Spiffy Summer Project Sources Solar Sounds From Scraps

[Gijs Gieskes] has a long history of producing electronic art and sound contraptions, and his Zonneliedjes (sunsongs) project is certainly an entertaining perpetuation of his sonic creations. With the stated goal of making music from sunlight, the sunsongs most prominent feature is solar panels.

Although It’s not clear how the photons transform into the rhythmic crashes and random beep-boop sounds, the results are quite satisfying. We have a strong suspicion that the same principals that turn random junk into BEAM robots are at work, maybe with some circuit bending sprinkled on for good measure. One detail we were able to glean from a picture of the device he calls “mobile” was a 40106 oscillator, which [Gijs] has used in previous projects.

The construction style that [Gijs] uses reminds us of the “Manhattan” construction style the amateur radio homebrewing community favors. Squares of copper PCB are glued directly to the back of the solar cells and the circuits are built atop them. Looking carefully at the pictures we can also see what look like cutoff leads, suggesting a healthy amount of experimentation to get the desired results, which we can all relate to.

Be sure to check out the video after the break, and also [Gijs] website. He’s been hacking away at projects such as these for a very long time, and we’ve even featured his projects going back more than 15 years. Thanks for the continued hacks, [Gijs]. We look forward to seeing what you come up with next!

If the terms “BEAM robotics” and “circuit bending” are unfamiliar to your ears (or if a refresh is due), be sure to check out our recent re-introduction to BEAM robotics and our classic “Intro to Circuit Bending” to get acquainted. Continue reading “Spiffy Summer Project Sources Solar Sounds From Scraps”

Retrotechtacular: Understanding Protein Synthesis Through Interpretive Dance

With the principles of molecular biology very much in the zeitgeist these days, we thought it would be handy to provide some sort of visual aid to help our readers understand the complex molecular machines at work deep within each cell of the body. And despite appearances, this film using interpretive dance to explain protein synthesis will teach you everything you need to know.

Now, there are those who go on and on about the weirdness of the 1960s, but as this 1971 film from Stanford shows, the 60s were just a warm-up act for the really weird stuff. The film is a study in contrasts, with the setup being provided by the decidedly un-groovy Paul Berg, a professor of biochemistry who would share the 1980 Nobel Prize in Medicine for his contributions to nucleic acid research. His short sleeves and skinny tie stand in stark contrast to the writhing mass of students capering about on a grassy field, acting out the various macromolecules involved in protein synthesis. Two groups form the subunits of the ribosome, a chain of ballon-headed students act as the messenger RNA (mRNA) that codes for a protein, and little groups standing in for the transfer RNA (tRNA) molecules that carry the amino acids float in and out of the process.

The level of detail, at least as it was understood in 1971, is impressively complete, with soloists representing things like T-factor and the energy-carrying molecule GTP. And while we especially like the puff of smoke representing GTP’s energy transfer, we strongly suspect a lot of other smoke went into this production.

Kitsch aside, and with apologies to Lewis Carroll and his Jabberwock, you’ll be hard-pressed to find a modern animation that captures the process better. True, a more traditional animation might make the mechanistic aspects of translation clearer, but the mimsy gyre and gimble of this dance really emphasize the role random Brownian motion plays in macromolecular processes. And you’ll never see the term “tRNA” and not be able to think of this film.

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Cool WS2811 Trick Makes LED Art Installation Smooth

Normally, when a project calls for addressable LEDs, we just throw a strip of WS2812s and an Arduino together, cobble together some code from the examples in the FastLED library, and call it a day. We don’t put much thought into what’s going on under the hood, unless and until we run into an LED project that’s a little more challenging.

Inventor [Leo Fernekes] found himself in such a situation recently, when he pitched in on an LED art installation. The project called for rings of LED bars around the trunks of trees on a private estate. The physical size of the project and the aesthetic requirements created significant challenges, though. One of these was finding a way to control the LED bars, each of which draws about 100 mA and needs to be very smoothly dimmed. [Leo] looked at the WS2811 LED driver, but found that the low drive current and the 8-bit PWM output failed to tick either of those boxes.

[Leo] solved both problems by using two of the three PWM channels on the chip in concert — one to control the current and one to PWM the LED. The circuit he came up with is deceptively simple — just four transistors, a Schottky diode, and a bunch of passives. The other clever bit is the data interface between LED bars, which can be configured as either single-ended or differential. This allows the same interface to be used for the short distance between bars on a tree, and the longer runs between trees.

As usual, [Leo] does a great job of explaining his design and how it works, which we find very instructional. He did something similar when he managed to dim a non-dimmable LED fixture.

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Responsive Paintings Do It With Heat And Light

Art is a conversation, yes. But normally, it’s a short one: the artist makes a statement and the audience responds, each bringing their own interpretations. The hard thing about being an artist is that once you release a piece into the world, it’s sort of bound and gagged in that it can’t defend itself from comments and misinterpretation.

On the other hand, interactive art allows for a longer discussion. Pieces are responsive and no longer mute. But so much of the interactive art out there is purely digital, and lacks a certain analog warmth that comes from physicality. For this year’s Hackaday Prize, [Laura] sought to put a digital interface on an analog visual piece and make paintings that change based on data inputs.

For now, [Laura] is focusing on adding two dynamic elements to her paintings: shifting color and light patterns in response to a viewer’s presence and/or actions using an Arduino and TinyML. For the color changes, [Laura] ended up mixing thermochromic pigment powder with a transparent gel medium.

This was a bit of a journey, because the regular kind of transparent medium came out too runny, and mixing the pigments with white paint made the colors come out lighter than [Laura] wanted and left white behind when heated. But transparent gel medium was just right. You can see the difference in this picture — the colors come out darker with the gel medium, and disappear almost completely with heat.

[Laura] didn’t want to just poke LEDs through the canvas, which in this case is a 1/8″ birch panel. Instead, there’s an RGB matrix shining behind a pair of thin, diffused cutouts filled with thermoplastic.

Check out the video after the break of a painting sketch that uses both techniques. Keep your eye on the purple triangles on the right side, and watch them slowly turn blue in real time as light patterns dance behind the diffused cutouts. Stick around for the second brief video that shows an updated light animation.

We’ve seen many ways of making interactive art, like this Rube Goldberg fairy tale ball maze that you control with your phone.

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Robotic Ball-Bouncing Platform Learns New Tricks

[T-Kuhn]’s Octo-Bouncer platform has learned some new tricks since we saw it last. If you haven’t seen it before, this device uses computer vision from a camera mounted underneath its thick, clear acrylic platform to track a ball in 3D space, and make the necessary (and minute) adjustments needed to control the ball’s movements with a robotic platform in real time.

We loved the Octo-Bouncer’s mesmerizing action when we saw it last, and it’s only gotten better. Not only is there a whole new custom ball detection algorithm that [T-Kuhn] explains in detail, there are also now visualizations of both the ball’s position as well as the plate movements. There’s still one small mystery, however. Every now and again, [T-Kuhn] says that the ball will bounce in an unexpected direction. It doesn’t seem to be a bug related to the platform itself, but [T-Kuhn] has a suspicion. Since contact between the ball and platform is where all the control comes from, and the ball and platform touch only very little during a bounce, it’s possible that bits of dust (or perhaps even tiny imperfections on the ball’s surface itself) might be to blame. Regardless, it doesn’t detract from the device’s mesmerizing performance.

Design files and source code are available on the project’s GitHub repository for those who’d like a closer look. It’s pretty trippy watching the demonstration video because there is so much going on at once; you can check it out just below the page break.

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Art With Technology Hack Chat

Join us on Wednesday, June 16 at noon Pacific for the Art with Technology Hack Chat with Cory Collins!

As hackers, we naturally see the beauty of technology. We often talk in terms of the aesthetics of a particular hack, or the elegance of one solution over another, and we can marvel at the craftsmanship involved in everything from a well-designed PCB to a particularly clever reverse-engineering effort. Actually using technology to create art is something that’s often harder for us to appreciate, though, and looking at technological art from the artist’s side can be pretty instructive.

Cory Collins is an animator and artist with a long history of not only putting tech to work to create art, but also using it as the subject of his pieces. Cory’s work has brought life to video games, movies, and TV shows for years; more recently, he has turned his animation skills to developing interactive educational material for medical training. He has worked in just about every physical and digital medium imaginable, and the characters and scenes he has created are sometimes whimsical, sometimes terrifying, but always engaging.

Cory will stop by the Hack Chat to talk about what he has learned about technology from the artist’s perspective. Join us as we dive into the creative process, look at how art influences technology and vice versa, and learn how artistic considerations can help us address the technical problems every project eventually faces.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, June 16 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

Triangle Tiles Form Blinky Networks Using Clever Interconnects

We love to see LEDs combined in all shapes and sizes, so we were especially ticked when we caught a glimpse of [Debra Ansell]’s (also known as [GeekMomProjects]) interlocking triangular TriangleLightPanel system glowing on our screen. This unusually shaped array seemed to be self supporting and brightly glowing, so we had to know more.

The TriangleLightPanel is a single, triangular, light panel (refreshing when everything is in the name, isn’t it?).  Each panel consists of a single white PCBA holding three side-firing SK6812 LEDs aimed inward, covered by transparent acrylic. When the LEDs are doing their thing, the three-position arrangement and reflective PCB surface does diffuses the light sufficiently to illuminate each pane — if not perfectly evenly — very effectively. Given the simple construction it’s difficult to imagine how they could be significantly improved.

The real trick is the mechanical arrangement. Instead of being connected with classic Dupont jumper wires and 0.1″ headers or some sort of edge connector, [Debra] used spring contacts. But if you’re confused by the lack of edge-plated fingers think again; the connectors are simple plated strips on the back. There is a second PCBA which effectively acts as wires and a surface to mount the spring contacts on, which is bolted onto the back of the connected leaves to bridge between each node. The tiles need to be mechanically connected in any case, so it’s a brilliantly simple way to integrate the electrical connection with the necessary mechanical one.

All the requisite source files are available on the project’s GitHub page and the original Tweets announcing the project are here for reference. We can’t wait to see what this would look like with another 30 or 40 nodes! Enterprising hackers are already building their own setup; see [arturo182]’s 24 tile array glowing after the break.

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