A 4-Player Arcade Hidden Inside A Coffee Table

[Ed] from 50% Awesome on YouTube wanted to build a retro gaming system with a decent screen size, but doesn’t have a great deal of space to site it in, so a good compromise was to make a piece of useful furniture and hide all the fun parts inside.

Building an arcade machine usually involves a lot of wiring

This video two-part build log shows a lot of woodwork, with a lot of mistakes (happy accidents, that are totally fine) made along the way, so you do need to repeat them. Essentially it’s a simple maple-veneered plywood box, with a thick lid section hosting the display and some repositioned speakers. This display is taken from a standard LG TV with the control PCB ripped out. The power button/IR PCB was prised out of the bezel, to be relocated, as were the two downwards-facing speakers. The whole collection of parts was attached to a front panel, with copious hot glue, we just hope the heavy TV panel was firmly held in there by other means!

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The Goalie Mask, Reenvisioned

The goalie mask, at least the retro-styled fiberglass types from the 60s and 70s, hasn’t been used in hockey for about 50 years —  it’s instead made many more appearances in horror movies than on ice rinks. Since then, though, there’s been very little innovation surrounding the goalie mask even though there’s much more modern technology that could theoretically give them even greater visibility. [Surjan Singh] is hoping to use his engineering and hockey backgrounds to finally drive some improvements.

The “uncage” is based on Dyneema thread, a polyethylene fiber known for its strength and durability. It’s often used in applications that demand high strength with minimal weight, such as for sails or backpacking equipment. Using strands of Dyneema woven through a metal support structure is what gives this mask its high strength while also improving the visibility through it dramatically. [Surjan] has been prototyping this design extensively, as there were some issues with the fibers chafing on attachment points on the metal frame, but most of these issues have been ironed out or are being worked on currently.

In the meantime, [Surjan] has been looking for a professional-level goalie to help refine his design further and does seem to have some interest, but it doesn’t seem to have progressed past testing in the more controlled test environments yet. It’s not too far-fetched to imagine this as the future of goalie masks in professional hockey though since some innovation after 50 years of relative stagnation seems to be due. For something more accessible to those of us not currently playing in the NHL, though, you can wheel, snipe, and celly on this air hockey table instead.

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Air Hockey Solitaire

While air hockey is a fine amusement, it isn’t much fun if you can’t find someone to play against. Unless that is, you build a mini table with a robotic defender. [Vaib], [Nathan], and [Navish] can show you how. There is a video you can see below that shows two players using the table without the robot.

The project takes a bit of woodworking, as you might expect. You also have to drill 576 holes for the air to lift the puck. Some of the components are 3D printed in PETG, too. The automated defense uses a camera and relies on the fact that the puck is the only red thing on the table. A servo moves to intercept the incoming puck and return the shot. We were disappointed the video didn’t show the automated play.

We wondered if they had considered making a pair of the detachable robots and letting them play with each other. If you prefer football, the robot could probably adapt. We’ve seen other robot air hockey contenders, so maybe a better idea would be to build different robots and let them compete for a gold medal.

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A Look At Sega’s 8-Bit 3D Glasses

From around 2012 onwards, there was a 3D viewing and VR renaissance in the entertainment industry. That hardware has grown in popularity, even if it’s not yet mainstream. However, 3D tech goes back much further, as [Nicole] shows us with a look at Sega’s ancient 8-bit 3D glasses [via Adafruit].

[Nicole]’s pair of Sega shutter glasses are battered and bruised, but she notes more modern versions are available using the same basic idea. The technology is based on liquid-crystal shutters, one for each eye. By showing the left and right eyes different images, it’s possible to create a 3D-vision effect even with very limited display hardware.

The glasses can be plugged directly into a Japanese Sega Master System, which hails from the mid-1980s. It sends out AC signals to trigger the liquid-crystal shutters via a humble 3.5mm TRS jack. Games like Space Harrier 3D, which were written to use the glasses, effectively run at a half-speed refresh rate. This is because of the 60 Hz NTSC or 50 Hz PAL screen refresh rate is split in half to serve each eye.  Unfortunately, though, the glasses don’t work on modern LCD screens, as their inherent display lag throws off the timing of the pulses the console sends to the glasses.

It’s a neat look at an ancient bit of display tech that had a small resurgence with 3DTVs in the 2010s. By and large, it seems like humans just aren’t that into 3D, at least beneath a full-VR experience. Meanwhile, if you’re wondering what 8-bit 3D looked like, we’ve got a 3D video (!) after the break.

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Autopsy Of A Drifting Thumbstick Reveals All

Analog sticks have become a core part of modern video game controllers. They also routinely fail or end up drifting, consigning expensive controllers to the garbage. [sjm4306] recently did a repair job on an Oculus VR gaming controller with drifting analog sticks, and decided to do an autopsy to figure out what actually went wrong.

A microscope reveals gouges in the resistive material, caused by the metal contacts inside the analog stick. This happened via regular use.

The video starts by taking apart the analog joystick itself by prying off the metal case. Inside, we get a look at the many tiny individual components that make up a modern thumbstick. Of most interest, though, are the components that make up the potentiometers within the stick. Investigation revealed that the metal contacts that move with the stick had worn through the resistive coating on the thin plastic membrane in the base of the joystick, creating the frustrating drift problem.

It doesn’t have to be this way. Analog sticks in modern controllers could be manufactured with higher-quality components that don’t wear so easily. After all, it’s hard to imagine a 90s video game controller wearing out as fast as this modern Oculus unit. But everything is built to a price, at the end of the day, and that’s just how it goes. Video after the break.

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Building An Energy Sword Replica From Halo

A good many of us whiled away the hours of our youths playing Swords Only deathmatch in Halo 2. The Energy Sword, aka the Plasma Sword, was the star of the show, with its devastating glowing blades granting us scoreboard domination. [Arnov Sharma] has now built a quality replica of this science-fiction weapon.

The build starts with a 3D design drawn up in Fusion 360. The parts are then 3D printed, with opaque filament used for the handle and translucent PLA filament for the “blade”. Inside the blade elements are twenty WS2812B LEDs, creating the characteristic glow that made the Energy Sword so tantalizing to find in game. An ATtiny85 is charged with running the LEDs, with the aid of an IP5306 chip to act as a boost converter for the lithium-ion battery supplying the juice.

[Anton] admits that the sword was built for the sole purpose of beautifying his maker space. That’s something we can respect, because we’d love to have one hanging on the wall at home. We’ve featured some other fun gaming replicas before, too.

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Building The World’s Largest Nintendo 3DS

While the Nintendo 3DS was capable of fairly impressive graphics (at least for a portable system) back in its heyday, there’s little challenge in emulating the now discontinued handheld on a modern computer or even smartphone. One thing that’s still difficult to replicate though is the stereoscopic 3D display the system was named for. But this didn’t stop [BigRig Creates] from creating this giant 3DS with almost all of the features of an original console present.

The main hurdle here is that the stereoscopic effect that Nintendo used to allow the 3DS to display 3D graphics without special glasses doesn’t work well at long distances, and doesn’t work at all if there is more than one player. To get around those limitations, this build uses a 3D TV with active glasses. This TV is mounted to a bar stool with the help of some counterweights, and a second touch-sensitive screen courtesy of McDonalds makes up the other display.

The computer driving this massive handheld console runs Citra, and also handles the scaled-up controls as well. To recreate the system’s analog touch pad, a custom joystick tipped with conductive filament is used to interact with a smartphone hidden inside the case. Opposing rubber bands are used to pull the stick back into the center when it’s not being pushed.

Plenty of 3DS games are faithfully replicated with this arcade-sized replica, and as Citra supports various 3D displays, upscaling of the graphics, and the touchscreen interface, almost everything from the original console is produced here. There are a few games that don’t work exactly right, but all in all it’s a remarkable build and, as far as we can tell, the largest 3DS in the world. Don’t forget that even though this console is out of production now, there’s still a healthy homebrew scene to take part in.

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