How The IBM PC Went 8-Bit

If you were around when the IBM PC rolled out, two things probably caught you by surprise. One is that the company that made the Selectric put that ridiculous keyboard on it. The other was that it had an 8-bit CPU onboard.  It was actually even stranger than that. The PC sported an 8088 which was a 16-bit 8086 stripped down to an 8 bit external bus. You have to wonder what caused that, and [Steven Leibson] has a great post that explains what went down all those years ago.

Before the IBM PC, nearly all personal computers were 8-bit and had 16-bit address buses. Although 64K may have seemed enough for anyone, many realized that was going to be a brick wall fairly soon. So the answer was larger address buses and addressing modes.

Intel knew this and was working on the flagship iAPX 432. This was going to represent a radical departure from the 8080-series CPUs designed from the start for high-level languages like Ada. However, the radical design took longer than expected. The project started in 1976 but wouldn’t see the light of day until 1981. It was clear they needed something sooner, so the 8086 — a 16-bit processor clearly derived from the 8080 was born. Continue reading “How The IBM PC Went 8-Bit”

A modified Palm IIIc mainboard

LED Backlight Brings Vibrant Colors To Classic Palm PDAs

Back in the days before the widespread adoption of smartphones, Palm was the market leader in PDAs. If you had one of those you’ll probably remember taking notes by writing those funky “Graffiti” characters and tapping your stylus onto, usually, a green monochrome screen. Some models even came with a battery-hungry backlight, but for the ultimate display experience you had to buy the Palm IIIc that came with a backlit full-colour display.

While revolutionary for its time, it was hampered by the technology available: the CCFL backlight took a second to start up, and even with the screen at full brightness it was rather dim by today’s standards. [TobleMiner] fixed these issues by designing a module to retrofit an LED backlight into your Palm IIIc.

A Palm IIIc showing the main menu on its displayThe new backlight consists of a long, thin PCB designed to fit exactly where the CCFL tube sits. The PCB holds twenty-one white LEDs along with their current-limiting resistors to provide even illumination from top to bottom. A little MOSFET soldered onto the mainboard ensures the new backlight also correctly responds to the device’s “brightness” setting. [TobleMiner] recommends to remove the bulky CCFL transformer from the Palm’s mainboard to disable the corresponding circuitry and save a bit of weight.

The end result is understandably hard to capture on camera, but apparently gives the screen more vibrant colours. In any case, this might be a useful hack for anyone with a Palm IIIc with a broken backlight, though we can’t remember if that was a common issue. If you’re among those who still use original Palm devices, you might like this Palm-compatible Bluetooth keyboard. Don’t have a classic PDA? You can also run PalmOS on modern custom hardware.

Repairing An HDMI Adapter Doesn’t Go So Well

[Adrian] has a lot of retrocomputers, so he uses an RGB to HDMI converter to drive modern monitors. In particular, he has a box that uses a programmable logic chip to read various RGB signals and ships them to a Raspberry Pi Zero to drive the HDMI output. Sounds great until, of course, something goes wrong.

A converter that had worked stopped working due to a bad board with the programmable logic chip on it. Unlike the retrocomputers, this board has little tiny surface mount components. A little analysis suggested that some of the chip pins were not accepting inputs.

Continue reading “Repairing An HDMI Adapter Doesn’t Go So Well”

Striping A Disk Drive The 1970 Way

These days, mass storage for computers is pretty simple. It either uses a rotating disk or else it is solid state. There are a few holdouts using tape, too, but compared to how much there used to be, tape is all but dead. But it wasn’t that long ago that there were many kinds of mass storage. Tapes, disks, drums, punched cards, paper tape, and even stranger things. Perhaps none were quite so strange though as the IBM 2321 Data Cell drive — something IBM internally called MARS.

What is a data cell you might ask? A data cell was a mass storage device from IBM in 1964 that could store about 400 megabytes using magnetic strips that looked something like about a foot of photographic film. The strips resided inside a drum that could rotate. When you needed a record, the drum would rotate the strip you needed to the working part and an automated process would remove the strip in question, wrap it around a read/write head and then put it back when it was done.

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Computer Thing Might Be Garbage

[Tech Time Traveller] has a lot of voices in his head this week, and most of them are worried about his wife’s reaction to him buying other people’s garbage. We don’t blame him, though. He bought it from an estate sale and it was billed as a TV typewriter. The device looked completely homebrewed from somewhere around the late 1970s to the early 1980s. It contains a mess of components obviously hand-built in a combination of neat construction and messy wiring.

[Tech] videos most of his tests and exploration to get the thing working and tested. Given its age and construction, it worked surprisingly well, although it did take a little work to get it back to complete function. In fact, he bought the device three years ago and is finally getting around to finishing the project and putting together the video.

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Retrotechtacular: The IBM System/360 Remembered

Before IBM was synonymous with personal computers, they were synonymous with large computers. If you didn’t live it, it was hard to realize just how ubiquitous IBM computers were in most industries. And the flagship of the mainframe world was the IBM System/360. For a whole generation that grew up in the late 1960s and early 1970s, a 360 was probably what you thought of when someone said computer. [Computer History Archive Project] has a loving recollection of the machine with a lot of beautiful footage from places like NASA and IBM itself. You can see the video below.

Not only was the 360 physically imposing, but it had lots of lights, switches, and dials that appealed to the nerdiest of us. The machines were usually loud, too, with a Selectric terminal, card punches and readers, noisy 9-track tape drives, and a line printer or two.

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Will MiSTer Fool You Into Learning FPGAs?

What’s the killer app for FPGAs? For some people, the allure is the ultra-high data throughput for parallelizable tasks, which can enable some pretty gnarly projects. But what if you’re just starting out? How about 1980s style video games?

The MiSTer FPGA project created a bit of FPGA hardware that makes it easy to build essentially any old school video game or computer platform. That’s a massive clean slate. Of course, you can simply download someone else’s Atari ST or Commodore 64 setup and load it up, but if you want to learn FPGAs while recreating old-school video game machines, you’re going to want to get your hands dirty.

[Mister Retro Wolf] started up a video series last winter (trailer embedded below) where he’s embarked on a project to recreate a classic video game machine from the ground up using the MiSTer FPGA platform. In particular, he’s going to recreate the Namco Tank Battalion arcade game, from the schematics, in Verilog.

This is literally building a 6502-based video game machine from scratch (in gateware), so if you’re interested in retrocomputing or FPGAs, you’ll have something to learn here. He’s gotten through the CPU, screen, tilemap graphics, and memory so far, but it’s not done yet. To follow along, get yourself some hardware and you can probably catch up.

We’ve covered the MiSTer FPGA project before, of course, because we think it’s cool. And if a video game arcade machine is going to be your gateway drug into the seedy world of programmable gates, then so be it.

Continue reading “Will MiSTer Fool You Into Learning FPGAs?”