Hacking The Humble Roadster Bicycle

Think of bicycles, and your first mental image could be something pretty fancy. Depending on which side of the sport you favor, you could end up thinking of a road bike or an MTB, maybe DH, CX, BMX, TT, tandem or recumbent.

But for people in most parts of the World such as Asia, Africa and South America, the bicycle conjures up a very different image – that of the humble roadster. And this simple, hardy machine has spawned innumerable hacks to extend its usefulness and functionality by enterprising people with limited means. For them, it is not as much a means of transport, as a means for livelihood and survival.
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NVIDIA’s A.I. Thinks It Knows What Games Are Supposed Look Like

Videogames have always existed in a weird place between high art and cutting-edge technology. Their consumer-facing nature has always forced them to be both eye-catching and affordable, while remaining tasteful enough to sit on retail shelves (both physical and digital). Running in real-time is a necessity, so it’s not as if game creators are able to pre-render the incredibly complex visuals found in feature films. These pieces of software constantly ride the line between exploiting the hardware of the future while supporting the past where their true user base resides. Each pixel formed and every polygon assembled comes at the cost of a finite supply of floating point operations today’s pieces of silicon can deliver. Compromises must be made.

Often one of the first areas in games that fall victim to compromise are environmental model textures. Maintaining a viable framerate is paramount to a game’s playability, and elements of the background can end up getting pushed to “the background”. The resulting look of these environments is somewhat more blurry than what they would have otherwise been if artists were given more time, or more computing resources, to optimize their creations. But what if you could update that ten-year-old game to take advantage of today’s processing capabilities and screen resolutions?

NVIDIA is currently using artificial intelligence to revise textures in many classic videogames to bring them up to spec with today’s monitors. Their neural network is able fundamentally alter how a game looks without any human intervention. Is this a good thing?

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FAA Proposes Refined Drone Regulations

The wheels of government move slowly, far slower than the pace at which modern technology is evolving. So it’s not uncommon for laws and regulations to significantly lag behind the technology they’re aimed at reigning in. This can lead to something of a “Wild West” situation, which could either be seen as a good or bad thing depending on what side of the fence you’re on.

In the United States, it’s fair to say that we’ve officially moved past the “Wild West” stage when it comes to drone regulations. Which is not to say that remotely controlled (RC) aircraft were unregulated previously, but that the rules which governed them simply couldn’t keep up with the rapid evolution of the technology we’ve seen over the last few years. The previous FAA regulations for remotely operated aircraft were written in an era where RC flights were lower and slower, and long before remote video technology moved the operator out of the line of sight of their craft.

To address the spike in not only the capability of RC aircraft but their popularity, the Federal Aviation Administration was finally given the authority to oversee what are officially known as Unmanned Aerial Systems (UAS) with the repeal of Section 336 in the FAA Reauthorization Act of 2018. Section 336, known as the “Special Rule for Model Aircraft” was previously put in place to ensure the FAA’s authority was limited to “real” aircraft, and that small hobby RC aircraft would not be subject to the same scrutiny as their full-size counterparts. With Section 336 gone, one could interpret the new FAA directives as holding manned and unmanned aircraft and their operators to the same standards; an unreasonable position that many in the hobby strongly rejected.

At the time, the FAA argued that the repealing Section 336 would allow them to create new UAS regulations from a position of strength. In other words, start with harsh limits and regulations, and begin to whittle them down until a balance is found that everyone is happy with. U.S. Secretary of Transportation Elaine L. Chao has revealed the first of these refined rules are being worked on, and while they aren’t yet official, it seems like the FAA is keeping to their word of trying to find a reasonable middle ground for hobby fliers.

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AI Patent Trolls Now On The Job For Drug Companies

Love it or loathe it, the pharmaceutical industry is really good at protecting its intellectual property. Drug companies pour billions into discovering new drugs and bringing them to market, and they do whatever it takes to make sure they have exclusive positions to profit from their innovations for as long a possible. Patent applications are meticulously crafted to keep the competition at bay for as long as possible, which is why it often takes ages for cheaper generic versions of blockbuster medications to hit the market, to the chagrin of patients, insurers, and policymakers alike.

Drug companies now appear poised to benefit from the artificial intelligence revolution to solidify their patent positions even further. New computational methods are being employed to not only plan the synthesis of new drugs, but to also find alternative pathways to the same end product that might present a patent loophole. AI just might change the face of drug development in the near future, and not necessarily for the better.

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New Contest: 3D Printed Gears, Pulleys, And Cams

One of the killer apps of 3D printers is the ability to make custom gears, transmissions, and mechanisms. But there’s a learning curve. If you haven’t 3D printed your own gearbox or automaton, here’s a great reason to take the plunge. This morning Hackaday launched the 3D Printed Gears, Pulleys, and Cams contest, a challenge to make stuff move using 3D-printed mechanisms.

Adding movement to a project brings it to life. Often times we see projects where moving parts are connected directly to a servo or other motor, but you can do a lot more interesting things by adding some mechanical advantage between the source of the work, and the moving parts. We don’t care if it’s motorized or hand  cranked, water powered or driven by the wind, we just want to see what neat things you can accomplish by 3D printing some gears, pulleys, or cams!

No mechanism is too small — if you have never printed gears before and manage to get just two meshing with each other, we want to see it! (And of course no gear is literally too small either — who can print the smallest gearbox as their entry?) Automatons, toys, drive trains, string plotters, useless machines, clockworks, and baubles are all fair game. We want to be inspired by the story of how you design your entry, and what it took to get from filament to functional prototype.

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Seymour Cray, Father Of The Supercomputer

Somewhere in the recesses of my memory there lives a small photograph, from one of the many magazines that fed my young interests in science and electronics – it was probably Popular Science. In my mind I see a man standing before a large machine. The man looks awkward; he clearly didn’t want to pose for the magazine photographer. The machine behind him was an amazing computer, its insides a riot of wires all of the same color; the accompanying text told me each piece was cut to a precise length so that signals could be synchronized to arrive at their destinations at exactly the right time.

My young mind was agog that a machine could be so precisely timed that a few centimeters could make a difference to a signal propagating at the speed of light. As a result, I never forgot the name of the man in the photo – Seymour Cray, the creator of the supercomputer. The machine was his iconic Cray-1, the fastest scientific computer in the world for years, which would go on to design nuclear weapons, model crashes to make cars safer, and help predict the weather.

Very few people get to have their name attached so firmly to a product, let alone have it become a registered trademark. The name Cray became synonymous with performance computing, but Seymour Cray contributed so much more to the computing industry than just the company that bears his name that it’s worth taking a look at his life, and how his machines created the future.

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Ask Hackaday: Help Me Pick A CAD Package

Of all the skills that I have picked up over the years as an engineer, there is one that has stayed with me and been a constant over the last three decades. It has helped me work on electronic projects, on furniture, on car parts, robots, and even garments, and it is likely that I will continue using it periodically for the rest of my career. You see, I am a trained PAD expert.

Don't build this, it's fundamentally flawed! Sometimes the front of an envelope is as effective as its back.
Don’t build this, it’s fundamentally flawed! Sometimes the front of an envelope is as effective as its back.

PAD, you ask? OK, it’s an acronym of my own coinage, it stands for Pencil Aided Design, and it refers to the first-year undergraduate course I sat many years ago in which I learned technical drawing to the old British standard BS308. If I’m making something then by far the quickest way for me to visualise its design is to draw it, first a freehand sketch to get a feel of how everything will sit, then a series of isometric component drawings on graph paper with careful attention to dimensions and angles. Well, maybe I lied a little there, the graph paper only comes in when I’m doing something very fancy; the back of an envelope is fine as long as the dimensions on the diagram are correct.

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