This Pineapple Keyboard Is The Bomb

Now why didn’t we think of this? While building a dactyl manuform — a semi-ergonomic split keyboard — [dapperrogue] had the life-changing epiphany that keyboards can be any shape or size, as long as there is room for wiring and a microcontroller inside. [dapperrogue]’s first foray into the world of fictional ordnance came in the form of an F-bomb — a round macro keeb made in the classic round explosive shape and covered with function keys. Building on the explosive feedback from that, [dapperrogue] built this bomb of a pineapple keeb, the only anti-personnel factor being the clickiness of the key switches.

This groovy grenade has 25 keys total, 24 of which are in a 4×6 grid around the body. The 25th key, the best one, is hiding under the lever and you bet it can only be actuated by pulling the pin first. We love the use of the lever because it makes us think of Morse code keyers, which might be what we would use that switch for.

Inside is an Arduino Pro Micro running QMK and some skillful wiring. The entirely 3D-printed enclosure is in two main pieces that are connected with M3 screws, plus the top. If you want to pack one of your own, the STLs and firmware are out on GitHub. Just don’t take it to the airport.

Be sure to check out the demos after the break — in the stock firmware, every key types out a different onomatopoeic boom-type sound. Are you more of a pacifist when it comes to macro pad design? That’s understandable. We have plenty of different builds to admire.

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Arduboy FX Mod-Chip: Now You’re Playing With Power

Traditionally, a forum full of technical users trying integrate their own hardware into a game system for the purposes of gaining unfettered access to its entire software library was the kind of thing that would keep engineers at Sony and Nintendo up at night. The development and proliferation of so called “mod chips” were an existential threat to companies that made their money selling video games, and as such, sniffing out these console hackers and keeping their findings from going public for as long as possible was a top priority.

But the Arduboy is no traditional game system. Its games are distributed for free, so a chip that allows users to cram hundreds of them onto the handheld at once isn’t some shady attempt to pull a fast one on the developers, it’s a substantial usability improvement over the stock hardware. So when Arduboy creator Kevin Bates found out about the grassroots effort to expand the system’s internal storage on the official forums, he didn’t try to put a stop to it. Instead, he asked how he could help make it a reality for as many Arduboy owners as possible.

Now, a little less than three years after forum member Mr.Blinky posted his initial concept for hanging an external SPI flash chip on the system’s test pads, the official Arduboy FX Mod-Chip has arrived. Whether you go the DIY route and build your own version or buy the ready-to-go module, one thing is for sure: it’s a must-have upgrade for the Arduboy that will completely change how you use the diminutive handheld.

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LoRa Messenger Does Its Best BlackBerry Impression

While the de facto smartphone design ultimately went in a different direction, there’s no denying the classic BlackBerry layout offered some compelling advantages. It was a gadget primarily designed to send and receive emails and text messages, and it showed. So is it really any wonder [MSG] would build his pocket-sized LoRa messengers in its image?

Of course, he did have some help. The communicators use the Keyboard FeatherWing by [arturo182], which puts a surplus BlackBerry Q10 keyboard on a custom PCB designed to accept a board from Adafruit’s Feather collection. [MSG] ended up pairing his with a Feather M4 because he wanted to work with CircuitPython, with a 900 MHz LoRa FeatherWing along for the ride. He notes that switching his code over to Arduino-flavored C would allow him to use the Feather M0 that features integrated LoRa; a change that would allow him to make the gadget a bit thinner.

Inside the 3D printed enclosure, He’s made room for a 3.7 V 1800 mAh pouch battery that should provide plenty of runtime. There’s also an external antenna with a uFL pigtail for connecting to the radio. The case is held together with heat-set inserts, which should make it more than robust enough to handle a few adventures.

[MSG] says slight variations in hardware versions means his STLs might need a little tweaking to fit your components, and warns that his code is basically just a mashup of examples he found online, but he’s still sharing the goods for anyone who wants to reach out and touch someone without all that pesky infrastructure in the way.

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Arduboy Gets Even Smaller With New Nano Edition

One of the selling points of the Arduboy is how slim [Kevin Bates] was able to get the Arduino-compatible game system, which is perhaps less surprising when you realize that it originally started out as a design for an electronic business card. But compared to the recently unveiled Nano version, it might as well be the old school “brick” Game Boy.

Now to be clear, [Kevin] isn’t looking to put these into official production. Though it does sound like the bare PCBs might be going up for sale in the near future. This was simply an experiment to see how far he could shrink the core Arduboy hardware while still keeping it not only playable but also code-compatible with the full-size version. While “playable” might be a tad subjective in this case, the video after the break clearly demonstrates that it’s fully functional.

Inside the 3D printed case is the same ATmega32U4 that powers the Arduboy, a 64×32 0.49″ OLED display, and a tiny 25 mAh pouch battery. There’s even a miniature piezo speaker for the bleeps and bloops. All of the pinouts have remained the same so existing code can be moved right over, though the screen is now connected over I2C. [Kevin] has released the schematics for the board in keeping with the general open nature of the Arduboy project, though for now he’s decided to hold onto the board files until it’s clear whether or not there’s a commercial future for the Nano.

We’ve seen attempts to shrink the Arduboy down before, most notably down to the point it could fit inside of a Dreamcast Visual Memory Unit, but the Nano certainly raises (or is that lowers?) the bar considerably.

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Building A Pocket Sized Python Playground

Like many of us, [Ramin Assadollahi] has a certain fondness for the computers of yesteryear. Finding his itch for nearly instant boot times and bare metal programming weren’t being adequately scratched by any of his modern devices, he decided to build the PortablePy: a pocket-sized device that can drop him directly into a Python prompt wherever and whenever the urge hits him.

The device is powered by the Adafruit PyPortal Titano, which combines a ATSAMD51J20, ESP32, an array of sensors, and a 3.5″ diagonal 320 x 480 color TFT into one turn-key unit. The PyPortal is designed to run CircuitPython, but the scripts are usually dropped on the device over USB. That’s fine for most applications, but [Ramin] wanted his portable to be usable without the need for a host computer.

For a truly mobile experience, he had to figure out a way to bang out some Python code on the device itself. The answer ended up being the M5Stack CardKB, a tiny QWERTY board that communicates over I2C. Once he verified the concept was sound, he wrote a simple file management application and minimal Python editor that could run right on the PyPortal.

The final step was packaging the whole thing up into something he could actually take off the bench. He designed a 3D printed clamshell case inspired by the classic Game Boy Advance SP, making sure to leave enough room in the bottom half to pack in a charging board and LiPo pouch battery. He did have to remove some of the connectors from the back of the PyPortal to get everything to fit inside the case, but the compact final result seems worth the effort.

While an overall success, [Ramin] notes there are a few lingering issues. For one thing, the keyboard is literally a pain to type on. He’s considering building a custom keyboard with softer buttons, but it’s a long-term goal. More immediately he’s focusing on improving the software side of things so its easier to write code and manage multiple files.

It sounds like [Ramin] isn’t looking to compromise on his goal of making the PortablePy completely standalone, but if your convictions aren’t as strong, you could always connect a device like this up to your mobile to make things a bit easier.

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New Micro YARH.IO Designed For Skilled Operators

A few months back we brought you word of the YARH.IO, an extremely impressive Raspberry Pi portable that featured rugged good looks and a unique convertible design made possible by a removable keyboard. One of the most appealing aspects of the design was that everything was built from off-the-shelf modules; it only took a couple jumper wires and some scrap perfboard to get everything wired up inside the 3D printed enclosure.

The downside of this construction style was that the finished product was a bit chunkier than was strictly necessary. But that’s not the case with the new YARH.IO Micro. The palm-sized portable looks almost exactly like the original, though it had to ditch the removable keyboard in the shrinking process. Gone as well is the touch pad, though with the touch screen capabilities of the Pimoroni Hyper Pixel four inch IPS display, that’s not much of a problem.

What’s the catch? Well, at a glance we can tell you this one is considerably harder to build. For one thing, you’ll need to remove the Ethernet and USB connectors from the Pi 3B+. The USB ports get relocated, but Ethernet understandably has to be left on the cutting room floor. Nothing to worry about with the GPIO pins, the display takes up all of those, but you’ll probably want to wire the I2C lines to the female header on the side of the case so you can add external hardware and sensors.

You also need to nestle an Arduino Pro Micro in there to communicate status information about the battery to the operating system over I2C. If you wanted to save a little wiring you could probably leave off the DS3231 RTC module, but it depends on how often you’ll be able to sync up with NTP.

While it may be more difficult to assemble than its predecessor, it’s certainly not unapproachable. Once again, no custom PCBs or exotic components are required. You might be doing a lot more soldering (and desoldering) than you would have before, but it’s nothing that the average Hackaday reader isn’t capable of. For your troubles, you’ll get a exceptionally portable Linux machine that’s ripe for hacking and modification.

If the time and effort it will take to put together a YARH.IO is a bit more than you’re willing to invest right now, there’s always commercial alternatives like the DevTerm. But whether you go with the original or this new Micro edition, we think the satisfaction of having built the whole thing yourself will be more than worth it.

Exploring The New Super Mario Game & Watch

Nintendo has revived the classic Game & Watch, this time in glorious full-color and running the same Super Mario Bros that first graced the Nintendo Entertainment System (NES) back in 1985. Even though it’s only been on the market for a few days, [stacksmashing] has already made some impressive progress towards unlocking the full potential of this $50 retro handheld.

It will come as no surprise to the average Hackaday reader that what we’re looking at here is a pocket-sized NES emulator, but until [stacksmashing] cracked his open, nobody was quite sure what kind of hardware is was running on. Thankfully there wasn’t an epoxy blob in sight, and all of the chips were easily identifiable. Armed with the knowledge that the Game & Watch is running on a STM32H7B0 microcontroller with a nearby SPI flash chip holding the firmware, it was just a matter of figuring out how the software worked.

Connecting to the SWD header.

It didn’t take long to find that an unpopulated header on the board would give him access to the Serial Wire Debug (SWD) interface of the STM32, though unfortunately he found that the chip’s security mode was enabled and he couldn’t dump the firmware.

But he was able to dump the RAM through SWD, which allowed him to identify where the Super Mario Bros NES ROM lived. By connecting the SPI flash chip to a reader and comparing its contents with what the system had in RAM, [stacksmashing] was able to figure out the XOR encryption scheme and come up with a tool that will allow you to insert a modified ROM into an image that can be successfully flashed to the chip.

So does that mean you can put whatever NES ROM you want on the new Game & Watch? Unfortunately, we’re not quite there yet. The emulator running on the device has a few odd quirks, and it will take some additional coaxing before its ready to run Contra. But we’ve seen enough of these devices get hacked to know that it’s just a matter of time.

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