Bringing A Baofeng Into The Cyberpunk 2077 Universe

You’ve got to love the aesthetics of dystopian cyberpunk video games, where all the technology looks like it’s cobbled together from cast-off bits of the old world’s remains. Kudos go to those who attempt to recreate these virtual props and bring them into the real world, but our highest praise goes to those who not only make a game-realistic version of a prop, but make it actually work.

Take the Nokota Manufacturing radio from Cyberpunk 2077, for instance. [Taylor] took one look at that and knew it would be the perfect vessel for a Baofeng UV-5R, the dual-band transceiver that amateur radio operators love to hate. The idea is to strip the PCB out of a Baofeng — no worries, the things cost like $25 — and install it in a game-accurate 3D printed case. But this is far from just a case mod, since [Taylor]’s goal is to replace the radio’s original controls with something closer to what’s in the game.

To that end, [Taylor] is spinning up an interface to the stock radio’s keypad using some 7400-series bilateral analog switches. Hooked to the keypad contacts and controlled by a Mini MEGA 2560 microcontroller, the interface is able to send macros that imitate the keypresses necessary to change frequencies and control the radio’s settings, plus display the results on the yellow OLED screen that seems a dead-ringer for the in-game display. The video below shows some early testing of the interface.

While very much still a work in progress, we’ve been following [Taylor]’s project for a week or so and he’s really gaining some ground. We’ve encouraged him to enter this one in the Cyberdeck Challenge we’ve got going on now; it might not have much “deck” going for it, but it sure does have a lot of “cyber.”

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Building A Digital Compass With An Arduino

The magnetic compass has been a crucial navigational tool for around a thousand years or so, perhaps longer. While classical versions still work perfectly well, you can now get digital magnetometers that work in much the same way. [mircemk] decided to whip up a digital compass to demonstrate the value of these parts.

The build uses a HMC5883L magnetometer. While this can detect magnetic fields in three axes, just one is necessary for building a device that operates akin to a traditional compass. The output of the device is read by an Arduino Nano, which is hooked up to a string of WS2812B LEDs and a small OLED display. The LEDs display the bearing of magnetic north, while the OLED screen shows the current angle between the compass’s arrow and magnetic north.

It’s a tidy build that would be a great educational resource for teaching both electronics and navigational skills. We’ve seen similar projects before, like the hilarious Pizza Compass. Video after the break.

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2023 Hackaday Prize: The Primordial Soup’s On With This Modified Miller-Urey Experiment

It’s a pretty sure bet that anyone who survived high school biology has heard about the Miller-Urey experiment that supported the hypothesis that the chemistry of life could arise from Earth’s primordial atmosphere. It was literally “lightning in a bottle,” with a mix of gases like methane, ammonia, hydrogen, and water in a closed-loop glass apparatus and a pair of electrodes to provide a spark to simulate lightning lancing across the early prebiotic sky. [Miller] and [Urey] showed that amino acids, the building blocks of protein, could be cooked up under conditions that existed before life began.

Fast forward 70 years, and Miller-Urey is still relevant, perhaps more so as we’ve extended our reach into space and found places with conditions similar to those on early Earth. This modified version of Miller-Urey is a citizen science effort to update the classic experiment to keep up with those observations, plus perhaps just enjoy the fact that it’s possible to whip up the chemistry of life from practically nothing, right in your own garage. Continue reading “2023 Hackaday Prize: The Primordial Soup’s On With This Modified Miller-Urey Experiment”

Using Excel To Manage A Commodore 64

The “save” icon for plenty of modern computer programs, including Microsoft Office, still looks like a floppy disk, despite the fact that these have been effectively obsolete for well over a decade. As fewer and fewer people recognize what this icon represents, a challenge is growing for retrocomputing enthusiasts that rely on floppy disk technology to load any programs into their machines. For some older computers that often didn’t have hard disk drives at all, like the Commodore 64, it’s one of the few ways to load programs into computer memory. And, rather than maintaining an enormous collection of floppy discs, [RaspberryPioneer] built a way to load programs on a Commodore using Microsoft Excel instead.

The Excel sheet that manages this task uses Visual Basic for Applications (VBA), an event-driven programming language built into Office, to handle the library of applications for the Commodore (or Commodore-compatible clone) including D64, PRG, and T64 files. This also includes details about the software including original cover art and any notes the user needs to make about them. Using VBA, it also communicates to an attached Arduino, which is itself programmed to act as a disk drive for the Commodore. The neceessary configuration needed to interface with the Arduino is handled within the spreadsheet as well. Some additional hardware is needed to interface the Arduino to the Commodore’s communications port but as long as the Arduino is a 5V version and not a 3.3V one, this is fairly straightforward and the code for it can be found on its GitHub project page.

With all of that built right into Excel, and with an Arduino acting as the hard drive, this is one of the easiest ways we’ve seen to manage a large software library for a retrocomputer like the Commodore 64. Of course, emulating disk drives for older machines is not uncommon, but we like that this one can be much more dynamic and simplifies the transfer of files from a modern computer to a functionally obsolete one. One of the things we like about builds like this, or this custom Game Boy cartridge, is how easy it can be to get huge amounts of storage that the original users of these machines could have only dreamed of in their time.

Hackaday Prize 2023: Building A Relay ALU

There’s much truth in the advice that, to truly understand something, you need to build it yourself from the ground up. That’s the idea behind [Christian]’s entry for the Re-engineering Education category of the 2023 Hackaday Prize. Built as an educational demonstrator, this is a complete arithmetic-logic unit (ALU) using discrete relays — and not high-density types either — these are the big honking clear-cased kind.

The design is neatly, intentionally, partitioned along functional lines, with four custom PCB designs, each board operating on 4-bits. To handle a byte-length word, boards are simply cascaded, making a total of eight. The register, adder, logic function, and multiplex boards are the heart of the build with an additional two custom boards for visualization (using an Arduino for convenience) and IO forming the interface. After all, a basic CPU is just an ALU and some control around it, the magic is really in the ALU.

The fundamental logical operations operating upon two operands, {A, B} are A, ~A, B, ~B, A or B, A and B, A xor B, can be computed from just four relays per bit. The logic outputs do need to be fed into a 7-to-1 bit selector before being fed to the output register, but that’s the job of a separate board. The adder function is the most basic, simply a pair of half-adders and an OR-gate to handle the chaining of the carry inputs and generate the carry chain output.

3D printed cable runs are a nice touch and make for a slick wiring job to tie it all together.

For a more complete relay-based CPU, you could check out the MERCIA relay computer project, not to mention this wonderfully polished build.

 

Electronic Connect 4 Console Doesn’t Use LCD

You might think that making your own electronic games would require some kind of LCD, but lately, [Mirko Pavleski] has been making his using inexpensive 8X8 WS2812B LED panels. This lets even a modest microcontroller easily control a 64-pixel “screen.” In this case, [Mirko] uses an Arduino Nano, 3 switches, and a buzzer along with some 3D printed components to make a good-looking game. You can see it in action in the video below.

The WS2812B panels are easy to use since the devices have a simple protocol where you only talk to the first LED. You send pulses to determine each LED’s color. The first LED changes color and then starts repeating what you send to the next LED, which, of course, does the same thing. When you pause a bit, the array decides you are done, and the next train of pulses will start back at the first LED.

It looks like the project is based on a German project from [Bernd Albrecht], but our German isn’t up to snuff, and machine translation always leaves something to be desired. Another developer added a play against the computer mode. This is a simple program and would be easy to port to the microcontroller of your choice. [Mirko]’s execution of it looks like it could be a commercial product. If you made one as a gift, we bet no one would guess you built it yourself.

Of course, you could play a real robot. You could probably repurpose this hardware for many different games, too.

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Automatic Coin Sorter Brings Order To Your Coin Jar

Few things hold as much promise as the old coin jar. Unfortunately, what’s generally promised is tedium, as one faces the prospect of manually sorting, counting, and rolling the accumulated change of cash transactions past. Unless, of course, you’ve got a fancy automatic coin sorter like this one.

True, many banks have automatic coin sorters, but you generally have to be a paying customer to use one. And there’s always Coinstar and similar kiosks, but they always find a way to extract a fee, one way or another. [Fraens] decided not to fall for either of those traps and roll his own machine, largely from 3D-printed parts. The basic mechanism is similar to that used in commercial coin counters, with an angled bowl rotating over an array of holes sized to fit various coins. Holes in the bottom of the feed bowl accept coins fed from a hopper and transport them up to the coin holes. The smallest coins fall out of the bowl first, followed by the bigger coins; each coin drops into a separate bin after passing through an optical sensor to count the number of each on an Arduino. Subtotals and a grand total of the haul are displayed on a small LCD screen. The video below shows the build and the sorter in operation.

[Fraens] built this sorter specifically for Euro coins, but it should be easy enough to modify the sorting slots for different currencies. It’s not the first coin sorter we’ve seen, of course, and while we applaud its design simplicity and efficient operation, it can’t hold a candle to the style of this decidedly less practical approach.

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