LED Art Reveals Itself In Very Slow Motion

Every bit of film or video you’ve ever seen is a mind trick, an optical illusion of continuous movement based on flashing 24 to 30 slightly different images into your eyes every second. The wetware between your ears can’t deal with all that information individually, so it convinces itself that you’re seeing smooth motion.

But what if you slow down time: dial things back to one frame every 100 seconds, or every 1,000? That’s the idea behind this slow-motion LED art display called, appropriately enough, “Continuum.” It’s the work of [Louis Beaudoin] and it was inspired by the original very-slow-motion movie player and the recent update we featured. But while those players featured e-paper displays for photorealistic images, “Continuum” takes a lower-resolution approach. The display is comprised of four nine HUB75 32×32 RGB LED displays, each with a 5-mm pitch. The resulting 96×96 pixel display fits nicely within an Ikea RIBBA picture frame.

The display is driven by a Teensy 4 and [Louis]’ custom-designed SmartLED Shield that plugs directly into the HUB75s. The rear of the frame is rimmed with APA102 LED strips for an Ambilight-style effect, and the front of the display has a frosted acrylic diffuser. It’s configured to show animated GIFs at anything from 1 frame per second its original framerate to 1,000 seconds per frame times slower, the latter resulting in an image that looks static unless you revisit it sometime later. [Louis] takes full advantage of the Teensy’s processing power to smoothly transition between each pair of frames, and the whole effect is quite wonderful. The video below captures it as best it can, but we imagine this is something best seen in person.

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3D POV Display Has The Shakes

Persistence of vision projects are a dime a dozen, but by adding a third dimension [Madaeon] succesfully created one to stand out from the crowd. Instead of waving around a single line of LEDs, he is moving a 2D grid of them vertically to create a volumetric POV display.

The display consists of oscillating 3D printed piston, powered by a small geared motor, on top of which sits a 8 x 8 RGB LED grid and diffusing film. The motor drives a cylindrical cam, which moves a piston that sits over it, while an optical end stop detects the bottom of the piston’s travel to keep the timing correct. [Madaeon] has not added his code to the project page, but the 3D files for the mechanics are available. The current version creates a lot of vibration, but he plans to improve it by borrowing one of  [Karl Bugeja]’s ideas, and using flexible PCBs and magnets.

He also links another very cool volumetric display that he constructed a few years ago. It works by projecting images from a small DLP projector onto an oscillating piece of fabric, to created some surprisingly high definition images.

POV displays are good projects for learning, so if you want to build your own, take a look a simple POV business card, or this well-documented POV spinning top.

Surfboard LED Strips Light Up The Waves

Surfing is an activity predominantly enjoyed during the day, primarily for reasons of warmth and water safety. Of course, if you prefer to carve the waves at night, you might enjoy the latest project from [Moritz Sivers] – a surfboard kitted out with motion-reactive LEDs.

The build consists of a regular surfboard, with a channel cut around the perimeter into which WS2812B LED strips are glued. Powered by a lithium rechargable battery, commands are given by an Arduino Nano hooked up to a MPU6050 3-axis gyroscope. This allows the Arduino to change the light patterns based on the movement of the board. Left and right turns, pumping the board, and surfing down a wave all come with their own animations.

It’s a fun twist on night surfing, and makes it easier to spot a downed surfer, too. It’s a build we expect to see recreated in a high-end 4K surf film before the year is out. Of course, if you just need to know if the conditions are right before you head out, this surf weather station might be just the build for you. Video after the break. Continue reading “Surfboard LED Strips Light Up The Waves”

Digital Pregnancy Tests Use LEDs To Read Between The Lines

[Foone] saw a tweet a few weeks ago alleging that digital pregnancy tests are a rip-off. Regular, cheap tests have an absorbent strip running the length of the plastic, with one end exposed for collecting urine. A few excruciating minutes later, a little plastic window in the middle will show one line, two lines, or a plus or minus sign depending on the presence of human chorionic gonadotropin (HCG) in the urine.

As it turns out, at least two digital tests out there are the exact same thing, but with more steps. Instead of a window, they include circuitry that interprets the lines and publishes the result to a little screen in plain English. It can even tell you if you’re doing it wrong by flashing a little RTFM icon.

[Foone]’s teardown reveals a CR1616 coin cell, an 8-bit microcontroller, and a little phototransistor setup that shines LEDs on the strip and reads the incoming light. Unfortunately, the micro is the mask ROM version, so [Foone] can’t reprogram it to run Doom.

The original tweet’s author is probably not alone in assuming that digital tests are supposed to be more accurate somehow. We think the accuracy claim is more about removing the frazzled and/or incompetent human variable from the equation. If the test interprets the results for you, then there’s no mistaking the results, which is technically a higher degree of accuracy. But if you’re in doubt, you get a test from a doctor.

There’s been some discussion about the e-waste aspect of these all these tests — that it’s a shame to produce a microcontroller just to pee on it and throw it away. Sure, you could look at it that way, but unlike a lot of e-waste, these are tools. It’s unfortunate that this is the industry’s idea of higher accuracy, but what should we expect? It’s just testing for the presence of a hormone in urine. Interpreting the results is up to the viewer. We should probably be astounded that they got the cost down to two for $7.

Many people choose to wait a while to start spreading the news. With a Bluetooth-enabled pregnancy test, everyone can find out together.

Thanks for the tip, [Jay]!

Bright White Night Light Fights E-Waste

E-waste is a gigantic problem, and it can seem impossible as a lone individual to make any kind of dent in it. But [akshar1101] is trying to do their part by looking past the defective aspects of broken, discarded electronics to draw out the possibilities of what’s left.

This friendly night light is made from the PCBs of four broken Nokia 5110 LCD modules. The screens were all toast, but the nice white LEDs that used to light them from the sides work just fine. [akshar1101] cleverly tied all the LED and GND lines together with single right-angle header pins. To power the LEDs, they wired up a JST receptacle to one of the PCBs and connected a 3.7 V lithium battery pack that sits underneath. [akshar1101] diffused the piercing white lights into a soft glow with two pieces of acrylic.

We love to see electronic components get saved from landfills, especially when they can be turned into something useful and beautiful. Something about the traces on these boards makes them visually interesting to us — it’s that little hiccup that interrupts otherwise parallel lines.

If all of your 5110 LCDs are in working order, you could spice one of them up with an RGB backlight.

100% Printed Flashlight: Conductive Filament And Melted-in Leads

Conductive filament isn’t an ideal electrical conductor, but it’s a 3D-printable one and that’s what makes [Hercemer]’s 3D-printed flashlight using conductive filament work. Every part of the flashlight is printed except for the 9 volt battery and LEDs. Electrically speaking, the flashlight is a small number of LEDs connected in parallel to the terminals of the battery, and turning it on or off is done by twisting or loosening a cap to make or break the connection.

The main part of the build is a 3D-printed conductive cylinder surrounded by a printed conductive ring with an insulator between them. This disk- or pad-shaped assembly forms not only the electrical connection between the LEDs and battery terminals, but also physically holds the LEDs. To attach them, [Hercemer] simply melts them right in. He uses a soldering iron to heat up the leads, and presses them into the 3D-printed conductive block while hot. The 9 V battery’s terminals contact the bottom when the end cap is twisted, and when they touch the conductive assembly the flashlight turns on.

Anticipating everyone’s curiosity, [Hercemer] measured the resistance of his conductive block and measured roughly 350 ohms when printed at 90% infill; lower infills result in more resistance. You can see a video of the assembly and watch the flashlight in action in the video, embedded below.

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VR Technology Helps Bring A Galaxy Far, Far Away To Our TV

Virtual reality is usually an isolated individual experience very different from the shared group experience of a movie screen or even a living room TV. But those worlds of entertainment are more closely intertwined than most audiences are aware. Video game engines have been taking a growing role in film and television production behind the scenes, and now they’re stepping out in front of the camera in a big way for making The Mandalorian TV series.

Big in this case is a three-quarters cylindrical LED array 75 ft (23 m) in diameter and 20 ft (6 m) high. But the LEDs covering its walls and ceiling aren’t pointing outwards like some installation for Times Square. This setup, called the Volume, points inward to display background images for camera and crew working within. It’s an immersive LED backdrop and stage environment.

Incorporating projected imagery on stage is a technique going at least as far back as 1933’s King Kong, but it is very limited. Lighting and camera motion has to be very constrained in order to avoid breaking the fragile illusion. More recently, productions have favored green screens replaced with computer imagery in post production. It removed most camera motion and lighting constraints, but costs a lot of money and time. It is also more difficult for actors to perform their roles convincingly against big blank slabs of green. The Volume solves all of those problems by putting computer-generated imagery on set, rendered in real time via video game engine Unreal.

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