Google TensorFlow offers tutorials and has been on my ‘to-learn’ list since it was first released, although I always seem to neglect it in favor of the shiniest new embedded platform.

Last July, I took note when Intel released the Neural Compute Stick. It looked like an oversized USB stick, and acted as an accelerator for local AI applications, especially machine vision. I thought it was a pretty neat idea: it allowed me to test out AI applications on embedded systems at a power cost of about 1W. It requires pre-trained models, but there are enough of them available now to do some interesting things.

You can add a few of them in a hub for parallel tasks. Image credit Intel Corporation.

I wasn’t convinced I would get great performance out of it, and forgot about it until last November when they released an improved version. Unambiguously named the ‘Neural Compute Stick 2’ (NCS2), it was reasonably priced and promised a 6-8x performance increase over the last model, so I decided to give it a try to see how well it worked.

 

I took a few days off work around Christmas to set up Intel’s OpenVino Toolkit on my laptop. The installation script provided by Intel wasn’t particularly user-friendly, but it worked well enough and included several example applications I could use to test performance. I found that face detection was possible with my webcam in near real-time (something like 19 FPS), and pose detection at about 3 FPS. So in accordance with the holiday spirit, it knows when I am sleeping, and knows when I’m awake.

That was promising, but the NCS2 was marketed as allowing AI processing on edge computing devices. I set about installing it on the Raspberry Pi 3 Model B+ and compiling the application samples to see if it worked better than previous methods. This turned out to be more difficult than I expected, and the main goal of this article is to share the process I followed and save some of you a little frustration.

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How To Make Your Own Springs For Extruded Rail T-Nuts

Open-Source Extruded Profile systems are a mature breed these days. With Openbuilds, Makerslide, and Openbeam, we’ve got plenty of systems to choose from; and Amazon and Alibaba are coming in strong with lots of generic interchangeable parts. These open-source framing systems have borrowed tricks from some decades-old industry players like Rexroth and 80/20. But from all they’ve gleaned, there’s still one trick they haven’t snagged yet: affordable springloaded T-nuts.

I’ve discussed a few tricks when working with these systems before, and Roger Cheng came up with a 3D printed technique for working with T-nuts. But today I’ll take another step and show you how to make our own springs for VSlot rail nuts.

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Circuit VR: Redundant Flip Flops And Voting Logic

We are somewhat spoiled because electronics today are very reliable compared to even a few decades ago. Most modern electronics obey the bathtub curve. If they don’t fail right away, they won’t fail for a very long time, in all likelihood. However, there are a few cases where that’s not a good enough answer. One is when something really important is at stake — the control systems of an airplane, for example. The other is when you are in an environment that might cause failures. In those cases — near a nuclear reactor or space, for example, you often are actually dealing with both problems. In this installment of Circuit VR, I’ll show you a few common ways to make digital logic circuits more robust with some examples you can run in the Falstad simulator in your browser.

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Cool Tools: A Little Filesystem That Keeps Your Bits On Lock

Filesystems for computers are not the best bet for embedded systems. Even those who know this fragment of truth still fall into the trap and pay for it later on while surrounded by the rubble that once was a functioning project. Here’s how it happens.

The project starts small, with modest storage needs. It’s just a temperature logger and you want to store that data, so you stick on a little EEPROM. That works pretty well! But you need to store a little more data so the EEPROM gets paired with a small blob of NOR flash which is much larger but still pretty easy to work with. Device settings go to EEPROM, data logs go to NOR. That works for a time but then you remember that people on the Internet are all about the Internet of Things so it’s time to add WiFi. You start serving a few static pages with that surprisingly capable processor and bump into storage problems again so the NOR flash gets replaced with an SD card and now the logs go there too. Suddenly you’re dealing with multiple files and want access on a computer so a real filesystem is in order. FAT is easy, so the card grows a FAT filesystem. Everything is great, but you start to notice patches missing from the logs. Then the SD card gets totally corrupted. What’s going on? Let’s take a look at the problem, and how to reach embedded file nirvana.

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Crash Your Code – Lessons Learned From Debugging Things That Should Never Happen™

Let’s be honest, no one likes to see their program crash. It’s a clear sign that something is wrong with our code, and that’s a truth we don’t like to see. We try our best to avoid such a situation, and we’ve seen how compiler warnings and other static code analysis tools can help us to detect and prevent possible flaws in our code, which could otherwise lead to its demise. But what if I told you that crashing your program is actually a great way to improve its overall quality? Now, this obviously sounds a bit counterintuitive, after all we are talking about preventing our code from misbehaving, so why would we want to purposely break it?

Wandering around in an environment of ones and zeroes makes it easy to forget that reality is usually a lot less black and white. Yes, a program crash is bad — it hurts the ego, makes us look bad, and most of all, it is simply annoying. But is it really the worst that could happen? What if, say, some bad pointer handling doesn’t cause an instant segmentation fault, but instead happily introduces some garbage data to the system, widely opening the gates to virtually any outcome imaginable, from minor glitches to severe security vulnerabilities. Is this really a better option? And it doesn’t have to be pointers, or anything of C’s shortcomings in particular, we can end up with invalid data and unforeseen scenarios in virtually any language.

It doesn’t matter how often we hear that every piece of software is too complex to ever fully understand it, or how everything that can go wrong will go wrong. We are fully aware of all the wisdom and cliches, and completely ignore them or weasel our way out of it every time we put a /* this should never happen */ comment in our code.

So today, we are going to look into our options to deal with such unanticipated situations, how we can utilize a deliberate crash to improve our code in the future, and why the average error message is mostly useless.

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Hack Your Gmail: A Quick Start For Google App Scripting

For many people, Gmail is synonymous with e-mail. Some people like having cloud access to everything and some people hate having any personal data in the cloud. However you feel about it, one thing that was nice about having desktop software is that you could hack it relatively easily. If you didn’t like how your desktop mail client worked, you had a lot of options: use a different program, write your own, hack the executable of your current program, or in the case of open source just fork it and make any changes you are smart enough to make.

Google provides a lot of features with all of its products, but however you slice it, all the code runs on their servers out of your reach. Sort of. If you know JavaScript, you can use Google Apps Script to add features to many Google products including Gmail. If you’ve used Office scripting, the idea is the same, although obviously the implementation is very different.

With scripting you can make sophisticated filters that would be very hard to do otherwise. For example,  monitor for suspicious messages like those with more than 4 attachments, or that appear to come from a contact between the hours of 2AM and 5AM.

For our example today, I’m going to show you something that is easy but also highly useful.

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The Linux Throwie: A Non-Spacefaring Satellite

Throwies occupy a special place in hardware culture — a coin cell battery, LED, and a magnet that can be thrown into an inaccessible place and stick there as a little beacon of colored light. Many of us will fondly remember this as a first project. Alas, time marches inevitably on, and launching cheerful lights no longer teaches me new skills. With a nod to those simpler times, I’ve been working on the unusual idea of building a fully functional server that can be left in remote places and remain functional, like a throwie (please don’t actually throw it). It’s a little kooky, yet should still deliver a few years of occasional remote access if you leave it somewhere with sunlight.

A short while ago, I described the power stages for this solar-powered, cloud accessible Linux server. It only activates on demand, so a small solar cell and modest battery are sufficient to keep the whole show running.

Where we left off, I had a solar cell that could charge a battery, and provide regulated 12 V and 5 V output. For it to be a functional device, there are three high level problems to solve:

  1. It must be possible to set up the device without direct physical access
  2. You must be able to remotely turn it on and off as needed.
  3. It needs to be accessible from the Internet.

The funny thing is, this hardware reminds me of a satellite. Of course it’s not meant to go into space, but I do plan to put it somewhere not easy to get to again, it runs off of solar power, and there’s a special subsystem (ESP8266) to tend the power, check for remote activation, and turn the main computer (Raspberry Pi 3) on and off as necessary. This sounds a lot like space race tech, right?

As I have a bit more code than usual to share with you today, I’ll discuss the most interesting parts, and provide links to the full firmware files at the end of the article.

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