Third Time’s A Charm For This Basketball-Catching Robot

We all know that version one of a project is usually a stinker, at least in retrospect. Sure, it gets the basic idea into concrete form, but all it really does is set the stage for a version two. That’s better, but still not quite there. Version three is where the magic all comes together.

At least that’s how things transpired on [Shane Wighton]’s quest to build the perfect basketball robot. His first version was a passive backboard that redirected incoming shots based on its paraboloid shape. As cool as the math was that determined the board’s shape, it conspicuously lacked any complicated systems like motors and machine vision — you know, the fun stuff.  Version two had all these elaborations and grabbed off-target shots a lot better, but still, it had a limited working envelope.

Enter version three, seen in action in the video below. Taking a page from [Mark Rober]’s playbook, [Shane] built a wickedly overengineered CoreXY-style robot to cover his shop wall. Everything was built with the lightest possible materials to keep inertia to a minimum and ensure the target ends up in the right place as quickly as possible. [Shane] even figured out how to mount the motor that tilts the backboard on the frame rather than to the carriage. A Kinect does depth-detection duty on the incoming ball — or the builder’s head — and drains pretty much every shot it can reach.

[Shane] has been doing some great work automating away the jobs of pro athletes. In addition to basketball, he has tackled both golf and baseball, bringing explosive power to each. We’re looking forward to versions two and three on both of those builds as well.

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Cousteau’s Proteus Will Be The ISS Of The Seas

The Earth’s oceans are a vast frontier that brims with possibilities for the future of medicine, ocean conservation, and food production. They remain largely unexplored because of the physical limits of scuba diving. Humans can only dive for a few hours each day, and every minute spent breathing compressed air at depth must be paid for with a slower ascent to the surface. Otherwise, divers could develop decompression sickness from nitrogen expanding in the bloodstream.

An illustration of the Conshelf 3 habitat. Image via Medium

In the 1960s, world-famous oceanographer Jacques Cousteau built a series of small underwater habitats to extend the time that he and other researchers were able to work. These sea labs were tethered to a support ship with a cable that provided air and power.

Cousteau’s first sea lab, Conshelf 1 (Continental Shelf Station) held two people and was stationed 33 feet deep off the coast of Marseilles, France. Conshelf 2 sheltered six people and spent a total of six weeks under the Red Sea at two different depths.

Conshelf 3 was Cousteau’s most ambitious habitat design, because it was nearly self-sufficient compared to the first two. It accommodated six divers for three weeks at a time and sat 336 feet deep off the coast of France, near Nice. Conshelf 3 was built in partnership with a French petrochemical company to study the viability of stationing humans for underwater oil drilling (before we had robots for that), and included a mock oil rig on the nearby ocean floor for exercises.

Several underwater habitats have come and gone in the years since the Conshelf series, but each has been built for a specific research project or group of tasks. There’s never really been a permanent habitat established for general research into the biochemistry of the ocean.

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Watch Winder Keeps Your Timepieces Ticking

Mechanical watches are triumphs of engineering on a tiny scale. Capable of keeping time by capturing the energy of the user’s own movements, they never need batteries changed. Unfortunately, they quickly lose time when not worn for a few days. To solve that problem, [sblantipodi] built a smart watch winder.

The overall build consists of six individual winder units. Each one has an ESP8266EX D1 Mini microcontroller, hooked up to a 28BYJ48 stepper motor with a ULN2003 motor driver. There’s also an OLED screen for status information. When commanded, the stepper motor turns, rotating a watch case to wind the timepieces. Control is via voice command, thanks to a Google Home Mini and a Raspberry Pi running Home Assistant. Watches can be wound individually, or all together, depending on the command given.

It’s a device that would serve any collector well, and could come in handy for watchmakers to wind customer watches waiting for pickup. Other similar builds have used special silent drives to ensure the device doesn’t disturb sleep when used on a bedside table. Video after the break.

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Intuition About Signals And Systems

Signals and systems theory is a tough topic. Terms like convolution and impulse response can be hard to understand on a visceral level and most books that talk about these things emphasize math over intuition. [Discretised] has a YouTube channel that already has several videos that promise to tackle these topics with “minimum maths, maximum intuition.” We particularly noticed the talks on convolution and impulse response.

We think that often math and intuition don’t always come together. It is one thing, for example, to know that E=I times R, and power is I times E, but it is another to realize that a half-watt transmitter delivers 5V into a 50Ω load and that one watt will take just over 7V into that same load.

The example used is computing how much smoke you can expect to create by setting off fireworks. We presume the math models are notional since we imagine a real model would be pretty complex and involve things like wind data. But it still makes a nice example.

If you don’t know anything about the topic, these might not be the right ones to try to learn the basics. But we do applaud people sharing their intuition on these complex subjects.

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Hacker Driven To Build R/C Forza Controller

Generic video game console controllers have certainly gotten better and more ergonomic since the hard corners of the Atari joystick. As beautiful and engrossing as games have become, the controller is still the least engaging aspect. Why race your sweet fleet of whips with an ordinary controller when you could pretend they’re all R/C cars?

[Dave] found an affordable 4-channel R/C controller in the Bezos Barn and did just that. It took some modifications to make it work, like making a daughter board to turn the thumb grip input from a toggle button to a momentary and figuring out what to do with the three-way slider switch, but it looks like a blast to use.

The controller comes in a 6-channel version with two pots on the top. Both versions have the same enclosure and PCB, so [Dave] already had the placement molded out for him when he decided to install a pair of momentary buttons up there. These change roles based on the three-way slider position, which switches between race mode, menu mode, and extras mode.

We love the way [Dave] turned the original receiver into a USB dongle that emulates an Xbox 360 controller — he made a DIY Arduino Pro Micro with a male USB-A, stripped down the receiver board, and wired them together. There’s an entire separate blog post about that, and everything else you’d need to make your own R/C controller is on GitHub. Check out the demo and overview of the controls after the break.

[Dave] is no stranger to making game controllers — we featured his DJ Hero controller modified to play Spin Rhythm XD a few months ago.

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Staged Train Wrecks: An Idea That Ran Out Of Steam

Before there were demolition derbies, there were train totalings. That’s right, somebody had the idea to take a couple of worn-out train engines that were ready for the scrap heap, point them at each other, and drive them full steam ahead. And their boss said capital idea, let’s do it. This was the late 1890s.

Maybe it wasn’t the safest way to spend an evening, but a staged train wreck was surely an awesome spectacle to behold. Imagine being one of the brave engineers who had no choice but to get the train going as fast as possible and then jump out at the last second. A demolition derby seems like child’s play by comparison.

The largest and most widely-publicized wreck was put on by a man named William George Crush who was trying to find new ways to promote the Missouri-Kansas-Texas passenger railway. Once he got the okay, Crush found a large field surrounded by three hills that made for excellent viewing. He stood up a temporary town complete with a circus tent restaurant, a wooden jail cell, and 200 rent-a-constables.

On September 15th, 1896, forty thousand people gathered to watch two trains collide along a section of purpose-built track. They hit each other going 50 mph (80 km/h) and both engines exploded, sending hot iron projectiles every which way. Several people were injured, a few died, and a hired photographer lost an eye to shrapnel. Train totalings nevertheless continued until the Great Depression of the 1930s, when the practice was discarded as wasteful.

Thanks for the tip, [Martin]!

An Analog IC Design Book Draft

[Jean-Francois Debroux] spent 35 years designing analog ASICs. He’s started a book and while it isn’t finished — indeed he says it may never be — the 180 pages he posted on LinkedIn are a pretty good read.

The 46 sections are well organized, although some are placeholders. There are sections on design flow and the technical aspects of design. Examples range from a square root circuit to a sigma-delta modulator, although some of them are not complete yet. There are also sections on math, physics, common electronics, materials, and tools.

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