This Hurricane Uses A Novel Technique

You’ve probably heard of the brave pilots, the so-called ‘few’, that took to the air in their Supermarine Spitfires and saved the day during the Battle of Britain. It’s a story that contains a lot of truth, but as is so often the case, it masks a story with a bit more complexity. Those pilots did scramble across the airfields of Southern England back in the summer of 1940, but more of them went into battle behind the controls of a Hawker Hurricane than its more glamorous stablemate.

The Hurricane might have been eclipsed by the Spitfire in the public’s eye, but not for [Marius Taciuc], who’s made a fully-functional RC model of one. Normally that wouldn’t be worthy of our attention, but in this case he’s employed a rather fascinating construction technique. He’s recreated the doped-fabric skin of the original by 3D-printing the frame of the aircraft and covering it in heat-shrink film, making this a very rare bird indeed.

The video below takes us through the steps including the development of the frame in a CAD package based on a tracing of a 2D aircraft picture, fitting the film, and finally attempts at flight that are unfortunately foiled by inappropriate wheel choice. But the short flight and crash does demonstrate that this construction method is durable, which leads on to our interest in it. While it evidently makes a functional aircraft, there are other applications that could benefit from such a lightweight and strong combination of materials.

[Marius] actually created a model of the somewhat more photogenic Spitfire using a similar technique, though as far as we can tell, that one has remained grounded. Incidentally, these pages have been previously graced by Hurricanes of the non-PLA variety. Continue reading “This Hurricane Uses A Novel Technique”

Meccano Max Gets Hacked

There are plenty of “smart” toys out in the marketplace, some with more features than others. Nevertheless, most makers desire complete control over a platform, something that’s often lacking in any commercial offering. It was just this desire that motivated [MrDreamBot] to start hacking the Meccano Max.

Meccano Max is a small-statured companion robot, at about 30 centimeters high. Not content with the lack of an API, [MrDreamBot] decided to first experiment with creating an Arduino library to run Max’s hardware. With this completed, work then began on integrating a Hicat Livera devboard into the hardware. This is an embedded Linux system with Arduino compatibility, as well as the ability to stream video and connect over WiFi. Thus far, it’s possible to control Max through a browser, while viewing a live video feed from the ‘bot. It’s also possible to customize the expressions displayed on Max’s face.

Oftentimes, it pays to replace stock hardware rather than try and work with the limitations of the original setup, and this project is no exception. With that said, we’re still hoping someone out there will find a way to get Jibo back online. Look after your robot friends! Video after the break.

Continue reading “Meccano Max Gets Hacked”

Custom Lego Server Case Looks As Though It Came Straight From A Data Center

The picture above appears to show two unremarkable 2U rack servers, of the kind that are probably hosting the page you’re reading right now. Nothing special there – until you look carefully and realize that the rack server case on the left is made entirely from Lego. And what’s more, the server even works.

When it comes to building Lego computers, [Mike Schropp] is the guy to call. We’ve previously featured his Lego gaming computer, a striking case wrapped around what was a quite capable machine by 2016 standards, as well as an earlier case that reminds us a little of a NeXT. His reputation for Lego-clad computers led server maker Silicon Mechanics to commission a case for a trade show, and [Mike] jumped at the challenge.

Making a home-grade machine is one thing, but supporting all the heavy drives, power supplies, and fans needed to make the machine work is something else. He used a combination of traditional Lego pieces along with a fair sampling of parts from the Lego Technics line to pull off the build, which looks nearly perfect. Sadly, the Lego unit sizes make the case slightly taller than 2U, but that’s a small quibble when everything else matches so well, even the colors. And the fact that the server works, obviously important for a trade show demo, is pretty amazing too. The power supplies are even hot-swappable!

Congratulations to [Mike] on yet another outstanding Lego creation.

Lego House: Right Next To Denmark’s Legoland, But Way Cooler

If there is one thing that most Hackaday readers will know about Denmark, it is that it’s the home of the Lego brick. The toy first appeared at the end of the 1940s from the factory of Ole Kirk Christiansen‘s Lego company in Billund, central Denmark, and has remained inseparable from both the town and the country ever since.

When spending a week in Denmark for the BornHack hacker camp it made absolute sense to take a day out to drive up to Billund and visit the famous Legoland theme park. All those childhood dreams of seeing the fabled attraction would be satisfied, making the visit a day to remember.

Your first view of the Lego House, in the centre of Billund.
Your first view of the Lego House, in the centre of Billund.

The Danes at Bornhack however had other ideas. By all means go to Legoland they said, but also take in Lego House. As a Brit I’d never heard of it, so was quickly educated. It seems that while Legoland is a kid’s theme park, Lego House is a far more Lego-brick-focused experience, and in the view of the Danish hackers, much better.

Continue reading “Lego House: Right Next To Denmark’s Legoland, But Way Cooler”

Race RC Cars From Anywhere On Earth

Racing games have come a long way over the years. From basic 2D sprite-based titles, they’ve evolved to incorporate advanced engines with highly realistic simulated physics that can even be used to help develop real-world automobiles. For [Surrogate.tv], that still wasn’t quite good enough, so they decided to create something more rooted in reality.

The game is played in a web browser. Players are assigned a car and view the action from a top-down camera.

Their project resulted in a racing game based on controlling real RC cars over the internet, in live races against other human opponents. Starting with a series of Siku 1:43 scale RC cars, the team had to overcome a series of engineering challenges to make this a reality. For one, the original electronics had to be gutted as the team had issues when running many cars at the same time.

Instead, the cars were fitted with ESP8266s running custom firmware. An overhead GoPro is used with special low-latency streaming software to allow players to guide their car to victory. A computer vision system is used for lap timing, and there’s even automatic charging stations to help keep the cars juiced up for hours of play.

The game is free to play online, with the races currently operating on a regular schedule. We look forward to trying our hand at a race or three, and will be interested to see how the latency holds up from various parts of the world.

We’ve seen other remote RC builds before; usually featuring the power of the Raspberry Pi. We’ve also covered useful techniques for low latency video for real-time applications. Video after the break.

Continue reading “Race RC Cars From Anywhere On Earth”

The GENIAC Lives Again

[Mike Gardi] credits his professional successes in the world of software development on the fact that he had access to logic-based educational games of a sort that simply don’t exist anymore. Back in the 1960s, kids who were interested in electronics or the burgeoning world of computers couldn’t just pick up a microcontroller or Raspberry Pi. They had to build their “computers” themselves from a kit.

One of those kits was the GENIus Almost-automatic Computer (GENIAC), a product which today is rare enough to essentially be unobtainable. Using images and documentation he was able to collect online, [Mike] not only managed to create a functioning replica of the GENIAC, but he even took the liberty of fixing some of the issues with the original 60-odd year old design.

Fundamentally, the GENIAC is composed of rotary switches which feed into each other to perform rudimentary logical functions. With banks of incandescent bulbs serving as the output, users could watch how placing the switches in different positions would influence the result.

This might seem a little silly to modern audiences, but thanks to a well written manual that featured a collection of compelling projects, the GENIAC managed to get a lot of mileage out of a couple light bulbs and some wire. In fact, [Mike] says that the GENIAC is often considered one of the first examples of an interactive electronic narrative, as the carefully crafted stories from the manual allowed players to go on virtual adventures long before the average kid had ever heard of a “video game”. A video about how one of these stories, “The Uranium Shipment and the Space Pirates“, can be seen after the break. Even today it would be an interesting enough toy, but back in 1955 it would have been mind-blowing.

Construction of this replica will require access to a laser cutter so you can approximate the original’s drilled Masonite backing and rotors. From there, [Mike] has produced an array of 3D printable components which are attached to the board to serve as contacts, spacers, and various other pieces of bric-a-brac. Some of the parts he couldn’t find pictures of, so he was forced to come up with his own designs. But considering the finicky nature of the original, he thinks his printed parts may actually be better than what the toy shipped with.

If you like his work with GENIAC, be sure to check out the 3D printed replica of “The Amazing Dr. Nim” that [Mike] made last year, or his breathtaking recreation of the Minivac 601.

Continue reading “The GENIAC Lives Again”

Build Your Own LED Glow Poi

Spinning poi is an entertaining pastime, and LEDs can make a great addition to the experience. [MilanDer] built some LED poi of their very own, using a few maker staples along the way.

A 3D printed enclosure is first created, using “clear” PLA that in practice produces translucent white parts. This acts as a great diffuser for the APA102 LEDs inside. The LEDs are driven by an Arduino Pro Mini, which is fitted inside the enclosure along with a buck-boost converter, lithium battery and charge board. Finally, a strap is added to allow the poi to be spun easily by the user.

The visual effect is great, and through the use of an infrared receiver, the poi can be remotely controlled to deliver different RGB animations at the touch of a button. We’d love to see a group of spinners with synchronized colored poi thanks to a master controller, and this hardware would be more than capable of the task.

We’ve seen some advanced networked Poi before, too. If you’ve got a great LED build, be sure to let us know.