Ask Hackaday: How’s That Capacitor Shortage Going?

There is a looming spectre of doom hovering over the world of electronics manufacturing. It’s getting hard to find parts, and the parts you can find are expensive. No, it doesn’t have anything to with the tariffs enacted by the United States against Chinese goods this last summer. This is a problem that doesn’t have an easy scapegoat. This is a problem that strikes at the heart of any economic system. This is the capacitor and resistor shortage.

When we first reported on the possibility of a global shortage of chip capacitors and resistors, things were for the time being, okay. Yes, major manufacturers were saying they were spinning down production lines until it was profitable to start them up again, but there was relief: parts were in stock, and they didn’t cost that much more.

Now, it’s a different story. We’re in the Great Capacitor Shortage of 2018, and we don’t know when it’s going to get any better. Continue reading “Ask Hackaday: How’s That Capacitor Shortage Going?”

One Small Step For A Space Elevator

Space elevators belong to that class of technology that we all want to see become a reality within our lifetimes, but deep-down doubt we’ll ever get to witness firsthand. Like cold fusion, or faster than light travel, we understand the principles that should make these concepts possible, but they’re so far beyond our technical understanding that they might as well be fantasy.

Except, maybe not. When Japan Aerospace Exploration Agency (JAXA) launches their seventh Kounotori H-II Transfer Vehicle towards the International Space Station, riding along with the experiments and supplies for the astronauts, will be a very special pair of CubeSats. They make up the world’s first practical test of space elevator technology, and with any luck, will be one of many small steps that precedes the giant leap which access to space at a fraction of the cost will be.

Of course, they won’t be testing a fully functional space elevator; even the most aggressive of timelines put us a few decades out from that. This will simply be a small scale test of some of the concepts that are central to building a space elevator, as we need to learn to crawl before we can walk. But even if we aren’t around to see the first practical space elevator make it to the top, at least we can say we were there on the ground floor.

Continue reading “One Small Step For A Space Elevator”

What’s A Couplate? The Stepping Stone To Integrated Circuits

We are spoiled these days because you can shop online and get all manner of inexpensive electronic goodies shipped to your door. This is due to the fantastic electronic fabrication workflow that has grown into a global powerhouse, facilitated by complex yet inexpensive integrated circuits! But it took a few intermediate steps to get here, and one of those is known as a couplate.

When I was a kid, the big deal was to find an old radio in the trash. You could spend a few hours stripping all sorts of parts from the thing and add it to your collection for a future project. Of course, old radios from the 1970s and earlier had a lot of the usual parts we use today, even though many of them were bigger — no surface mount parts yet. Since older radios were the usual find in a dumpster, tubes were common but you could find some transistor radios.

Once in a while something older. There would be a little box with some wires poking hiding in an old radio from the 1940s or 1950s (too early for ICs). In a way, though, these were predecessors to the Integrated Circuit and they went by a few names, depending on who sold them. PEC (Printed Electronic Circuit), a couplate, or a BulPlate, are all names for hardware that was a stepping stone between discrete circuitry and ICs.

Continue reading “What’s A Couplate? The Stepping Stone To Integrated Circuits”

Do Space Probes Fail Because Of Space Weather?

Over the past few decades, numerous space probes sent to the far-flung reaches of the Solar System have fallen silent. These failures weren’t due to communications problems, probes flying into scientifically implausible anomalies, or little green men snatching up the robotic scouts we’ve sent out into the Solar System. No, these space probes have failed simply because engineers on Earth can’t point them. If you lose attitude control, you lose the ability to point a transmitter at Earth. If you’re managing a space telescope, losing the ability to point a spacecraft turns a valuable piece of scientific equipment into a worthless, spinning pile of junk.

The reasons for these failures is difficult to pin down, but now a few people have an idea. Failures of the Kepler, Dawn, Hayabusa, and FUSE space probes were due to failures of the reaction wheels in the spacecraft. These failures, in turn, were caused by space weather. Specifically, coronal mass ejections from the Sun. How did this research come about, and what does it mean for future missions to deep space?

Continue reading “Do Space Probes Fail Because Of Space Weather?”

Doing One Thing, Well: The UNIX Philosophy

The Unix operating system has been around for decades, and it and its lookalikes (mainly Linux) are a critical part of the computing world. Apple’s operating system, macOS, is Unix-based, as are Solaris and BSD. Even if you’ve never directly used one of these operating systems, at least two-thirds of all websites are served by Unix or Unix-like software. And, if you’ve ever picked up a smart phone, chances are it was running either a Unix variant or the Linux-driven Android. The core reason that Unix has been so ubiquitous isn’t its accessibility, or cost, or user interface design, although these things helped. The root cause of its success is its design philosophy.

Good design is crucial for success. Whether that’s good design of a piece of software, infrastructure like a railroad or power grid, or even something relatively simple like a flag, without good design your project is essentially doomed. Although you might be able to build a workable one-off electronics project that’s a rat’s nest of wires, or a prototype of something that gets the job done but isn’t user-friendly or scalable, for a large-scale project a set of good design principles from the start is key.

Continue reading “Doing One Thing, Well: The UNIX Philosophy”

Apollo 12 Was The Lucky Number Among Apollo Disasters

I recently saw Apollo 13 again — this time with the score played live by the Houston Symphony. What a crazy coincidence that thirteen has long been considered an unlucky number and that Apollo 13 would be the one we almost lost. However, Apollo 12 almost became a disaster which — after the ordeal with flight 13 — was largely forgotten.

When all was said and done, Apollo 12 would result in a second manned moon landing in November 1969, just four months after Apollo 11. Commanded by Pete Conrad, Alan Bean accompanied Conrad to the surface while Richard Gordon, Jr. kept the getaway vehicle running. But less than a minute after launch something happened that could have been a disaster. Lightning struck the vehicle.

Continue reading “Apollo 12 Was The Lucky Number Among Apollo Disasters”

Ask Hackaday: Managing Inspiration

For most of us, hacking is a hobby, something to pass a few idle hours and satisfy our need to create. Precious few of us get to live the dream of being paid to tinker; most of us need some kind of day job to pay the bills and support our hacking habits. This necessarily creates an essential conflict, rooted in the fact that we all only have 24 hours to spread around every day: I need to spend my time working so I can afford to hack, but the time I spend working to earn money eats away at my hacking time. That’s some catch, that Catch-22.

From that primary conflict emerges another one. Hacking is a hugely creative process, and while the artist or the author might not see it that way, it’s true nonetheless. Unless we’re straight-up copying someone else’s work, either because they’ve already solved the same problem we’re working on and we just need to get it done, or perhaps we’re just learning a new skill and want to stick to the script, chances are pretty good that we’re hitting the creative juices hard when we build something new. And that requires something perhaps even more limiting than time: inspiration. How you manage inspiration in large part dictates how productive you are in your creative pursuits.

Continue reading “Ask Hackaday: Managing Inspiration”