Over The Air Updates For Your Arduino

An Arduino and a data radio can make a great remote sensor node. Often in such situations, the hardware ends up installed somewhere hard to get to – be it in a light fitting, behind a wall, or secreted somewhere outdoors. Not places that you’d want to squeeze a cable repeatedly into while debugging.

[2BitOrNot2Bit] decided this simply wouldn’t do, and decided to program the Arduinos over the air instead.

Using the NRF24L01 chip with the Arduino is a popular choice to add wireless communications to a small project. By installing one of these radios on both the remote hardware and a local Arduino connected to the programming computer, it’s possible to remotely flash the Arduino without any physical contact whatsoever using Optiboot.

The writeup is comprehensive and covers both the required hardware setup for both ends of the operation as well as how to install the relevant bootloaders. If you’re already using the NRF24L01 in your projects, this could be the ideal solution to your programming woes. Perhaps you’re using a different platform though – like an Arduino on WiFi? Don’t worry – you can do OTA updates that way, too.

Flying The Friendly Skies With A Hall Effect Joystick

There are plenty of PC joysticks out there, but that didn’t stop [dizekat] from building his own. Most joysticks measure position mechanically using potentiometers or encoders. Only a few high-end models use Hall effect sensors. That’s the route [dizekat] took.

Hall effect sensors are non-contact devices which measure magnetic fields. They can be used to measure the position and orientation of a magnet. That’s exactly how [dizekat] is using a trio of sensors in his design. The core of the joystick is a universal joint from an old R/C car. The center section of the joint (called a spider) has two one millimeter thick disc magnets glued to it. The Hall sensors themselves are mounted in the universal itself. [Dizekat] used a small piece of a chopstick to hold the sensors in position while he found the zero point and glued them in. A third Hall effect sensor is used to measure a throttle stick positioned on the side of the box.

An Arduino micro reads the sensors and converts the analog signal to USB.  The Arduino Joystick Library by [Matthew Heironimus] formats the data into something a PC can understand.

While this is definitely a rough work in progress, we’re excited by how much [dizekat] has accomplished with simple hand tools and glue. You don’t need a 3D printer, laser cutter, and a CNC to pull off an awesome hack!

If you think Hall effect sensors are just for joysticks, you’d be wrong – they work as cameras for imaging magnetic fields too!

Remember Your Birthday For Fifty Years

Our Coin Cell Challenge competition has turned up some amazing entries, things that we wouldn’t have thought possible from such meagre power sources. Take [Vishnu M Aiea]’s entry for instance, a device which he claims can light up as a birthday reminder every year for up to fifty years.

At its heart is a modified Arduino Nano clone that draws a measured 608 nA from a CR2450N. From the specification of the cell he has calculated the 50 year maximum figure, as well as a possible 29 years for a CR2032 and 64 years for a CR2477. He does however note that this does not take self-discharge into account, but you can probably afford a new battery in a decade or so.

The Arduino clone carefully selected for its “P” version low-power processor has had its serial bridge IC removed to achieve this power consumption, as well as a voltage regulator and some discrete components. Interestingly he notes that the ATMega168P is even more frugal than its 328 cousin, so he’s used the former chip. A selection of internal flags are set for minimal power consumption, and the internal oscillator is selected to use as low a clock speed as possible. There is an Intersil ISL1208 low power RTC chip mounted on a piece of stripboard to provide the timing, and of course an LED to provide the essential birthday alert.

When the LED lights for the big day there’s always the hope you’ll receive another coin cell, this time powering an edge-lit musical birthday card.

 

Man-in-the-Middle Jog Pendant: Two Parts Make Easier Dev Work

In a project, repetitive tasks that break the flow of development work are incredibly tiresome and even simple automation can make a world of difference. [Simon Merrett] ran into exactly this while testing different stepper motors in a strain-wave gear project. The system that drives the motor accepts G-Code, but he got fed up with the overhead needed just to make a stepper rotate for a bit on demand. His solution? A grbl man-in-the-middle jog pendant that consists of not much more than a rotary encoder and an Arduino Nano. The unit dutifully passes through any commands received from a host controller, but if the encoder knob is turned it sends custom G-Code allowing [Simon] to dial in a bit acceleration-controlled motor rotation on demand. A brief demo video is below, which gives an idea of how much easier it is to focus on the nuts-and-bolts end of hardware when some simple motor movement is just a knob twist away.

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Entropy And The Arduino: When Clock Jitter Is Useful

What do you do, when you need a random number in your programming? The chances are that you reach for your environment’s function to do the job, usually something like rand() or similar. This returns the required number, and you go happily on your way.

A shift register configured as a pseudo-random number generator.
A shift register configured as a pseudo-random
number generator. [by KCAuXy4p CC0 1.0]
Except of course the reality isn’t quite that simple, and as many of you will know it all comes down to the level of randomness that you require. The simplest way to generate a random number in software is through a pseudo-random number generator, or PRNG. If you prefer to think in hardware terms, the most elementary PRNG is a shift register with a feedback loop from two of its cells through an XOR gate. While it provides a steady stream of bits it suffers from the fatal flaw that the stream is an endlessly repeating sequence rather than truly random. A PRNG is random enough to provide a level of chance in a computer game, but that predictability would make it entirely unsuitable to be used in cryptographic security for a financial transaction.

There is a handy way to deal with the PRNG predictability problem, and it lies in ensuring that its random number generation starts at a random point. Imagine the  shift register in the previous paragraph being initialised with a random number rather than a string of zeros. This random point is referred to as the seed, and if a PRNG algorithm can be started with a seed derived from a truly unpredictable source, then its output becomes no longer predictable.

Selecting Unpredictable Seeds

Computer systems that use a PRNG will therefore often have some form of seed() function alongside their rand() function. Sometimes this will take a number as an argument allowing the user to provide their own random number, at other times they will take a random number from some source of their own. The Sinclair 8-bit home computers for example took their seed from a count of the number of TV frames since switch-on.

The not-very-random result of a thousand analogRead() calls.
The not-very-random result of a thousand analogRead() calls.

The Arduino Uno has a random() function that returns a random number from a PRNG, and as you might expect it also has a randomSeed() function to ensure that the PRNG is seeded with something that will underpin its randomness. All well and good, you might think, but sadly the Atmel processor on which it depends has no hardware entropy source from which to derive that seed. The user is left to search for a random number of their own, and sadly as we were alerted by a Twitter conversation between @scanlime and @cybergibbons, this is the point at which matters start to go awry. The documentation for randomSeed() suggests reading the random noise on an unused pin via analogRead(), and using that figure does not return anything like the required level of entropy. A very quick test using the Arduino Graph example yields a stream of readings from a pin, and aggregating several thousand of them into a spreadsheet shows an extremely narrow distribution. Clearly a better source is called for.

Noisy Hardware or a Jittery Clock

As a slightly old-school electronic engineer, my thoughts turn straight to a piece of hardware. Source a nice and noisy germanium diode, give it a couple of op-amps to amplify and filter the noise before feeding it to that Arduino pin. Maybe you were thinking about radioactive decay and Geiger counters at that point, or even bouncing balls. Unfortunately though, even if they scratch the urge to make an interesting piece of engineering, these pieces of hardware run the risk of becoming overcomplex and perhaps a bit messy.

The significantly more random result of a thousand Arduino Entropy Library calls.
The significantly more random result of a thousand Arduino Entropy Library calls.

The best of the suggestions in the Twitter thread brings us to the Arduino Entropy Library, which uses jitter in the microcontroller clock to generate truly random numbers that can be used as seeds. Lifting code from the library’s random number example gave us a continuous stream of numbers, and taking a thousand of them for the same spreadsheet treatment shows a much more even distribution. The library performs as it should, though it should be noted that it’s not a particularly fast way to generate a random number.

So should you ever need a truly random number in your Arduino sketch rather than one that appears random enough for some purposes, you now know that you can safely disregard the documentation for a random seed and use the entropy library instead. Of course this comes at the expense of adding an extra library to the overhead of your sketch, but if space is at a premium you still have the option of some form of hardware noise generator. Meanwhile perhaps it is time for the Arduino folks to re-appraise their documentation.

The subject of entropy and generating random numbers is one that has appeared on these pages many times. [Voja Antonic] made a in-depth study using uninitialized RAM as an entropy source for microcontrollers. If you have an insatiable appetite for understanding Linux entropy, we point you at [Elliot Williams]’ comprehensive examination of the subject.

[Arduino image: DustyDingo Public domain]

Afroman Teaches Intro To Servos, Builds Laser Turret

After a longish hiatus, we were pleased to see a new video from [Afroman], one of the most accessible and well-spoken teachers the internet has to offer. If you’re new to electronics, see the previous sentence and resolve to check out his excellent videos. The new one is all about servos, and it culminates in a simple build that provides a foundation for exploring robotics.

[Afroman] leaves no gear unturned in his tour de servo, which is embedded after the break. He explains the differences between open vs. closed loop motor systems, discusses the different sizes and types of servos available, and walks through the horns and pigtails of using them in projects. Finally, he puts this knowledge to use by building a laser turret based on a pan-tilt platform.

The Arduino-driven turret uses two micro servos controlled with pots to move by degrees in X/Y space. Interestingly, [Afroman] doesn’t program the board in the Arduino IDE using wiring. Instead, he uses an open-source microcontroller language/IDE called XOD that lets you code by building a smart sort of schematic from drag-and-drop components and logic nodes. Draw the connections, assign your I/O pin numbers, and XOD will compile the code and upload it directly to the board.

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Arduino Trivia Box Is A Gift Unto Itself

There’s something about impressing strangers on the Internet that brings out the best in us. Honestly, we wouldn’t be able to run this site otherwise. A perfect example of this phenomenon is the annual Reddit Secret Santa, where users are challenged to come up with thoughtful gifts for somebody they’ve never even met before.

For his entry into this yearly demonstration of creativity, [Harrison Pace] wanted to do something that showcased his improving electronic skills while also providing something entertaining to the recipient. So he came up with a box of goodies which is unlocked by the successful completion of a built-in trivia game tailored around their interests. If this is how he treats strangers, we can’t wait to see what he does for his friends.

Hardware packed into the lid so the box itself remains empty.

There’s quite a bit of hardware hidden under the hood of this bedazzled gift box. The primary functions of the box are handled by an Arduino Nano; which runs the trivia game and provides user interaction via a 16×2 LCD, three push buttons, and a buzzer. Once the trivia game is complete, a servo is used to unlock the box and allow the recipient access to the physical gifts.

But that’s not the only trick this box has hidden inside. Once the main trivia game is complete, a ESP8266 kicks into action and advertises an access point the user can connect to. This starts the second level of challenges and gifts, which includes a code breaking challenge and gifted software licenses.

The project wasn’t all smooth sailing though. [Harrison] admits that his skills are still developing, and there were a few lessons learned during this project he is unlikely to forget in the future. Some Magic Smoke managed to escape when he connected his 5V Arduino directly to the 3.3V ESP8266, but at least it was a fairly cheap mistake and he had spares on hand to get the project completed anyway.

This project is reminiscent of reverse geocache boxes which only open when moved to a certain location, but the trivia aspect makes it perfect even for those of us who don’t want to put pants on just to receive our Internet gifts.

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