There’s a certain kind of joy that comes in throwing something together from spare parts, or from finding utility in a proof of concept for another project. [Clewsy] is cooking up something clacky and built this baby keeb to prove some stuff out, such as reading a key matrix. Now it’s become a music/media controller that looks great next to a giant matching volume knob.
Beneath the gently backlit Gateron blues is a custom ATMega32u4-based board, which is viewable through the clear acrylic bottom plate. That’s a nice touch. We’re not sure if the wood came from a picture frame, but if not, they seem like a great candidates for enclosure material.
This keeb looks fantastic, and we are partial to both the clear and the chrome keycaps. We can only hope [Clewsy] sends the details of the next build our way.
If you want to get started building keyboards, you can’t go wrong with a macro keyboard like this one. If you have way more than four macros in mind, build something bigger, like a custom game pad with a joystick.
For many people, the biggest change of 2020 has been adjusting to a glut of online teleconferences as a part of daily working life. [p_leriche] has had to adjust the way church services are conducted, and found managing a complicated streaming meeting setup to be complicated at best. To ease the workload on the presenter, he created a simple Zoom control box.
At its heart, the box is little more than a fancy keyboard. An Arduino Pro Micro is hooked up to a series of brightly colored pushbuttons, each labelled with regularly used Zoom functions. The Pro Micro is programmed to fire off the corresponding keyboard shortcuts when the buttons are pressed, activating the relevant function.
It might be a simple build, but it greatly reduces the hand gymnastics required mid-presentation, and we’re sure the users greatly appreciate the new hardware. While this is a quick-and-dirty build thrown together in a basic enclosure, macro keyboards can be both useful and attractive if you so desire. If you’ve built your own time-saving control console, be sure to let us know!
We know that the Hackaday family includes many enthusiasts for quality keyboards, and thus mention of the fabled ‘boards of yore such as the IBM Model F is sure to set a few pulses racing. Few of us are as lucky as [Brennon], who received the familial IBM PC-XT complete with its sought-after keyboard.
This Model F has a manufacture date in March 1983, and as a testament to its sturdy design was still in one piece with working electronics. It was however in an extremely grimy condition that necessitated a teardown and deep clean. Thus we are lucky enough to get a peek inside, and see just how much heavy engineering went into the construction of an IBM keyboard before the days of the feather-light membrane devices that so many of us use today. There follows a tale of deep cleaning, with a Dremel and brush, and then a liberal application of Goo Gone. The keycaps had a long bath in soapy water to remove the grime, and we’re advised to more thoroughly dry them should we ever try this as some remaining water deep inside them caused corrosion on some of the springs.
The PC-XT interface is now so ancient as to have very little readily available in the way of adapters, so at first a PS/2 adapter was used along with a USB to PS/2 converter. Finally though a dedicated PC-XT to USB converter was procured, allowing easy typing on a modern computer.
[Will Cogley] is slowly but surely crafting a beautiful bionic hand. (Video, embedded below.) The sheer amount of engineering and thought that went into the design is incredible. Those who take their hands for granted often don’t consider the different ways that their digits can move. There is lateral movement, rotation, flexion, and extension. Generally, [Will] tries to design mechanisms with parts that can be 3D printed or sourced easily. This constrains the hand to things like servos, cable actuation, or direct drive.
However, the thumb has a particularly tricky range of motion. So for the thumb [Will] designed to use a worm geared approach to produce the flexing and extension motion of the thumb. These gears need to be machined in order to stand up to the load. A small side 3d printed gear that connects to the main worm gear is connected to a potentiometer to form the feedback loop. Since it isn’t bearing any load, it can be 3d printed. While there are hundreds of little tiny problems still left to fix, the big problems left are wire management, finalizing the IP (Interphalangeal) joints, and attaching the whole assembly to the forearm.
All the step files, significants amounts of research, and definitions are all on [Will’s] GitHub. If you’re looking into creating any sort of hand prosthetic, the research and attention [Will] has put into this is work incorporating into your project. We’ve seen bionic hands before as well as aluminum finger replacements, but this is a whole hand with fantastic range and fidelity.
History will always have its in-between technologies — that stuff that tides us over while the Next Big and Lasting Thing is getting the kinks worked out of it. These kinds of devices often do one thing and do it pretty well. Remember zip drives? Yeah you do. Still have mine.
The halcyon days of the AlphaSmart NEO sit in between the time where people were chained to heavy typewriters and word processors and the dawn of on-the-go computing. Early laptops couldn’t be trusted not to die suddenly, but the NEO will run for 700 hours on three AAs.
The NEO stands for the freedom to get your thoughts down wherever, whenever, without the need for a desk, paper, ink, ribbons, power cords, and the other trappings that chain people indoors to flat surfaces. And that’s exactly what was so tantalizing to me about it. Inspiration can truly strike anywhere at any time, so why not be prepared? This thing goes from off to blinking cursor in about a second and a half. There’s even a two-button ‘on’ option so you don’t run the battery down or accidentally erase files while it’s in your bag.
These might be the world’s greatest scissor switches.L-R: DC power, IR, USB-B, and USB-A for connecting to a printer.
I bought this funny little word processor a few years ago when I wanted to attempt NaNoWriMo — that’s National Novel Writing Month, where you write 50,000 words towards a novel, non-fiction book, or short story collection in any genre you want. It averages out to 1,667 words a day for 30 days. Some days it was easy, some days it was not. But every non-Hackaday word I typed that month was on this, my Mean Green Words Machine.
Aircraft control interfaces can be divided into stick or yoke, with the stick being more popular for flight simulators. [Akaki Kuumeri] has been designing some ingenious 3D printed adaptors for game console controllers, and his latest build is a yoke adaptor for the PlayStation DualShock Controller.
Like his previous joystick/throttle combination, this yoke makes use of a series of ball and socket links to convert the yoke’s push/pull and rotation motion into the appropriate inputs on the controller’s thumbs sticks. All the components are 3D printed except for rubber bands to provide spring tension. On the sliding contact surfaces between the different components, [Akaki] specifically designed the parts to slide along the grain (layer lines) to allow for smooth motion without resorting to bearings.
[Tom Stanton] has been playing Microsoft Flight Simulator a lot recently, and decided his old desktop joystick needed an upgrade. Instead of just replacing it with a newer commercial model, he built a complete controller system with a long joystick that pivots at floor level, integrated rudder pedals and a throttle box. You can see it in action after the break.
The throw of the joystick is limited by [Tom]’s legs and chair, with only 12° of travel in either axis, which is too small to allow for high resolution with a potentiometer. Instead, he used hall effect sensors and a square magnet for each axis, which gives good resolution over a small throw angle. The pivot that couples the two rudder pedals also makes use of a hall effect sensor, but needs more travel. To increase the size of the magnetic field, [Tom] mounted two magnets on either side of the sensor with their poles aligned. To center the rudder pedals and joystick, a couple of long tension springs were added.
The joystick (left) and rudder pedals (right) magnet configurations with a hall effect sensor.
A normal potentiometer was used in the throttle lever, and [Tom] also added a number of additional toggle switches and buttons for custom functions. The frame of the system is built with T-slot extrusions, so components can quickly moved to fit a specific user, and adjust the preload on the centering springs. All the electronic components are wired to an Arduino Micro, and thanks to a joystick library, the code is very simple.
At a total build cost of £212/$275 it’s certainly not what anyone would call cheap, but it’s less than what you’d pay for a commercial offering. All the design files and build details are linked in the second video if you want to build your own.